Hi all,
So I'm working on a few new fleet ideas, and I'm wondering which one is better:
Admiral Screed's Up-Close-And-Personal Fleet
Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Minefields
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 85 total ship cost
Raider-II Class Corvette (48 points)
- Instigator ( 4 points)
- Agent Kallus ( 3 points)
- Leading Shots ( 4 points)
= 59 total ship cost
[ flagship ] Victory I-Class Star Destroyer (73 points)
- Admiral Screed ( 26 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- H9 Turbolasers ( 8 points)
- Expanded Launchers ( 13 points)
= 136 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Admiral Montferrat (5 points)
- Comms Net ( 2 points)
= 34 total ship cost
1 Ciena Ree ( 17 points)
1 Soontir Fel ( 18 points)
1 Darth Vader ( 21 points)
2 TIE Bomber Squadrons ( 18 points)
1 TIE Advanced Squadron ( 12 points)
Basically dump as many dice into them as possible.
OR...
Admiral Sloane's Carrier Fleet
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
= 48 total ship cost
Quasar Fire II-class Cruiser-Carrier (61 points)
- Squall ( 3 points)
- Agent Kallus ( 3 points)
- Expanded Hangar Bay ( 5 points)
= 72 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 77 total ship cost
[ flagship ] Victory I-Class Star Destroyer (73 points)
- Admiral Sloane ( 24 points)
- Minister Tua ( 2 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Assault Concussion Missiles ( 7 points)
= 117 total ship cost
7 TIE Fighter Squadrons ( 56 points)
1 TIE Advanced Squadron ( 12 points)
1 Ciena Ree ( 17 points)
Using fighters to tie down defense tokens, then smack them with Demo and the VSD.
Thoughts?