Hi guys,
while playing and GMing a few rounds of EotE, I found it relatively hard to judge what monetary rewards make for a stable PC income. Say a job pays 6,000 credits. In a group of 5 characters with expenses of 1,000 credits, that means everyone gets 1,000. Blue Milk for everyone! But wait! There was that pesky encounter with the squadron of TIEs that inflicted 8 points of hull trauma on the group's ship. To get that repaired, the PCs have to shell out 4,000 credits, reducing their profit to 200 each. That's a factor 5 difference, based on probably about 3 good rolls on the part of the TIEs.
On the other hand side, a mechanic can repair between 1 and about 5 hull points for each combat (1 standard Damage Control, 3 Solid Repair, 1 for two extra successes). Assuming two heavy space battles in an adventure, this can make a difference of 5000 credits. Compare that to an Entrepeneur with fully-built Sound Investments who gains a whopping 500 credits per session...
Am I overlooking something? Right now it seems to me as if the most sensible thing would be to have the PCs become best buddies with some shipwrights who proceed to handle repairs at cost, say 200 credits per point, just to reign in the extreme randomness.
Edited by Cifer