So I've been toying with the idea for a looooong time now. My dual ISD PT fleet is something I run my gab about more than anything on here. Locally, it wrecks. Either the players don't understand how to arc dodge, or they end up throwing something squishy in front of those ISDs by mistake, and things fall apart from there. Now that I've been playing the rebs for the last few months, and I learned the power of speed and maneuverability first hand, I've made some small adjustments to my ISD fleet. Namely, I've added Tractorbeams to everything.
I run my ISDs in formation, and in the past even evasive fleets tend to be at range 5 of at least 3 of my ships at most times. In my mind, that means as long as madine or ozzel aren't part of the picture, I can slow pretty much any small ship enough to catch and destroy it.
I'm curious if this would increase the threat a fleet like this has to offer.
In my mind, it means that small carriers like GR75s have to either abandon activating squadrons to try to speed away or get caught at blue range, and ships that need navs have to eat those commands just to keep away. In both ways, this feels like an advantage towards my fleet, as it's prime weaknesses are bombers and maneuverable ships... (@Snipafist, I think you've mentioned a friend who plays PTs often but never gets them to work, has he tried anything like this? If so what were the results?)
Nightmare Run
Author: Darth Sanguis
Faction: Galactic Empire
Points: 391/400
Commander: Admiral Screed
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Solar Corona
Imperial II-Class Star Destroyer (120 points)
- Avenger ( 5 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 159 total ship cost
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Overload Pulse ( 8 points)
= 174 total ship cost
Gozanti-class Cruisers (23 points)
- Phylon Q7 Tractor Beams ( 6 points)
= 29 total ship cost
Gozanti-class Cruisers (23 points)
- Phylon Q7 Tractor Beams ( 6 points)
= 29 total ship cost