The usual declarative here: obviously subject to change when the book drops.
I was replying to a post in the Midnight thread, and figured on just starting another one on magic systems....
What type of magic systems are you all thinking of, just looking at the SWRPG?
I've been verbal on these forums about tinkering with Rolemaster Standard Systems set of "Law" magic, and converting them once the book drops... but I was also looking at the Ritual Path magic in GURPS, and started thinking what about building your own spells magic.
There are a few ways I see this.
Single skill: To me this "Feels" more like SWRPG. I mean we have ranged Light and Heavy, that cover everything from Thrown, to bow, to slug thrower, to blaster, so why go all complex.
Though You could.
Wide skill: This would be something like "Fire magic" or even "Elemental magic" or even broken down in D&D terms; "Evocation Magic," "Necromancy Magic," "Divination Magic," etc.
Or one could get very fine: Per spell... "Fireball Spell Skill" For this system and the way we've seen the SWRPG stuff, this doesn't seem to fit very well, as your skill list is going to skyrocket...but... maybe this is a good way for your game. *shrug*
Now, here's where the "cool stuff" comes into my mind. changing the perimeters of a spell.
This is really basing off the first example the "Single skill" spells.
Pick your power level.. (Not even really sure what that means, maybe someone can toss in an idea or two here). but difficulty will be based on this element. Since destructive spells are easy, let's just go with "base damage" set in 5's Easy = 5, Average = 10, Hard 15, Difficult = 20.
Since I want to do some decent damage I'll go for Hard: 3 purple.
Now, I've got a damage of 10. But I want range. so let's say they start off with engaged... but Close range: 1 upgrade, Medium: 2 upgrade, Long: 3 upgrade, etc.
Maybe I want medium... that's two upgrade. So now I'm casting with a difficulty of RRP
Now... the complications: Gestures: +1Blue, Vocal: +1Blue, Backlash = 2 strain per threat: +1Blue
Now we've got RRPBluBluBlu.
And maybe a few perks: chance for explosion: +1 Black, Fire (set secondary effects a-flame): +1 black.
So now, other than our spell skill, let's go starting character: YYGGRRPBluBluBluBlaBla: 12 die thrown... maybe someone can help me clean this up, if they like it, or even go on and suggest other systems.
I never got the FFGWHFRP, so I don't really know that system.