15 minutes ago, Isawa Kioshi said:You sir, get my first "like" on these forums.
*bow* we aim to please.
14 minutes ago, shosuko said:idk - I'm actually on the fence... On one hand, the game needs a certain level of containment. If they were to introduce a new faction they would have to spill out a LOT of cards to catch them up, and factions like (shudder) spider, Shadowlands, and Shadow would need some way to properly interact with the Honor system. For these reasons I don't like the idea of the game breaking away from the 7 GC...
That said - one of the biggest elements of the game is that it interacts with its story more than any other game. For this to be real we may NEED new factions to happen, and the ability even for great clans to fall out (like the Scorpion did to the burning sands)
We certainly wouldn't want any of the GC to completely die out, but the ebb and flow needs to be present for the game to reflect the story, and the story to remain interesting.
I would be okay if there were non-evergreen strongholds released to represent alliances and emerging factions as long as they suffer rotation like the majority of the card base. I think both alliance and emerging factions would be interesting for play, and allow good meta diversity to feel the game come and go. Imagine a Crab stronghold that let you splash extra influence or possibly even non-unique dynasty characters from just 1 other faction, and in trade you cannot ally with any other faction using this stronghold. Its not a perfect idea, but it sounds interesting to me...
I can entirely agree with the notion of non permanent 'storyline ' factions.
I not even totally against new permanent factions......just not the Yoritomo.
Getting rid of any of the big 7 in any kind of permanent way I think is a bit of a non-starter, evergreen factions and all.
The 'alliance ' type stronghold idea has some merit. I hope they try something like that.