Lets talk about IG THUG DROIDS

By Hexdot, in X-Wing

Surprised when I got my C ROCs and found this "guys". Ultra cheap Team, only 1 pt. IMHO Teams are a little overcosted but not this new card. Change one Hit to Crit when firing. I can be wrong but I think you can use this brutes more than once per round. So imagine a Tantine or Raider with a couple of Single Turbolasers. The Capital Ship vs Capital Ship fire is quite deadly now. If some PS 5+ ship can chew the enemy's shield (Plasma Torps?) be ready to see more Face up damage cards.

I think this is good. Huge Ship damage decks are quite cinematic and expectacular. Blown away windows... Fire on the lower decks... Guns falling and crushing the gunners.

To my taste it is a little strange to see IG Droids aboard Tantine IV but I hope we will find some fan made variants (same effect but Alt Art and Name)

Not a very good card in a C ROC or a Gozanti...but quite strong if equipped aboard 2 cards Huge Ships. If you have never played Epic I strongly recomend you the experience. Forgot about Meta. Fly Xs and Ys plus a CR 90 vs Wave 1 and 2 TIEs plus a Raider. You will feel the floor moving under your feet when your main Reactor takes a Hit. Guaranteed.

Edited by Hexdot

Woah! I just learned about these guys last night, and my mind just inserted "Scum only" in there. It's not faction restricted?! Man, if my epic games start increasing in frequency, I may have to buy this ship after all.

Turns any gun into a Mangler. Surpringly good for 1 pt. Consider the C-ROC which always shoots last (PS1). That ship is always going to push through a crit with the Heavy Laser Turret.

It's okay, but only if you have 5 or so points to spare once you're finished list building and don't need such a huge initiative bid. Otherwise you won't get much mileage out of it - by the time you're doing crits an enemy epic ship only has one turn left, normally.

[Edit] Magnus below makes a good point, and I have to concede that they'd be excellent on an ordinance ship, particularly a Raider with Jonus escort, since accuracy is already guaranteed.

Edited by Astech

IG Thug Droids are cheap and great. And yes, they are cheaper than other teams.

So are they an automatic choice......erm.

The problem is that whilst more expensive, the other teams are freakin' cool too.

  • Gunnery Team may cost 4 points more, and eat energy....but it turns a blank into a hit, rather than improve a hit you'd already got.
  • Engineering Team provides you with more energy. Which - on a putative turbolaser-armed Corvette, should be your single most important requirement .
  • Sensor Team provides you with the ability to target lock at the full range of a turbolaser. Again, whilst criticals are nice, actually getting hits rather than blanks is more important than getting crits rather than hits.

I'd suggest it's a good team for anything not energy-hungry, engaging at range 3 or less - the CROC, carrier, or an ordnance tubes-armed corvette, spring to mind.

Mmm...Gunnery Team...ONCE PER ROUND only... And you must expend ONE ENERGY. 4 pts. If you fire a well equipped Raider you can use Thugs 4 times. 2 Main Armament... 2 Turbolasers.... Wow that Hurts. It is quite easy to roll at least one Hit of 4 dices.

The other Teams are good of course. To my taste Sensor Team is really overcosted, Engineering and Ordnance Teams very good and Gunnery OK. The keys about IG DROIDS are perhaps...

- Cheap Team.

- Unlimited usage and no need to expend energy. You can change Hits to Crits every shot. I mentioned TLs but they work on Ordnance (Impact Missiles Blank to Hit and then to Crit). Or Quad lasers firing against that pesky small ship that maneuvers towards your tail.

Some weeks ago I was excited when play tested Energy Cells (2 extra Reds and discard). Now I am excited too to equip IGs on a Raider. As we play Team Double Epic or Epic perhaps 3 times a month new Huge toys are my favourites.

Oh, I'm not saying they're bad, at all.

The disposable capacitors look hellishly scary, too.

I agree with you, it seems weirdly under-costed, especially compared to the other teams. It feels like it should be either Scum only, limited or both.

The only other team I use is sensor team, and combine this with a weapons engineer in one of the crew slots. This is usually enough to get round blanks being rolled and ignore gunnery team. Gunnery can't be used with primary weapons which makes it even more poor value.

Given the amount of damage a Tantive can chuck out (8 dice primary weapon for one turn with supercharged batteries and Jan Ors at Range 1-3, and all of it's secondary weapons if you get them in arc and range) you can easily strip through a ships shields. The Tantive IV has 4 team slots with the title, so after your sensor team for 3 points you take 3 Thug Droid teams and can easily land 3 crits on the hull after stripping through their shields.

The IG droids are part of Epic meta play. They're required on each large-Epic ship.