Since the beginning, I found it disappointing that the hero can't participate in battles, even very slightly. So I imagined a Reward card type that could exist and operate for some rounds of the initiative during battles!
Thus, the heroes could find a reason not to just pick flowers along the mountains but also help from time to time their troops in battle (which I believe is perfectly consistent ...)
This type of card represents a kind of "home rule" that I created, which give the reward card the power to allow the hero to act during a battle in a determined round of initiative, using the current symbol area that the heroes are already using in a duel: the circle. On a special power icon, the effect trigger.
Thank you to Glenn Rane that I humbly borrowed a beautiful picture!
And thanks to FFG for having made such a good game again
Another card I made this morning. I wanted to offer to players a new way for those who are looking for an "influence based" strategy (especially like with humans or elves...)
This time, I want to explore faction related effects on heroes reward cards.
And one more! I imagined a card which introduces Bosses in quests (one thing I regret there have not ...)