I'm thinking about this for a while. Instead of maximizing the output of one arc, why not make every arc formidable. This gave me the idea for something I call Ackbar's Hedgehog
Author: Norell
Faction: Rebel Alliance
Points: 396/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
[ flagship ] MC80 Battle Cruiser (103 points)
- Admiral Ackbar ( 38 points)
- Mon Karren ( 8 points)
- Gunnery Team ( 7 points)
- Enhanced Armament ( 10 points)
- Leading Shots ( 4 points)
= 170 total ship cost
MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 86 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 43 total ship cost
GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost
2 X-Wing Squadrons ( 26 points)
1 Biggs Darklighter ( 19 points)
1 Wedge Antilles ( 19 points)
The basic idea is that the Liberty can steadily fire 5-6 red dice from three of its arcs instead of only one. Leading shots is there for rerolls and the Liberty has something that H1 doesn't: a weapons team slot. Hello gunnery team!
The MC30 and the HH are there to harass the other ships while Toryn can help out both the Biggsball and the Liberty if necessary.
Pros:
- Mon Karren is a monster from red range
- Still has Admonition
- Nice flexible fighter wing
Cons:
- No Madine or ET, the Liberty is sometimes in trouble without navigating.
- Hammerhead doesn't have real synergy with the rest of the fleet (still effective in picking up half dead ships)
- Can't activate the whole fighter wing at once