TIE PUNISHER FANCLUB

By Guest, in X-Wing

On 7/13/2017 at 1:10 AM, Kdubb said:

as for the punisher, am I the only one that thinks acc corrector, bomblet, and LWF is the way to go on them? I think if they had a bit better dial, you could actually do something with a build like that.

Or, Unguided Rockets instead of Accuracy Corrector.

Edited by Darth Onyx

Yesterday I killed Fenn Rau and Old Teroch with Deathrain.

In a single game.

Edited by Brianish
3 hours ago, Darth Onyx said:

Or, Unguided Rockets instead of Accuracy Corrector.

I'm planning to try Advanced Sensors, Bomblet, LWF on Deathrain. Being able to boost to position the bomb seems like it may be useful.

51 minutes ago, Polaritie said:

I'm planning to try Advanced Sensors, Bomblet, LWF on Deathrain. Being able to boost to position the bomb seems like it may be useful.

I can attest that it is a ton of fun. It also didn't win me any games. It didn't do enough damage to justify it's points.

I tried making a Triple Punisher list work at multiple Store Champs prior to the Wave 11 release. Did catch a couple people off guard the first time I boosted in a match against them.

So played Deathrain for the first time on Saturday. First of all he's an absolute blast with Bomblet Generator. Second of all I need more practice to get the most out of those manoeuvres so I can get primary shots on. He just doesn't cause enough damage with the bombs alone for his price. Personally I preferred him with Accuracy Corrector because of this although Unguided Rockets might be an alternative then you've got the Advanced Sensors option.

Quote

I'm still mad I can't use Redline+FCS+cluster missile for maximum effect

Accuracy Corrector is a pretty good substitute, and works on the primary weapon too.

Also bomblets, whilst theoretically equal to a seismic charge on average, are hiliarious if you're facing someone with bad dice karma. Watching someone get hit by a bomblet and rolling two [critical] results was just painful.

On ‎14‎/‎07‎/‎2017 at 1:37 PM, Rinzler in a Tie said:

Just curious: What would be broken about Tie Punishers having an EPT? - 'cause none of them do.

I'm assuming the devs were thinking, "This isn't Scum - don't give them ****" but that's the pessimist in me.

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Neither the Punisher nor K-wing have Elite upgrades because the upgrade bar is completely full.

You could add an Elite upgrade, but you'll need a title card (or similar) to do so.

The Scurrg does, because it only has one missile and torpedo and it trades one slot into two via the Havoc title.

Edited by Magnus Grendel

Death rain is one of the best pilots in the game because he shreds aces and large bases and no one knows how to deal with him. I have turned laughter to tears with this "garbage" ship. All hail "captain catch"

1 hour ago, rafcpl6868 said:

Death rain is one of the best pilots in the game because he shreds aces and large bases and no one knows how to deal with him. I have turned laughter to tears with this "garbage" ship. All hail "captain catch"

Whats your loadout on deathrain?

I just ran a list with deathrain and went 1 and 3, but he was the star of the list. I had collision detector, unguided rockets, bomblet generator, and lightweight frame. Fun since he can be super maneuverable, and I was glad for collision detector a couple times.

12 hours ago, Magnus Grendel said:

Accuracy Corrector is a pretty good substitute, and works on the primary weapon too.

Also bomblets, whilst theoretically equal to a seismic charge on average, are hiliarious if you're facing someone with bad dice karma. Watching someone get hit by a bomblet and rolling two [critical] results was just painful.

latest?cb=20150706162201

Neither the Punisher nor K-wing have Elite upgrades because the upgrade bar is completely full.

You could add an Elite upgrade, but you'll need a title card (or similar) to do so.

The Scurrg does, because it only has one missile and torpedo and it trades one slot into two via the Havoc title.

and that is the problem. Double Bombs and Double missile slots at the time are nothing more than a waste of space. Sure with the new double slot upgrades double slots have a little more value but the only thing with good value was the system which still needs to combo with something and the double torpedoes for Extra Munitions. It has all the same problems the TIE Bomber had with no fixes to them. TIE Bomber eventually got somewhat of a fix but really it was lightweight frame that was the real fix not the stuff in the Veterans pack.

As for all the Wave 11 stuff that the Punisher can take, it helps but more like too little too late.

Veterans pack gave tie bombers an alternate function, that was not a fix at all.

Closest to a fix they got in there was Tomax and Gammavets, which are both awesome but still have issues.

4 hours ago, SOLAR FLARE said:

Whats your loadout on deathrain?

Clusters, extra munitions, and either plasmas or flechettes

Keep trying to find a way to set up an "Ambush" list using minefield mapper...

Problem is EM currently isnt another bomb you can spend via minemapper, so its either insanely expensive to get 4-6 clusters out there or you need to manually set some of them up. This is a strat i did with a Kwing for awhile where i would purposely block off pathways, but usually it backfires since you cant do that without being shot at normally.

Also it kinda mandates you take LRS and not LWF, otherwise the "Ambush" will be single-modded or potentially not even work right due to the PS differences.

So yesterday i ran this:

Deathrain 26pt
Unguided (2)
AdvSensor (3)
Bombletts (3)
LWF (2)

Darth Vader 29pts
Intensity (2)
Cruise Missile (3)
EU (4)
Title (0)
ATC (1)

Pure Sabaac 22pts
Wired (1)
Title (0)
LWF (2)

Total: 100pts

Vader was obviously the heavy hitter but Deathrain was no freakin' slouch. He single handedly took out the new-title Guri and soaked up a ton of damage before going down in all 3 games. Dude is a beast, and surprisingly agile with his free barrelroll (watch for stress i almost screwed myself a few times cause i forgot that for a moment lol).
Its next to impossible to avoid the front-bomb yourself unless you 4k or did a 2+ bank into a boost, but thats where the motto "Your hp is a resource, use it" comes into play. If someone super agile was at high risk of being bombed, i'd just bomb him anyway and take the damage myself. Hence how i took out Guri lol, he tried to call my bluff twice that i wouldnt front-bomb when i cant 4k away and i just said "FU im doing it anyway" and took'm out. Only actually hit her once lol.

Its amusing how much attention he draws. Also faced a TLTAggressor + Whisper + Jax and all 3 of his ships did not like the idea of Deathrain bombing them since theyre all low hp but high agi and gunned for him. Long range + LWF = 3def dice....dude survived soooo much (and allowed Vader to 5die cruisemissile Jax's butt for a 1shot hehe)

edit: Went 2-1 btw. The lost i contribute to a couple of really, really bad maneuvers on my end (bombed both Sabaac and Vader by accident in the same game....)

Edited by Vineheart01

Thx for the insight. Sounds like you had a lot of fun. ?

"Front Bomb Bluff": I like to do that too. Its so much fun with Adv. Sens.

Have the Ung. Rock. been of any use?

Quite a lot actually since hes rarely ever in range1 after he moves. In fact hes USUALLY at R3 somehow, i actually didnt plan to do that he just somehow ended up R3 most of the time i was even trying to get a shot with him.

Ran that same list in a 26player store champ, took 4th. Only list to give me crap was a K4+Attani JM5K list, which due to the complete lack of any way to stop the targetlock or focus passing meant i couldnt "busy" someone up.

Deathrain is seriously a menace....

So I might be crazy, but I've been playing around with this for a semi alpha list and well, think it may actually be fun to fly-

(99)

"Deathrain" (33) - TIE Punisher
Collision Detector (0), Unguided Rockets (2), Bomblet Generator (3), Lightweight Frame (2)

Tomax Bren (30) - TIE Bomber
Adrenaline Rush (1), Cruise Missiles (3), Extra Munitions (2), Guidance Chips (0)

"Backdraft" (36) - TIE/SF Fighter
Veteran Instincts (1), Fire Control System (2), Cruise Missiles (3), Targeting Synchronizer (3), Special Ops Training (0), Guidance Chips (0)

Deathrain does his thing barrel boosting dropping bombs and being scary to low health dudes, while tomax and backdraft sling out fully modified cruises.

Edited by Zucch10

I played D-Train with Bomblet, LWF and UG Rockets the other night with a Starkiller Base Pilot.

Co-ordinate is way better than Advanced Sensors. Yes it means 2 ships, but it also means you can boost and get a focus.

Ive been trying to figure out how to refine the list. I ran it with Interdictor Rhymer (Snap Shot, Tactician) because I've been meaning to try it but while he was also good with the SKBP he wasn't the right fit.

I'm wondering if I can fit something together with D-Train, Pure-S and K-Ren. They would all be 6 then, though low PS co-ordinate is pretty good.