2 hours ago, JJ48 said:I think a lot of people are misunderstanding the "sacrifice playstyle" by thinking too much of the CCG. In the CCG, personalities stayed around forever unless destroyed by a card effect, so killing off one of your own guys would be a big deal. In the LCG, however, every single character will leave play, if given enough time. This is true for every single clan in the game. The difference is that the Crab can get one more use out of these guys before they leave.
Will there be some decks relying on swarming small guys and discarding as many as possible every turn? Probably. However, we need to consider that there are other ways to use this mechanic as well.
I think by now most people know that nothing is permanent in the game. Yes, you could sacrifice him to one of the cards but he, like the Bear, are personalities you don't really want to do it with (normally). He's the kind of Crab that wants you to invest in and to keep around for as long as possible to 'cash in' on his ability.
Primarily, the ideal situation to sacrifice someone is when they have no fate on them, they are bowed, and have no more uses on their abilities. Additionally, lower cost personalities are preferred simply because of the small investment of fate.

