6-8 Points to spend on QD

By CasoPrime, in X-Wing Squad Lists

Just bought a Tie S/F. Trying to figure out how to fit QD in a list where he would basically be bt himself as a flanker. I have 6 to 8 points to spend on him. Would prefer six. I was thinking:

Quickdraw

LWF, Title, FCS, Sensor cluster. Not sure about sensor cluster over an EPT though.

Suggestions?

Any EPT that can modify multiple attacks. Rage, Lone Wolf, Predator and Expertise are typical starting points for a TIE/sf build. The rest of your upgrade choices should fall in line behind EPT.

The bad thing is, i dont have any of those. Lol.

I am tempted to pick up a u wing just for expertise.

A Score to Settle is a zero point EPT and fits nicely on QD as I find he rarely has enough focus tokens for both attacks and defense. And let's face it, you will have to use your focus on defense.

3 minutes ago, CasoPrime said:

The bad thing is, i dont have any of those. Lol.

I am tempted to pick up a u wing just for expertise.

If you're playing casually, then proxy cards you don't have. Some TO's even allow proxies in low-level competition.

Pattern analyser is also better than sensor cluster, imo. Allows you to do shenanigans after a sloop

LWF Adaptability FCS Pattern Analyser.

FCS, Title, LWF, Pattern Analyser, A Score To Settle - 6pts of perfection.

Quickdraw (Rage, Electronic Baffle, Shield Upgrade, Special Ops Training) - 35 points

Quickdraw (Adaptability[+1], Fire-Control System, Pattern Analyzer, Lightweight Frame, Special Ops Training) - 35 points

Edited by admat
3 hours ago, thespaceinvader said:

LWF Adaptability FCS Pattern Analyser.

This is great if you don't want to bother with a point bid.

3 hours ago, Stay On The Leader said:

FCS, Title, LWF, Pattern Analyser, A Score To Settle - 6pts of perfection.

This is my preferred build when paired with a Kylo RAC, but is a decent option regardless.

24 minutes ago, admat said:

Quickdraw (Rage, Electronic Baffle, Shield Upgrade, Special Ops Training) - 35 points

Ew.

It's actually not bad, it's just a very different style and requires you to be meticulous with your timing.

I need to give Rage QD a chance at some point.

13 minutes ago, SOTL said:

I need to give Rage QD a chance at some point.

My personal problem with Rage QD is that I feel she becomes the obvious first target. Even if she doesn't trigger Rage in a round, I'm still going to put more effort into burning her shields down ASAP... And I suspect my opponents would do the same.

Normally, in my experience, anyway, folks tend to leave Quickdraw for last, or for good shots of opportunity. This is obviously dependent on what she's being flown with, but most lists have a more obvious first threat (Backdraft, RAC, w/e). This works to QD's advantage, as your opponent will hopefully have their forces somewhat depleted by the time QD is the primary target and, while she's not a traditional closer, she's no slouch.

Being focused down asap by the opponent, though, ends her glory days real quick. And sure, you can fly to avoid that... But, again, when I see it, I know I'd much rather go out of my way to try and deplete her shields in this build, as it's going to be much better than getting whinged in the Activation phase (my current list being QD and RAC, I really don't want her being able to get a shot off before I can move or token up, and I suspect the high proliferation of higher PS ships will feel the same).

10 minutes ago, ArbitraryNerd said:

My personal problem with Rage QD is that I feel she becomes the obvious first target. Even if she doesn't trigger Rage in a round, I'm still going to put more effort into burning her shields down ASAP... And I suspect my opponents would do the same.

Normally, in my experience, anyway, folks tend to leave Quickdraw for last, or for good shots of opportunity. This is obviously dependent on what she's being flown with, but most lists have a more obvious first threat (Backdraft, RAC, w/e). This works to QD's advantage, as your opponent will hopefully have their forces somewhat depleted by the time QD is the primary target and, while she's not a traditional closer, she's no slouch.

Being focused down asap by the opponent, though, ends her glory days real quick. And sure, you can fly to avoid that... But, again, when I see it, I know I'd much rather go out of my way to try and deplete her shields in this build, as it's going to be much better than getting whinged in the Activation phase (my current list being QD and RAC, I really don't want her being able to get a shot off before I can move or token up, and I suspect the high proliferation of higher PS ships will feel the same).

Totally agree. I would add to that self damaging yourself with baffle to trigger his ability isnt a good idea. The SF is a good ship but it can be fragile. A full health QD is an amazing endgame finisher. You want to be extra careful with him and make sure when he is shot at he has at least 1 target for his ability. Nothing more frustrating than loosing your shields with no target for that 2nd attack.

Just now, Thormind said:

Totally agree. I would add to that self damaging yourself with baffle to trigger his ability isnt a good idea. The SF is a good ship but it can be fragile. A full health QD is an amazing endgame finisher. You want to be extra careful with him and make sure when he is shot at he has at least 1 target for his ability. Nothing more frustrating than loosing your shields with no target for that 2nd attack.

You CAN make Rage QD do some terrible, terrible work. But I don't think most players who've seen the build will let it happen.

If you play casually, or in a meta that maybe doesn't see the SF that often, you'll catch people by surprise and ruin their day. It is MUCH easier to pull of the "dream" shot with Rage QD -- pulling up parallel to a big-based ship and getting both your front and rear arc shots into a single ship. Only works if you're moving before them, of course, but it means it's perfect for hunting Dengar and RAC, for example).

But it's not something that's trivially easy, even so.

I think Co-ordinate Shuttle helps RageDraw a lot as you can fire before sub-PS9 people token up. I guess you'll need need to adapt your squad for the fact that Quickdraw is pulling a bunch of aggro and try to make that work for you.

Just now, SOTL said:

I think Co-ordinate Shuttle helps RageDraw a lot as you can fire before sub-PS9 people token up. I guess you'll need need to adapt your squad for the fact that Quickdraw is pulling a bunch of aggro and try to make that work for you.

Yeah, it's just a lot of work for a limited benefit.

I'm not saying it isn't fun, I'm sure it is, but it makes a competitive setting much harder to work in. It's done well at events, so not saying it can't... But I don't see it as being worth it when QD has so many builds that take less setup/brain-power round-to-round.

Rage QD was really the first QD that was theory-crafted. It was an interesting prototype, but we've moved beyond it with the SF.

1 hour ago, SOTL said:

I need to give Rage QD a chance at some point.

I tried it for a while. It was a neat gimmick but I think enough people have worked it out now that it's not really functional any more - not to mention that its natural prey was Soontir and Whisper, and Fenn gets potential passive defence mods and Mindlink to save him where Soontir got NOTHING and Whisper just got decloak.

It's also much simpler than most QDs to kill - you let it do its trick, you kills its two remaining shields, and laugh now that it can only use its EPT once every other round or kill itself.

28 minutes ago, thespaceinvader said:

I tried it for a while. It was a neat gimmick but I think enough people have worked it out now that it's not really functional any more - not to mention that its natural prey was Soontir and Whisper, and Fenn gets potential passive defence mods and Mindlink to save him where Soontir got NOTHING and Whisper just got decloak.

It's also much simpler than most QDs to kill - you let it do its trick, you kills its two remaining shields, and laugh now that it can only use its EPT once every other round or kill itself.

(Technically, the above version has three more shields due to the SU, but your point still stands)

1 hour ago, ArbitraryNerd said:
2 hours ago, admat said:

Quickdraw (Rage, Electronic Baffle, Shield Upgrade, Special Ops Training) - 35 points

Ew.

It was never meant as a competitive option... I tried it once only (with two naked Zeta Squadron Pilots and a Starkiller Base Pilot with Reinforced Deflectors) and it performed really well. I'm aware it paints a huge target on QD. My preferred build with Quickdraw is the 2nd one (with or without Pattern Analyzer).