Hoarders Basement dual H-6 scum list!

By Zorprime, in X-Wing Squad Lists

The idea of this list, assuming weakest version of Mine Mapper interpretation, is to wall up asteroids and litter mines everywhere ASAP. With large asteroids and 2 minefield mapper Cluster mines you should be able to create wall through the map. Patrol borders with TLT and charge any brave souls that cross the wall of asteroids and mines with cruise missiles. Seems pretty awful.

Captain Nym (Scum) (30)
Trick Shot (0)
Twin Laser Turret (6)
Extra Munitions (2)
Cruise Missiles (3)
Cad Bane (2)
Cluster Mines (4)
Cluster Mines (4)
Cluster Mines (4)
Guidance Chips (0)

Karthakk Pirate (24)
Twin Laser Turret (6)
Extra Munitions (2)
Cruise Missiles (3)
Cluster Mines (4)
Cluster Mines (4)
Minefield Mapper (0)
R4-E1 (1)
Guidance Chips (0)
Havoc (0)

Total: 99

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Edited by Zorprime

I switched a few things around after testing and opening turn. Sol Sixxa turn drops are a pretty good plus. I can hand having a few fewer cluster mines for that advantage. the turn based drop in conjunction with the added evade for firing through bombs has some good defensive bonus after dropping some bombs.

Updated list.

Captain Nym (Scum) (30)
Trick Shot (0)
Twin Laser Turret (6)
Extra Munitions (2)
Cruise Missiles (3)
Cad Bane (2)
Cluster Mines (4)
Bomblet Generator (3)
Guidance Chips (0)

Sol Sixxa (28)
Intensity (2)
Twin Laser Turret (6)
Extra Munitions (2)
Cruise Missiles (3)
Cluster Mines (4)
Cluster Mines (4)
Minefield Mapper (0)
R4-E1 (1)
Guidance Chips (0)
Havoc (0)

Total: 100

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Why R4-E1 + Minefield?

12 hours ago, Foxtr0t said:

Why R4-E1 + Minefield?

Assumption is you can't use Extra Munitions with this build. Not sure what they'll rule. If I have 2 more cluster mines to drop doing them after a talon roll, K-turn, 5 straight or some other form of stress could be useful. If it turns out you can use tokens too might not be best option.