TIE PUNISHER FANCLUB

By Guest, in X-Wing

12 hours ago, eagletsi111 said:

I'm in the club. Took 3rd place with 2 punishers and a Palp list. Also fly punishers on a regular basis.

Can you share your build?

I recently flew four Punishers with LWF and Unguided (actually own four minis, too) ... which didn't quite work, in part because one of them got their rockets stolen by Boba in the first round...

Edited by haslo

Some of my best games have been whilst flying the Punisher. I usually run Deathrain with Enhanced Scopes, Cluster Mines and Extra Munitions with TieMk2 which I've recently swapped out for Lightweight Frame. It just makes me laugh so hard every time I slide up to an opponents ship, throw a set of clusters over them, and then barrel roll away laughing, then if all works well you get to do it again next turn but from out the back!

I once managed to Reduce a fully loaded Miranda from full health to nothing after pulling this maneuver, my opponents roll on the clusters was insane and thanks to the FAQ change with crits being adjusted to hits he effectively removed his own ship from the board. True I was then left with a very expensive two dice ship but It was worth it. In the current meta people just don't know what to do when you put this thing down and that can work in your favour as your opponent tries to recall exactly what this ship can do.

...continuing with DEATHRAIN:

TIE Punisher: · "Deathrain" (26)
Unguided Rockets (2)
· Bomblet Generator (3)
Accuracy Corrector (3)
Lightweight Frame (2)

With this build essentially always drop a bomb to B-Roll, except in a few situatuons where you would hinder or hurt yourself of course. But with QD this might help create kind of an desirable situation. But watch out not to run in your own bombs.

Either run it with AC or UGR, or both ;-) Since AC should also work with UGR, which are not discarded. So 3 reds and a minimum of 2 hits.

LWF is a must have on this build.

Have fun!

I approve of the Fanclub.

TIE Punishers are an awesome looking ship. Their stats also make them the natural counts-as for missile-armed gunboats, if anyone has the shapeways models...

Deathrain is really nice, and with Bomblet Generator coming out, I can see him being a very nice ship.

  • Deathrain - Accuracy Corrector, Bomblet Generator, Lightweight Frame

Has a half-decent pilot skill, near-ace manoeuvrability (with free barrel rolls in his sleeve), agility 2 covering a lot of hit points, and no need to hold tokens to modify his primary weapon attacks, letting him focus for defence or boost and koiogran turn as needed. The bombs are actually something of a 'free bonus' - albeit not one you can easily ignore if you're trying to chase the bugger down....

Punishers are also one of the two ships that can load the nasty Cluster Missiles/Accuracy Corrector combination - but unlike an evade tokenless TIE advanced are a lot less likely to explode horribly before they actually get to fire.

Fire Control System may no longer pair perfectly with Cluster Missiles, but Redline's ability comes close:

  • Redline - Accuracy Corrector, Cluster Missiles, Extra Munitions, Guidance Chips

And with Minefield Mapper hoving into view:

  • Cutlass Squadron Pilot - Minefield Mapper, Unguided Rockets, (Extra Munitions)* Cluster Mines, Cluster Mines, Lightweight Frame

Is a lot of board control for not many points.

* Depending on whether it's eventually agreed by TOs/FAQ-ed to work or not

Ultimately, the problem with the TIE punisher is always going to be the TIE bomber - it's cheaper, more manoeuvrable, not all that much more fragile, and has higher PS pilots and access to elite upgrades. Anything that makes the TIE punisher work will have to focus on the stuff that's unique to the TIE punisher:

  • Systems Slot
  • Deathrain's Pilot Ability
  • Double Bomb Slot
  • Redline's Pilot Ability
  • Boost

Since Bomblet Generator Deathrain uses 3 of the 5 (and accuracy corrector lets him use a 4th) I suspect that's going to be the most iconic use for some time.

Also; we need a Frank Castle themed TIE Punisher repaint.

Quote

One of my goals this wave is to try and get Deathfire and Deathrain in the same list to some degree of a threat.

And the third ship, "Deathcaptainplanet".

5 hours ago, haslo said:

Can you share your build?

I recently flew four Punishers with LWF and Unguided (actually own four minis, too) ... which didn't quite work, in part because one of them got their rockets stolen by Boba in the first round...

Sure. It's in list juggler too.

Here you go:

============== Sidious Swords ==============

100 points

Pilots

Cutlass Squadron Pilot (35) TIE Punisher (21), Sensor Jammer (4), Extra Munitions (2), Homing Missiles (5), Proximity Mines (3), Long Range Scanners (0)

Cutlass Squadron Pilot (35) TIE Punisher (21), Sensor Jammer (4), Extra Munitions (2), Ion Torpedoes (5), Proximity Mines (3), Long Range Scanners (0)

Omicron Group Pilot (30) Lambda-Class Shuttle (21), Collision Detector (0), Tractor beam (1), Emperor Palpatine (8)

The Ion's are there for Miranda, but also anyone else. When you know they are moving 1 forward, you know where to drop the bomb.

Edited by eagletsi111
5 hours ago, SOLAR FLARE said:

Either run it with AC or UGR, or both ;-) Since AC should also work with UGR, which are not discarded. So 3 reds and a minimum of 2 hits.

Actually no it wont work

UGR states that your dice can only be modified by your focus for its standard effect. Nothing else can mod it, even your enemy cant mess with it.

3 minutes ago, Vineheart01 said:

Actually no it wont work

UGR states that your dice can only be modified by your focus for its standard effect. Nothing else can mod it, even your enemy cant mess with it.

Correct, You cannot modify UGR with anything, like Palp, or AC. However, Crack shot will work. You need that focus bad.

Edited by eagletsi111
6 hours ago, haslo said:

Can you share your build?

I recently flew four Punishers with LWF and Unguided (actually own four minis, too) ... which didn't quite work, in part because one of them got their rockets stolen by Boba in the first round...

How did they do? My one concern with this build is that it doesn't seem to give you anything Unguided Rockets/Lightweight Frame TIE bombers could field - except they could pack in an extra ship.

Deathrain with AdvSens, Bomblet Gen, LWF is SO much fun. It's absolutely hilarious to set up a Punisher running directly into a rock and then have my opponent shocked by it ending up in free space mid-board by doing boost>br>3-bank and be behind their formation by the end of turn 2.

48 minutes ago, Magnus Grendel said:

How did they do? My one concern with this build is that it doesn't seem to give you anything Unguided Rockets/Lightweight Frame TIE bombers could field - except they could pack in an extra ship.

Horrible. I did face four with alternate list building rules that gave them access to Cool Hand once in another game, that was quite intimidating. But without that, mine did occasionally have to do red moves, or bumped, and as mentioned one got their rockets stolen by Boba. And that seriously gimps their damage output.

Yes, I think five Bombers would be better.

Edited by haslo
8 hours ago, Magnus Grendel said:

Deathrain - Accuracy Corrector, Bomblet Generator, Lightweight Frame

The very build I'm trying the weekend :D glad someone else thinks it'll be decent!

It's wonderful to find some other folks who love this poor, underappreciated ship. I have always had a soft spot for the Punisher, as it was one of the first ships I picked up (don't judge) . Have always had fun whenever I fly it. Thank you all for showing me I am not alone in this fight! ?

29 minutes ago, Sasajak said:

The very build I'm trying the weekend :D glad someone else thinks it'll be decent!

I like that build. Two things that might be of interest: consider making notes if Sensor Jammer and Unguided Rockets would have been helpful. I am especially interested in SJ. Id love to read how the game was.

Godspeed and fly casual :)

Edited by SOLAR FLARE

I'm kind of surprised that more people aren't putting seismic torpedo on their Minefiel Matter equipped Punishers.

....why?

Seismic breaks the asteroids up which gives your opponent more room to dodge mines. If he dodges a mine but hits a rock im not exactly upset.

10 hours ago, Magnus Grendel said:

  • Redline's pilot ability

I'd go for a Punisher-only title with an ability similar to Kestal, that lets you spend a target lock to (take your pick... add 1 more die to attack, reduce target agility by 1, cancel an evade e.g. Crack Shot, or whatever).

I love punishers!

My old standard Deathrain was proximity x2, EM, Adv sensors/accuracy corrector. Getting off all four prox mines for damage in a single game is amazing.

new standard will probably be : LWF, Bomblet, Unguided, Adv/collision depending on points.

Unguided Rockets vs Accuracy Corrector is very interesting. Overall UR are hot whereas AC is cool :lol: (sorry)

  • Average damage is 2.25 for UR vs 2 for primary with AC
  • No range 3 agility bonus for the defender with UR but no range 1 attack bonus either (not that range 1 with AC attack is any better)
  • UR are 1 point cheaper
  • UR require that you use your action as a focus to use whereas AC give you flexibility - access to the boost may get your target in arc or you may want focus for defense or to boost a range 1 attack
  • Focus token can be stripped by abilities or used up when defending making UR useless
  • AC works even when stressed
  • AC takes up the system slot which has many other tempting options - Advanced Sensors for example

Nice comparison. Both options are good. AC is much "safer" to use and boost is great to drop those bombs where else UR (if you get and maintain that focus) might give you that extra punch. And ordinance is always great. Just look at that artwork of UR. Althou it looks almost like an assault missile. To bad there is no splash damage on UR ;)

On Deathrain Ill give UR and Sensor Jammer for SYS a try.

Edited by SOLAR FLARE

Indeed. I'd say Accuracy corrector is very much the 'better' upgrade - both on its own (mostly because it doesn't need an action) and with its interaction with cluster missiles, but as noted it is more expensive and does compete for the systems slot which a lot of builds are going to want for minefield mapper, advanced sensors, sensor jammer, or whatever.

I can't see someone fielding TIE punishers purely for their primary weapons, so it's a question of whether whatever you want to do with them leaves the systems slot free.

Edited by Magnus Grendel
1 hour ago, Magnus Grendel said:

Indeed. I'd say Accuracy corrector is very much the 'better' upgrade - both on its own (mostly because it doesn't need an action) and with its interaction with cluster missiles, but as noted it is more expensive and does compete for the systems slot which a lot of builds are going to want for minefield mapper, advanced sensors, sensor jammer, or whatever.

I can't see someone fielding TIE punishers purely for their primary weapons, so it's a question of whether whatever you want to do with them leaves the systems slot free.

But AC means you can't use Advanced Sensors and Advanced Sensors are *hilarious* with Deathrain.

Exactly. Comparing the two; the Accuracy Corrector is better. The Unguided Rockets are a better fallback weapon if you don't want to pay the opportunity cost of your systems slot, or desperately need that extra point somewhere else.

To be fair, if you're using Advanced Sensors to boost or drop action-bombs, you're probably not using unguided rockets either

Edited by Magnus Grendel
25 minutes ago, Magnus Grendel said:

Exactly. Comparing the two; the Accuracy Corrector is better. The Unguided Rockets are a better fallback weapon if you don't want to pay the opportunity cost of your systems slot, or desperately need that extra point somewhere else.

To be fair, if you're using Advanced Sensors to boost or drop action-bombs, you're probably not using unguided rockets either

No, I tried it a few times but mostly worked out that I wasn't shooting them enough to make them worth even the two points. Deathrain/AdvSens/LWF/Bomblet is my new favourite ship.

48 minutes ago, thespaceinvader said:

No, I tried it a few times but mostly worked out that I wasn't shooting them enough to make them worth even the two points. Deathrain/AdvSens/LWF/Bomblet is my new favourite ship.

Good to know. That enbales me to add another MOD to Jax ;)

TIE Punisher: · "Deathrain" (26)
· Bomblet Generator (3)
Advanced Sensors (3)
Lightweight Frame (2)
TIE Interceptor: · Turr Phennir (25)
Veteran Instincts (1)
Autothrusters (2)
Royal Guard TIE (0)
Stealth Device (3)
TIE Interceptor: · Carnor Jax (26)
Push The Limit (3)
Autothrusters (2)
Royal Guard TIE (0)
Hull Upgrade (3)
-- TOTAL ------- 99p. --

Edited by SOLAR FLARE
3 hours ago, thespaceinvader said:

But AC means you can't use Advanced Sensors and Advanced Sensors are *hilarious* with Deathrain.

I'm so torn whether to try Advanced Sensors over AC just because it will be hilarious regardless of which is "best" :lol:

But as cost is the same I can decide at the last minute...

Punisher gang (99)

"Deathrain" (34) - TIE Punisher
Accuracy Corrector (3), Bomblet Generator (3), Lightweight Frame (2)

Lieutenant Kestral (29) - TIE Aggressor
Deadeye (1), Synced Turret (4), Lightweight Frame (2)

Juno Eclipse (36) - TIE Advanced
Push The Limit (3), Cruise Missiles (3), TIE/x1 (0), Twin Ion Engine Mk. II (1), Advanced Targeting Computer (5)