Jedi Dungeon Crawl

By P-Dub663, in Star Wars: Force and Destiny RPG

Hey fam, need some help coming up with puzzles for a crypt my party will be exploring in the coming weeks. Essentially the group is going to go visit an ancient catacomb that is the tomb of a Jedi Master who's name was lost to the sands of time. After making their way into the actual tomb they will be presented with a choice to go to the left or the right. The left is the "Master's Path" the right is the "Apprentice's Path". I'm having trouble coming up with a good riddle or puzzle for the Apprentice challenge. I was thinking something similar to Indian Jones where he has to step in the right spots or risk falling through the floor. Where I'm coming up short is what should the blocks say?

For the Master's challenge I was going to have a holo-projection of a Sith Lord that must be defeated. Someone on par with Exar Kun or possibly Darth Revan.

Could a force vengeance exist in the tomb? Is this a lightsader's tomb or darksider? What is the reason it's protected?

I think of the Jedi Code here.

There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.

Perhaps the correct places to step are the terms of the Jedi Code, in order? They could be mixed in with other positive-sounding words.

-Nate

1 hour ago, TheShard said:

Could a force vengeance exist in the tomb? Is this a lightsader's tomb or darksider? What is the reason it's protected?

The end result will be the party making their way into the room containing the sarcophagus. There they will discover the original Jedi Code in it's unaltered form along with a Force Relic. I'm thinking a necklace that adds a bonus die to medicine checks for the Consular.

The tomb itself is ancient, predating the first Sith War. The Jedi Master's effects were laid to rest there. Millennia later a Jedi Temple was constructed over the tomb and it served as a place for padawans and masters to conduct the trials. Eventually, the temple was destroyed during the last Great Sith War but the tomb and it's surrounding chambers remain.

Maybe they have to pass the code via tests.

Perhaps have the puzzle not only be certain blocks they step on, but require them to use the Force in some way to pass?

For example, if one of them has Move, require them to shift the pieces around to form the actual path to walk. Perhaps have it be an image puzzle. Like...they have to shift the blocks to form the symbol of the Jedi order or something, otherwise the blocks will tumble away.

If they have Foresee, have them divine the correct steps to walk. Etc etc for other powers.

Using the Jedi Code would be a good one, though you might want to have images instead of words, to give it an extra layer of puzzle. Like, for the "There is no Emotion, there is only Peace" line, have one symbol that depicts a person being very animated, with lines over their head indicating high emotion and frustration (like in comic books and stuff), the other image is of a person sitting there in a meditative position, or doing the same activities as the other image, but clearly more relaxed and chill about it.

If you just have the words, the players who are savvy to the Code, might figure it out easier than you want. While adding a game of Pictionary to things would help maintain the mystery a bit longer.

I've always like the idea of having to pull a lever to open a door, but there being no physical way to reach the lever without Move. It's hidden behind a wall, built into the foundation. They have to sense it out with the Force, and then Move it to actually open the door. Nothing complicated, they just have to deal with an unseen object that is no more than a range band away, behind stone.