Who else is enjoying their new wave XI stuff?

By Infinite_Maelstrom, in X-Wing

17 minutes ago, Thormind said:

Is this official? Minefield says you can discard "any number of upgrade cards" so technically you are not using minefield every time you drop a new bomb. Extra ammo says that discarding a token is just like discarding a card. If there is no limit to the number of card you can discard and a token is the equivalent of a card, why wouldnt you not be able to discard both?

People keep acting as if there is an official ruling, but it is not clear one way or the other. It is not clear whether you get to use the tokens and your cards or if you just get to use one or the other, so best to just hold off until a FAQ comes through on that one.

to be specific:

1. step 1, MM --> discard upgrade cards

2. step 2, after getting the discard trigger EM allows you to discard the tokens instead of the cards

3. step 1 is already past, so on with the show

10 minutes ago, ficklegreendice said:

to be specific:

1. step 1, MM --> discard upgrade cards

2. step 2, after getting the discard trigger EM allows you to discard the tokens instead of the cards

3. step 1 is already past, so on with the show

Where do you get the steps?? there is no step in Minefield. Technically all bombs are dropped at the same opportunity which is using minefield mapper. You just discard the bombs, there is no order of discard you have to follow. You could do "discard token A (a card) then token B (another card) then card A then card B...

basic reading comprehension

MM triggers once --> instructs you to discard cards --> EM then allows you to discard tokens --> off you go

there is no indication of a repeated trigger that allows you to discard twice

40 minutes ago, Thormind said:

Where do you get the steps?? there is no step in Minefield. Technically all bombs are dropped at the same opportunity which is using minefield mapper. You just discard the bombs, there is no order of discard you have to follow. You could do "discard token A (a card) then token B (another card) then card A then card B...

Except you just tried to discard Card A twice, and Once per Opportunity kicks in saying "You already tried that"

You dont select and discard a token, it kicks in and replaces discarding the card.

Edited by Vineheart01
2 minutes ago, ficklegreendice said:

there is no indication of a repeated trigger that allows you to discard twice

Of course not. The question is how the effect that is triggered (once) should be resolved:

  • Is it possible to discard one card after the other while resolving the trigger until the player decides to stop discarding or has discarded all possible cards?
  • Does the player name all the cards they want to discard, then discard them all at once?

In the first case, it's possible to get four sets of bombs out of two bomb upgrades with EM. In the second case, it isn't and we only get two. How the effect "you may discard any number of your equipped Bomb upgrade cards" is to be resolved is not clear and needs to be FAQ'd.

1 hour ago, haslo said:

Of course not. The question is how the effect that is triggered (once) should be resolved:

  • Is it possible to discard one card after the other while resolving the trigger until the player decides to stop discarding or has discarded all possible cards?
  • Does the player name all the cards they want to discard, then discard them all at once?

In the first case, it's possible to get four sets of bombs out of two bomb upgrades with EM. In the second case, it isn't and we only get two. How the effect "you may discard any number of your equipped Bomb upgrade cards" is to be resolved is not clear and needs to be FAQ'd.

It doesn't matter. You can't declare more uses of the ability than you have equipped upgrade cards because the wording is "any number of your equipped bomb upgrade cards", so even if the "declare any number then iteratively choose and discard until you reach the number" interpretation were correct you can at most deploy both uses of 1 card leaving your second card and it's token unused as the number is limited to the equipped bomb upgrade cards. You'd have to have 4 equipped cards to declare "4 uses", not two cards with a munitions token each.

The most reasonable interpretation (IMO) is that for each equipped card you get one chance to discard it. if you discard it you can discard the munitions token instead thus saving the card for use again on a later turn (exactly what EM does normally), but you have now spent that card's opportunity to be discarded as part of resolving minefield mapper and move on to the next card that has not used or passed it's opportunity.

Edited by Turtlewing

Had some fun with a Scum Nym packing VI + Genius + Bomblet Generator last night. The tactical flexibility Genius offers with no drawback to yourself is epic. Know you're going to get bumped? Wait till it happens then drop your bomb. Blocker is going to (hopefully) cop some damage and you're fine. :-) Really messes up opponents when they have to factor in bombs at both ends of your move.

Can the Rebel Nym benefit from Genius as well? I guess as long as you can barrel roll away before the bomb goes off?

FFG's model wizardry continues to impress. Making potentially the ugliest ships a model I want to own.

1 hour ago, ayedubbleyoo said:

Can the Rebel Nym benefit from Genius as well? I guess as long as you can barrel roll away before the bomb goes off?

He can, but not just by dropping the bomb and calling it good. A barrel roll won't get you out of range 1 unless you have Bombardier (which I've considered!). For Rebel Nym, it's more area control than anything else. Dump it in between a couple rocks and it acts like a mini-cluster mine, it just sits there until you let it blow.

I picked up my 3 Agressors and 2 Scruggs ( for the cards, mate got the ships ) 3 days ago. I'm in love.... have a Punisher and twin Agressor list all ready to go for games tomorrow.

Has the Minefield Mapper been nerfed already or have they clarified that you can't unload 4 lots of cluster bombs if you have extra munitions?

Just Ordered (2) Scurrgs , (2) TIE Agressors and against my better judgment (1) wookie gunship just because. Hopefully they will all come in early next week, already built some lists that I cant wait to try. :D

I will say that I built a super annoying list with the wookie gunship and biggs but I dont think it has the offensive potential to actually win by destroying all ships, may win from timing out tho...

Lowhhrick

  • Veteran Instincts
  • Wookie Commandos
  • Vectored Thrusters

Biggs

  • R2-D2
  • Integrated Astromech

Dutch

  • Bomb Load Out
  • Thermal Detonators
  • Twin Laser Turret
  • Engine Upgrade

Hopefully it will be able to wear the enemy down slowly with Dutch Target Locking for the team and TLTing while Lowhhrick feeds evades to Biggs who will regen all the hits he takes (hopefully). They obviously need to fly in formation which will be hard because Lowhhrick cant K-Turn and none of these ships are super maneuverable. I dunno... I guess Im just trying to justify buying a wookie gunship as I was way more excited to put together Scurrg and TIE Agressor Lists...

Update: Cruise Missiles on V1s are great. Also, loving Unguided Missiles on Tomax.

Of the new wave, I actually only played my gunships so far. I won my game against Bro Bots, so they can't be all that bad? I flew them with Chewbacca in the Millennium Falcon, for an all-Wookie experience.

Reinforce is really a strong defensive ability if one gunship can survive 1-3 rounds of both Bro Bots attacking it with a Mangler Cannon (yes, even with the doubles shots ability). Lots of 4-dice PW attacks at Range 1, followed by cannon if opponent rolled poor, but taking 2-3 damage a turn (with one avoided for free due to reinforce), means opponent will waste a lot of resources trying to take out a gunship fast.

I think they might be costed a bit too high, that's my only finding. 2-3 pts cheaper on each ship would be about right.

gunships aren't bad at all, they're just weird looking and a little boring :P

Gunships basically offer what the Uwing should have for support considering what Jyn does.

I ran in a 44p store champ tourny on saturday and the only wookie ship i saw was the PS5 one that spends his reinforce to add an evade to a friendly ship with Jyn/Jan on board following a Rey falcon w/ kanan and finn. That was annoying, since he could easily make the wookieship really durable due to the 180 arc always adding 2 focus via Jyn and swapping one to an Evade, and if he thought Rey was in trouble he'd dump them on Rey instead. Reinforce adds enough where you cant really kill the bugger fast enough. Yeah, he forfeited the falcontitle majority of the time since he had to use Kanan to destress the wookieship majority of the time (PTL on wookie) but most of the time either the wookie could do a green anyway and still be close enough or he didnt need the sloop.
Granted, i acquit my loss to that to dice luck not his build. I had the Denym build (Dengar w/ Cad Bane + Clusters, EM, Expertise, Painbot, Title and Nym w/ VI, Autoblast, AccCorrector, Bomblett, Genius, LRS, Title) and that build either flatout ignores the shenanigans he was doing or outgunned it anyway. When Dengar rolls 5+ 4die attacks throughout the game and never landing more than 2 hits at a time and Nym got crippled at range3 through a rock before i could approach, dice decided that game not either player. Even rolling like ***, Dengar brought that super-defended Rey to 1hp thanks to Painbot and Clusters-on-her-face.
Either way, he was at the top table the 5th round/final round. I dont think most lists could push through that defense
It has a 3die attack, so its capable of damage even if its raw dice, and its arc enables the Jyn/Jan combo to actually DO SOMETHING. Still find it hilarious the ship Jyn came with is easily the worst ship to put her on.

Edited by Vineheart01