Saw something interesting and entertaining last night in a friendly game at another table. Not sure if the timing is correct, maybe someone can offer a suggestion.
Squall: When you activate, you may choose up to 3 unengaged friendly squadrons at close-medium range. Those squadrons may move up to distance 2. If they do, they cannot end their movement unengaged.
Strategic: When you end your movement at distance 1 of 1 or more objective tokens, you may move 1 of those tokens so that it is at distance 1 of you.
This brings up some really important questions, because of the following: all the objective token reward missions let you take tokens you tokens after you activate , usually when or after you reveal a command dial. And this means that you can activate and choose to activate Squall and its accompanying squadrons before those tokens are grabbed, bring them into range (or in the case of minefields, push them away) and get the points for them before taking any actions. Only 2 missions with objective tokens involve things happening before ships activate: hyperspace assault (start of the round) and Planetary Ion Cannons (end of command phase).