I have my store championship this week and was tossing around a six activation fleet with no squads.
Tourney .5
Author: Elthorr
Faction: Rebel Alliance
Points: 385/400
Commander: General Dodonna
Assault Objective: Opening Salvo
Defense Objective: Jamming Barrier
Navigation Objective: Solar Corona
[ flagship ] MC80 Battle Cruiser (103 points)
- General Dodonna ( 20 points)
- Mon Karren ( 8 points)
- Lando Calrissian ( 4 points)
- Gunnery Team ( 7 points)
- Medical Team ( 1 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 162 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Slaved Turrets ( 6 points)
= 64 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 44 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 44 total ship cost
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Disposable Capacitors ( 3 points)
- Slicer Tools ( 7 points)
= 36 total ship cost
GR-75 Combat Retrofits (24 points)
- Quantum Storm ( 1 points)
- Disposable Capacitors ( 3 points)
- Slicer Tools ( 7 points)
= 35 total ship cost
My thoughts are to slow roll the MC-80 and Neb-b to start, bring the fight to me. Also the 2 black AA die on the MC-80 will help finish off anything the Hammerheads do. Push the Hammerheads into a space to engage squads using TFO to get 2 re rolls for the flechette torpedoes to activate. The two GR-75's are to harass and torment. Changing dials and chipping away at shields. I should be able to get one into slicer range at the beginning of turn 2 to mess with any squad activation.
I feel that first turn is one of the most important things for this fleet, hence the 15 point bid.
Any feedback would be much appreciated.