Loving the Kisada card!
Rokugan's Shield - Crab Preview
So....
Hida Tomonatsu + Charge! is going to be an insanely powerful combo.
Now I understand her place in the clan haha.
3 hours ago, Joe From Cincinnati said:So....
Hida Tomonatsu + Charge! is going to be an insanely powerful combo.
Now I understand her place in the clan haha.
Pulled this off yesterday. It was pretty nasty.
6 hours ago, Joe From Cincinnati said:So....
Hida Tomonatsu + Charge! is going to be an insanely powerful combo.
Now I understand her place in the clan haha.
Ohh, that's nasty. So THAT's what she's good for...
2 hours ago, Casanunda said:Ohh, that's nasty. So THAT's what she's good for...
good thing you can't combo that with Kitsu Spiritcaller for a repeat performance with the same Tomonatsu.
9 hours ago, Zesu Shadaban said:good thing you can't combo that with Kitsu Spiritcaller for a repeat performance with the same Tomonatsu.
Yeah, if the Crab ever get recursion it's going to get ugly very quickly.
6 hours ago, Kitsu Seinosuke said:Yeah, if the Crab ever get recursion it's going to get ugly very quickly.
Rebuild hasn't been fully spoiled yet so it is still possible. If I had to guess I would say it looks like the card says "Choose a card in one of your unbroken provinces and shuffle it into your dynasty deck, choose a card in your dynasty discard pile-put that card into play in that province."
41 minutes ago, LifeGain said:Rebuild hasn't been fully spoiled yet so it is still possible. If I had to guess I would say it looks like the card says "Choose a card in one of your unbroken provinces and shuffle it into your dynasty deck, choose a card in your dynasty discard pile-put that card into play in that province."
I suspect it may just be holdings you bring back, because Rebuilding characters doesn't make a whole lot of sense. Unless you're Colonel Steve Austin or Johnny Five, for example.
@Hida Togeriso
Welcome! Are you one and the same?
I now want to see better players than me do a Crab mirror match. Having tried it, it was a continual stalemate of never having a enough to get past the other's defenses.
Looks like Crab will be strong to start, have to wait and see what happens with later releases.
Question I have for people smarter than me. If I put reprieve on a character brought in by Spiritcaller, would I remove reprieve instead of returning the card to the bottom of my deck?
4 minutes ago, RandomJC said:Question I have for people smarter than me. If I put reprieve on a character brought in by Spiritcaller, would I remove reprieve instead of returning the card to the bottom of my deck?
I would say "yes". "Return to the bottom of the deck" is "leaving play", isn't it?
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8 minutes ago, Yogo Gohei said:I would say "yes". "Return to the bottom of the deck" is "leaving play", isn't it?
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As a Lion clan player I really wish it will be a YES but i don't think so... This way you can bring your champ for free and use "Reprieve", "For Greater Glory" or declare a Fire conflict honor him and use "Stand your Ground" to keep him in the table.. seems a little OP right?
The same for "Charge", i hope not, but probably they will nerf this card.. Bring a 4 or 5 fate cost char for 1 and keep it in the table is insanely strong!
7 minutes ago, L5RBr said:As a Lion clan player I really wish it will be a YES but i don't think so... This way you can bring your champ for free and use "Reprieve", "For Greater Glory" or declare a Fire conflict honor him and use "Stand your Ground" to keep him in the table.. seems a little OP right?
The same for "Charge", i hope not, but probably they will nerf this card.. Bring a 4 or 5 fate cost char for 1 and keep it in the table is insanely strong!
The only downside is really the moving parts. you'd need Spiritcaller, then you'd need Reprieve, then you'd need good omen, or find a way to also break the province, for "For Greater Glory". You're probably spending at least 2 fate to keep him for a second round, or you find a way to straighten him.
Also don't think Stand your Ground could work, I think timing goes against it, the ring pings after the character goes away, but I don't know.
This would be a fun janky combo, and rather have Reprieve than For Greater Glory, just because I do Honor in my Lion deck.
12 minutes ago, L5RBr said:As a Lion clan player I really wish it will be a YES but i don't think so... This way you can bring your champ for free and use "Reprieve", "For Greater Glory" or declare a Fire conflict honor him and use "Stand your Ground" to keep him in the table.. seems a little OP right?
The same for "Charge", i hope not, but probably they will nerf this card.. Bring a 4 or 5 fate cost char for 1 and keep it in the table is insanely strong!
For Greater Glory just adds a fate token, which will have no effect at all on whether or not Spiritcaller removes them from play.
Stand your ground should work for the same reasons I think Reprieve should work. That is also a LOT of hoops to jump through for the effect, so it seems balanced(ish) to me.![]()
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2 minutes ago, RandomJC said:The only downside is really the moving parts. you'd need Spiritcaller, then you'd need Reprieve, then you'd need good omen, or find a way to also break the province, for "For Greater Glory". You're probably spending at least 2 fate to keep him for a second round, or you find a way to straighten him.
Also don't think Stand your Ground could work, I think timing goes against it, the ring pings after the character goes away, but I don't know.
This would be a fun janky combo, and rather have Reprieve than For Greater Glory, just because I do Honor in my Lion deck.
I hadn't considered this part.
Reprieve and For Greater Glory let them survive the Spiritcaller. They still die at end of turn unless you can find yet another way to cheat death. Yes, this seems possible, but it also seems convoluted enough that it's likely not game breaking.
3 minutes ago, Yogo Gohei said:For Greater Glory just adds a fate token, which will have no effect at all on whether or not Spiritcaller removes them from play.
Stand your ground should work for the same reasons I think Reprieve should work. That is also a LOT of hoops to jump through for the effect, so it seems balanced(ish) to me.
Courtgames then Stand your ground. Give me a reason to keep Stand your Ground in my deck.
1 minute ago, Yogo Gohei said:I hadn't considered this part.
Reprieve and For Greater Glory let them survive the Spiritcaller. They still die at end of turn unless you can find yet another way to cheat death. Yes, this seems possible, but it also seems convoluted enough that it's likely not game breaking.
I agree, I was thinking of changing my splash to Crab from Dragon in my Lion Deck, since I'm getting no use out of the Dragon cards I thought I would, and watch commander and reprieve would work well with how I do my Lion.
Yes I see now the shugenja combo isn't so OP.
But what do you say about Charge?
Just now, L5RBr said:Yes I see now the shugenja combo isn't so OP.
But what do you say about Charge?
Rules wise, I suspect any of the 3 cards (plus Good Omen) mentioned above would keep them in play.
I, personally, think Charge! is completely bonkers as a card and that we cannot possibly have the full text. I am working under the assumption that they glazed over some of the text that was not relevant to the game they were playing, or they summarized the cost as "costs 1" based on the card they were targeting, or some other shorthand that misses some nuance.
I cannot believe "bring a guy into play from a province into the middle of a military conflict for 1 fate" with no other costs or strings attached could possibly be printed as a balanced card. That just seems nuts.
Well, kind of official, I'm going to splash reprieve. Now if I can get really wacky and drop Sashimono and reprieve onto the mil conflict I swung my clan champ into to, to use and abuse. Then drop court games and just laugh all the way home.
Charge is, essentially, "gain (on average) 2 to 3 (at most, 4) fate if these specific conditions are met."
The positives of the card are:
1. It is fate production in that essentially reduces the cost of a character from their fate cost to 1 fate.
2. It is a 'surprise' strength buff during a military conflict.
3. It potentially allows you to pass in the dynasty phase sooner to get that 1 fate.
The negatives of the card are:
1. Predictable and forecast-able. If your opponent has a fate and a military guy in a province, you can often account for it appropriately, minimizing the impact of the surprise.
2. If your opponent declares a political conflict on the character that you intend to bring in with Charge and breaks the province, it is discarded, possibly before you get the chance to use it.
3. You need a character in your province to make this useful. If you have a holding in one province and need to buy characters to help defend, this may be a blank card for a turn (or more).
4. You cannot reliably keep them around. Sure, Good Omen, Reprieve and For Greater Glory are good combos for it, but at the end of the day, the card itself only provides you with one character for one turn. Unless the character has a significant ability that will impact that particular conflict, such as a clan champion, or more than 4 strength, it is often the net equivalent of a Banzai for 1 fate.
5. It can be cancelled by Voice of Honor and then your entire turn may be ruined.
I understand the reaction to the card, because it definitely is powerful. But in the games I've played with it, it has been the equivalent of a fate producing event at the expense of not keeping the character around. Impactful certainly, but I would hesitate to call it overpowered or imbalanced.
As weird as it sounds, I'd probably be using charge more likely on Steadfast samurai. It's not he most cost efficient, but it means I can skip out earlier, bring him into any mil conflict were I can easily boost him, and he's going to stay around for a while if I've played my honor right.
On 7/16/2017 at 0:24 PM, Casanunda said:I suspect it may just be holdings you bring back, because Rebuilding characters doesn't make a whole lot of sense. Unless you're Colonel Steve Austin or Johnny Five, for example.
Need input!