Hey, so my current plan for the campaign puts the players in a situation where three sessions from now they
- Only have four ships with them (a pair of raiders and a pair of sprint traders)
- One of the ships they do have has blown its warp drive
- They should be trying to breach the stasis shielded armoury that contains, among other things, enough volkite weaponry to fully equip a newly founded Space Marine Chapter
- And get informed that a battlecruiser that was last seen four millennia ago is barreling down on their position
Is this to much for a group of Rank 2 PCs or is it just one of those times where they need to know when to cut and run?