Ok... I'm rather disappointed by the lack of understanding what balanced means in a game like this. I'm not going to call out anybody, but I am going to rant about what game balance is and isn't.
- A balanced game does not mean that one vs one, any ship should be able to beat a (example) Jumpmaster.
- A balanced game means an equal point list should have a reasonable chance at defeating another list of the same point value, if in a equal setting and mission goal environment when played by equal players.
- different rock placements still cause different advantages for different lists
- player decisions and skill matter more in a balanced setting such as I'm describing
- a 20 point ship could still beat a 50 point ship, but the fight should be weighted heavily in favour of the better ship. Hard counters are bad and shouldn't exist.
Our current imbalance is not that some ships are bad, it's that you pay too many points for the bad.
Dice creep, power creep, whatever words you choose to describe increasingly better designs that edge out old is a bad thing if the valuations are not in line with current designs. Older designs shouldn't live on shelves because of 'new sales are needed.' There is room enough for these new designs, but their point value should be equivalent to their enhanced abilities.
The meta is not stale in this hypothetical environment either because any combination equaling 100 is possible, new ships continue to be the new hotness, and older lists can be revisited without being completely invalidated. Options increase because all ships have reason to be included.
Now, this is hard. It requires proper design (math) early on to base future expansions with. FFG's original equation was flawed and they haven't stayed true to it. It's caused a few designs to rise above and below the curve and this wonderful spiral. The game is not currently in balance, but it's not too far off with most of the stuff. Some things are too powerful and some things are too weak for their point cost. The game doesn't need to be perfectly balanced either, just enough to prevent the tilt that's prevelant in list building outside controlled scenarios.
Anyway... Said my piece. I'm not asking people to stop demanding balance, I'm hoping to illuminate what it is people are really asking for. I'm hoping my rant gets through to at least one person who believes balance means an xwing should be able to beat a jumpmaster one on one, or whatever... Or that older designs should just be souvenirs of an older time fondly remembered. I hope somebody gets it, but really... I'm not holding my breath. It's the Internet and frankly, I'm not that good at making my point anyway.