After the World championships the was a great deal of talk that Scum hunter lists are overpowered. At the time, I thought that their prevalence was partly due to how new and shiny they were. Since then, however, I attended the Euro championships and saw firsthand the raw power of these lists. In fact, every single one of my opponents played a variation of Scum Hunters!
Now, I'm certainly no expert at this game (Euros were my first tournament and I lost every game with my Jedi list), but since then I've been trying to design a list that specifically counters the Scum Hunter lists. If you can be confident that the vast majority of your opponents will play a given style, surely there is a counter to that list?
The main strengths of the Scum Hunters seem to be:
- Ability to power up in the first two rounds with Hidden and focus
- Ability to power up in the first two rounds with huge-damage-dealing command cards
Therefore I envisaged different ways of tacking these strengths:
- Use a swarm of low health units to negate the purpose of the spike damage
- Use debuffing units to counter the strength of the beneficial conditions
- Use strain and bleed to remove the damage dealing command cards
- Use high speed figures to launch a full assault on round 1, before they’ve had a chance to power up
- Use spies to control the command cards
However, despite playing around with various lists, I cannot find a list that addresses both of the Scum Hunter strengths.
So, because the players on these boards are far more proficient than I am I pose the questions:
Is there a list that can be built to tackle the strengths of the Scum Hunters?
If not, what elements (deployment cards, command cards, upgrades) could/should be introduced that would allow an effective counter?