Loose force allocations for rebalancing a "Film feel"

By Autosketch, in X-Wing

Hi everyone,

Though I'd banter a few ideas around for gameplay set up we've been working on locally. In our quest for making the X-wing games feel as close to the films as possible, but still retain as much list building flexibility as possible, the idea came up to set up a force allocation chart for x-wing games, based on ship "rarity".

Basically, how do you loosely re-cost ships based on their chassis? Our answer was to diminish the numbers found in a list.
You may not initially take rank 2 ships, only rank 1 ships.
For every generic ship of rarity rank 1, you can take a generic ship of rarity rank 2.
For every 2 generic ships of rarity rank 1, you can take a unique ship of rarity rank 2.

This strongly swerves the list choices away from whole lists with unseen ships from the films.
This is the main point, this is NOT designed to "fix" ships. This is a slightly different issue. This also isn't a suggestion for a broader adjustment to the game (although in our hands it actually seemed like a convenient way to ALSO counterbalance over-efficient ships as a side-effect, by bumping them a rank). It works pretty well but i'm interested in what kind of adjustments you might suggest. Fun to try out, you get to see some fresh squads.

Scum ships are all pretty much not seen in the films, but have been adjusted such that the most common ships, (extremely loosely) in black sun or other fleets are present, along with aggressors.

TygoAVZ.png

Edited by citruscannon
error in table

So, lists full of aces from Rank 1 are still valid, right? E.g. I can fly Quickdraw + Backdraft + Omega Leader without violating anything here.

4 minutes ago, EdgeOfDreams said:

So, lists full of aces from Rank 1 are still valid, right? E.g. I can fly Quickdraw + Backdraft + Omega Leader without violating anything here.

yep, Brobots, twin Firesprays, Fat han, these things aren't broken up by this kind of ranking. But the general idea was that if somebody strongly objected to a list that was dominating this format, you just bump it to rank 2, a sort of 'soft ban' of imposed difficulty of maximum efficiency listbuilding, regardless of what it was.

Edited by citruscannon

I like this idea. Brackets, not all ships are created equal and shouldn't be forced into the same arena. The godzilla vs bambi scenario, if something bulldozes then shove into a higher bracket. I think maybe 3 brackets instead of 2 might be more effective though, some of the crap is really crappy and some of the good is really good. The middle class ships would end up screwed in the high bracket and dominate the lower.

Edited by LordFajubi
59 minutes ago, LordFajubi said:

The middle class ships would end up screwed in the high bracket

The middle class has been screwed over by the high bracket forever.

32 minutes ago, BlodVargarna said:

The middle class has been screwed over by the high bracket forever.

But this idea would seperate them ?

I think TIE Advanced should be Tier 2, as it appears exactly once in the films (as Vader's ace custom) accompanied by the requisite 2 generic TIE /lns

1 hour ago, LordFajubi said:

I like this idea. Brackets, not all ships are created equal and shouldn't be forced into the same arena. The godzilla vs bambi scenario, if something bulldozes then shove into a higher bracket. I think maybe 3 brackets instead of 2 might be more effective though, some of the crap is really crappy and some of the good is really good. The middle class ships would end up screwed in the high bracket and dominate the lower.

How about this?
Eg. To field a unique jumpmaster you need at least two generics of rank 1.
To field a unique TIE Striker you need at least 1 generic of rank 1 or 2.

6JhvK92.png

1. I really like the idea, and how it brings certain ships back into play.

2. you might also want to make an upgrade teir list, as right now there are some rather powerful things that still show up and are possible. (quad TLT, Imperial aces for example)

7 hours ago, Do I need a Username said:

1. I really like the idea, and how it brings certain ships back into play.

2. you might also want to make an upgrade teir list, as right now there are some rather powerful things that still show up and are possible. (quad TLT, Imperial aces for example)

yea,
for upgrades, the only really egregious one I can think of is TLT, and the simple solution is to make that unique I think?

8 hours ago, Turtlewing said:

I think TIE Advanced should be Tier 2, as it appears exactly once in the films (as Vader's ace custom) accompanied by the requisite 2 generic TIE /lns

yep, addressed in the new list above :)

11 hours ago, citruscannon said:

yep, addressed in the new list above :)

Well in the new list it should be tier 3, for the same reasoning IMO.

It's actually the textbook example of your system in action. Vader with his two generic TIE buddies deployed and flew as a unit.

I actually would love this fleshed out a bit more and done as it's own play style! This seems fun

I really like the idea and am going to suggest to my FLGS we use this as the basis for one of our monthly tournaments. I do query why you've got the Tadpole as Tier 2, and the Mist Hunter and Hwk as Tier 3. Personally, I would drop them down a tier respectively. Sure, some of the generics are good but compared to most of the other ships in the same tiers; not that good.

Is the goal to only have ships from the movies here? Because the Ghost's placement on this list seems odd. It's basically the Star Wars equivalent to Serenity. It probably has more actual screen time than the Falcon, even before you include its cameos in Rogue One. It certainly tops the Z-95 Headhunter, which I don't think has appeared on screen.