Rebel Junkyard 2.0

By Tbetts94, in X-Wing Squad Lists

(100)

Lowhhrick (33) - Auzituck Gunship
Selflessness (1), Rey (2), Tactician (2)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Jess Pava (27) - T-70 X-Wing
R3-A2 (2), Integrated Astromech (0)

Captain Rex (14) - TIE Fighter

Its almost impossible for an opponent to clear any of these ships off the board in the first engagement with Selflessness, Reinforce, and R4-D6. Then it becomes impossible the following rounds with Rex's ability triggered.

Tactician and R3-A2 keep the opponent from K-turning and Rey helps the Actions on Low with Low reinforcing so much.

7 hours ago, Tbetts94 said:

(100)

Lowhhrick (33) - Auzituck Gunship
Selflessness (1), Rey (2), Tactician (2)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Jess Pava (27) - T-70 X-Wing
R3-A2 (2), Integrated Astromech (0)

Captain Rex (14) - TIE Fighter

Its almost impossible for an opponent to clear any of these ships off the board in the first engagement with Selflessness, Reinforce, and R4-D6. Then it becomes impossible the following rounds with Rex's ability triggered.

Tactician and R3-A2 keep the opponent from K-turning and Rey helps the Actions on Low with Low reinforcing so much.

I like Rey on the gunship. Being able to focus and reinforce is a big help. I'm not sure how much use you'll get out of tactician. It looks like a solid build overall.

Jans Ors instead of tactician!?

Why R3-A2 on Jess? There's probably a better platform for that particular droid. Are you using Jess so she can have the natural synergy with Biggs?

1 hour ago, Biggsy_boy said:

I like Rey on the gunship. Being able to focus and reinforce is a big help. I'm not sure how much use you'll get out of tactician. It looks like a solid build overall.

Tactician is nice because it works with the 180 Arc. I gotta play test it though and see.

1 minute ago, ShadowTrooper7 said:

Why R3-A2 on Jess? There's probably a better platform for that particular droid. Are you using Jess so she can have the natural synergy with Biggs?

The idea is to keep the stress element of Rebel Junkyard. It's helpful versus Expertise and Mindlink. I got the idea of R3-A2 on Jess from the Stele Open winning list where he used it to great effect.

Jess has natural ability with the Swarm and easily the best T-70 for the price. She's very hard hitting. It's more I have Jess there, now the choice is which droid, not the other way around.

Jess is awesome with her built in re-rolls. Very versatile pilot with lots of build options.

jnMYB0y.jpg

So I'm 3-1 so far with it. I've beaten Kanan/Biggs, Dengar/Bossk, & Nym/Braylen/Y-Wing. Lost to Dengar/Fenn/Inaldra. Should had won that game. I think I got the bump on Fenn early but wasn't gonna argue it cuz it was casual and wanted to see how the list would do and Fenn would had just died right there.

Hardest part about the list is finding the best formation and adapting the formation with Low's dial and the Tie's dial. Its a lot of fun, very solid, and I learn something new with it each match.

Edited by Tbetts94

Wish me luck today! Taking it to a store champ, so far I've made the cut with Imperials and Scum, gonna try to complete the trifecta!

A guy from SlingPaint gaming use the following list in one of the game:

Rebel (99)

Lowhhrick (30) - Auzituck Gunship
Draw Their Fire (1), Wookiee Commandos (1)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Captain Rex (14) - TIE Fighter


Jess Pava (29) - T-70 X-Wing
R2-D6 (1), Sensor Cluster (2), Integrated Astromech (0), Selflessness (1)

I will swap Wookie Commando for Rey and Chopper (because he's 0 point and can be worth it to lose a life to Reinforce).

I think Selflessness on Jess is a great idea. If it cost me two lifes, it's not that bad after if it mean Biggs' still alive and with Sensor Cluster + the reroll from her natural ability it should be ok without Biggs. I gonna try it on Thursday.

Tell us how it went at your tournament!

Edited by PoorGreedo

1-0 so far against Kanan/Biggs (100-40)

Just now, Tbetts94 said:

1-0 so far against Kanan/Biggs (100-40)

Nice!

Paul Heaver from Stele Tv variant:

Rebel - (100)

Lowhhrick (30) - Auzituck Gunship
Draw Their Fire (1), Wookiee Commandos (1)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Captain Rex (14) - TIE Fighter


Jess Pava (30) - T-70 X-Wing
R2-D6 (1), Primed Thrusters (1), Autothrusters (2), Selflessness (1)

Went 2-2, best 2-2 of the day of the day, so 6th overall. Joe Desmond beat me the last round, got his Fenn and half of Dengar. Close game, with more practice with the list I think I could have beaten him. Other game I lost to was a Bumpmaster/Tel/Inaldra. APL kept working against Rex. I almost pulled it out with Jess versus half of Tel. If I lived one more turn I would had been cleared to run for last few minutes.

List is very good. MOV is super good with it. I'll have a breakdown later.

I went 7-0 to win our Store Championship with a variation of this -- and only lost six ships total all day with four 100-0 wins. I call mine "Rebel Jankyard" -- Lowhrick had Selflessness, Rey, Tactician and Jess had R2-D6 and Draw Their Fire. It allows pulling a lot of damage off of multiple ships while still keeping some stress control in the list.

I tried it first with Jan Ors instead of Rey; not enough offense. Rey plus Jan on Lowhrick would also be good and even more defensive, but would sacrifice stress control -- I like DTF too much to put R3-A2 on Jess.

//

Edit: To explain my devotion to DTF on Jess -- I ran my Rebel Jankyard 1.0 version at Worlds in May, which had Wes (VI, R3-A2, IA), Jess as above, and the Title and BMST on Rex. Great offense, good against ordnance, and I got several kills just with Rex and BMST. But that X-wing isn't as durable as the top Rebel Junkyard list with Braylen (which was even better for stress control), or as defensive as the Lowhrick list.

I won one game by using DTF no less than six times on Jess (yes, I was gambling with the crit deck at the end, and won). It seems like there are so many forced-crit mechanics (RAC, Backdraft, ATC Vader, etc, etc) and I seem to catch a lot of hit-hit-crit rolls that having a way to shift and mitigate the crit is critical (pun intended). So DTF stays.

Whether Selflessness on Jess and DTF on Lowhrick might be better is debateable. Since Selflessness is a discard, so you really need to save it for a burst or Alpha damage, and Lowhrick has much more health left over after absorbing (vice the one at a time for Jess) that's why I prefer the current mix. In multiple games in the store champs referenced above I tanked 2-3 cruise missiles in multiple games without losing ships.

Edited by Hawkstrike

Any thoughts on this variant? It's not as defensive, but should pack a wallop. Lowhhrick can save up some focus tokens early and is a self-contained Rage machine for the late game, as he'd be the likely last ship. I really like that DtF idea on Jess! Tactician on Roark might be a waste, I was just trying to squeeze in a control element.

Jess Pava (25)
R2-D6 (1)
Draw Their Fire (1)
Integrated Astromech (0)

Captain Rex (14)

Roark Garnet (19)
Twin Laser Turret (6)
Tactician (2)

Lowhhrick (28)
Rage (1)
Rey (2)
Inspiring Recruit (1)

Total: 100

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I had originally been working on this list to get Nym and an Auzituck on the same list. I think I like it more than the one above.

Jess Pava (25)
R2-D6 (1)
Draw Their Fire (1)
Integrated Astromech (0)

Lowhhrick (28)
Rage (1)
Rey (2)
Inspiring Recruit (1)

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Ion Cannon Turret (5)
Bomblet Generator (3)
Fire-Control System (2)
"Genius" (0)
Guidance Chips (0)
Havoc (0)

Total: 100

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On 16.7.2017 at 4:14 PM, Hawkstrike said:

I went 7-0 to win our Store Championship with a variation of this -- and only lost six ships total all day with four 100-0 wins. I call mine "Rebel Jankyard" -- Lowhrick had Selflessness, Rey, Tactician and Jess had R2-D6 and Draw Their Fire. It allows pulling a lot of damage off of multiple ships while still keeping some stress control in the list.

I tried it first with Jan Ors instead of Rey; not enough offense. Rey plus Jan on Lowhrick would also be good and even more defensive, but would sacrifice stress control -- I like DTF too much to put R3-A2 on Jess.

How do you fly this? All 4 in formation I guess?
What obstacles?

Does Rex shoot ship A and the rest focus on ship B to get more out of suppressive fire?

I'm more interested to hear strategies on how to beat these lists, honestly.

As an Imperial player, this looks like a gorram nightmare. I'm not sure if I'm just needed to practice against it, but it's going to make me retire my RAClo and QD list, at the very least.

Even an alpha strike with a bunch of Cruise Missiles doesn't seem like it's going to actually break through these four in any meaningful way...

36 minutes ago, ArbitraryNerd said:

I'm more interested to hear strategies on how to beat these lists, honestly.

As an Imperial player, this looks like a gorram nightmare. I'm not sure if I'm just needed to practice against it, but it's going to make me retire my RAClo and QD list, at the very least.

Even an alpha strike with a bunch of Cruise Missiles doesn't seem like it's going to actually break through these four in any meaningful way...

Use tractor beams to move Biggs away from range 1? Mines? Intentional bumps to force them to split fire as well?

29 minutes ago, ArbitraryNerd said:

I'm more interested to hear strategies on how to beat these lists, honestly.

As an Imperial player, this looks like a gorram nightmare. I'm not sure if I'm just needed to practice against it, but it's going to make me retire my RAClo and QD list, at the very least.

Even an alpha strike with a bunch of Cruise Missiles doesn't seem like it's going to actually break through these four in any meaningful way...

As someone who plays both I'm interested in both :P

A Vader/QD/Inq alphastrike list definitely has good chances, no? I'll think that through here:

First of all, you don't need to focus Biggs down as you can TL someone else.

I would target Jess first because I'm more afraid of the R3A2 than tactician. But the Selflessness could prevent a kill on Jess, so Lowhhrick might be the better target.

15 Dice with rerolls and GC should result in 12 hits/crits.

Jess can maybe evade 6 (rerolls!), get 1 evade from Lowhhrick and have one shot taken off by Selflessness. So pushing through the 6 damage necessary will be hard.

Lowhhrick can roll 3 at best, but get another 3 from reinforce. Also Jess can draw a crit away if you roll one. Luckily the primary weapons are all 2dice, so you won't guarantee the crit.

anyways, you expect to do 5 damage to Lowhhrick and 1 crit to Jess on your alpha. On Jess you would expect 7.5 dmg total, of which 1 is prevented and 2-3 are taken by Lowhhrick.

maybe this means you'd better aim for Rex? I'd say no because then you'd have to deal with both Selflessness and DTF...

TL;DR: even a 15dice alpha list can't one shot any ship on average.

19 minutes ago, PT106 said:

Use tractor beams to move Biggs away from range 1? Mines? Intentional bumps to force them to split fire as well?

Depending on flight pattern, you may well be unable to move Biggs at all (though this is totally an answer).

Mines are great, but you need to make sure you're not getting chewed up while placing them (I do think Scum has answers for this list, though).

Intentional bumps is really going to vary based on the skill of your opponent, but would be my obvious answer with a Deci w/ Dauntless list.

None of those are really counters or hard & fast answers, though.

10 minutes ago, GreenDragoon said:

As someone who plays both I'm interested in both :P

A Vader/QD/Inq alphastrike list definitely has good chances, no? I'll think that through here:

First of all, you don't need to focus Biggs down as you can TL someone else.

I would target Jess first because I'm more afraid of the R3A2 than tactician. But the Selflessness could prevent a kill on Jess, so Lowhhrick might be the better target.

15 Dice with rerolls and GC should result in 12 hits/crits.

Jess can maybe evade 6 (rerolls!), get 1 evade from Lowhhrick and have one shot taken off by Selflessness. So pushing through the 6 damage necessary will be hard.

Lowhhrick can roll 3 at best, but get another 3 from reinforce. Also Jess can draw a crit away if you roll one. Luckily the primary weapons are all 2dice, so you won't guarantee the crit.

anyways, you expect to do 5 damage to Lowhhrick and 1 crit to Jess on your alpha. On Jess you would expect 7.5 dmg total, of which 1 is prevented and 2-3 are taken by Lowhhrick.

maybe this means you'd better aim for Rex? I'd say no because then you'd have to deal with both Selflessness and DTF...

TL;DR: even a 15dice alpha list can't one shot any ship on average.

If you alpha someone else, you better kill them, or Biggs is now REALLY showing his charm by forcing you to split fire. If you're going GC, you're not taking the more needed mods for all three of those ships, honestly, meaning you're going to suffer against other lists outside of the Rebel Jank.

Yeah, I agree, alpha strike would be a bad way to handle it, and not the least of which because jousting this list plays to its strength. I think the missiles probably are an answer, but require opportune use, not the standard GOTTA NUKE FAST strategy.

It's all very swingy either way, though, no matter who you manage to remove first. They're hard to kill, throw out stress for fun, and have enough arcs and red dice to deplete your forces.

I want to say this leads to some more relevance for arc dodgers, but, considering the rest of the meta... they're still not wanting to hit the mat in a serious way.

I'm not remotely afraid of facing Denym. I know how to handle those ships well enough, and know where their strengths lie. This list... You have to build too specifically to answer it. It does make me think Ruthlessness might be worth looking at, though.

Edited by ArbitraryNerd
2 minutes ago, ArbitraryNerd said:

Depending on flight pattern, you may well be unable to move Biggs at all (though this is totally an answer).

Mines are great, but you need to make sure you're not getting chewed up while placing them (I do think Scum has answers for this list, though).

Intentional bumps is really going to vary based on the skill of your opponent, but would be my obvious answer with a Deci w/ Dauntless list.

None of those are really counters or hard & fast answers, though.

If you alpha someone else, you better kill them, or Biggs is now REALLY showing his charm by forcing you to split fire. If you're going GC, you're not taking the more needed mods for all three of those ships, honestly, meaning you're going to suffer against other lists outside of the Rebel Jank.

Yeah, I agree, alpha strike would be a bad way to handle it, and not the least of which because jousting this list plays to its strength. I think the missiles probably are an answer, but require opportune use, not the standard GOTTA NUKE FAST strategy.

It's all very swingy either way, though, no matter who you manage to remove first. They're hard to kill, throw out stress for fun, and have enough arcs and red dice to deplete your forces.

I want to say this leads to some more relevance for arc dodgers, but, considering the rest of the meta... they're still not wanting to hit the mat in a serious way.

I'm not remotely afraid of facing Denym. I know how to handle those ships well enough, and now where their strengths lie. This list... You have to build too specifically to answer it. It does make me think Ruthlessness might be worth looking at, though.

If ignoring the rest of the meta, and with a thought I just had:

what about swapping Inqy for OL and upgrading the missiles to Assault Missiles? That would give 6 extra damage which is massive. This almost kills Rex or uses up the selflessness for a low amount of damage, strips biggs of shields and could do some good damage overall.

But I agree that aces with arcdodging should have a better shot.

1 hour ago, GreenDragoon said:

How do you fly this? All 4 in formation I guess?
What obstacles?

Does Rex shoot ship A and the rest focus on ship B to get more out of suppressive fire?

I ran 3x debris, because se when running a stress mechanic I like to have another way to deal free stress for double stress potential. Plus it makes formation flying easier.

I do fly a formation: a lazy W with Jess and Rex up front and Biggs and Lowkrick offset to the rear.

Targeting depends on the opponent; with a low PS alpha on the board I'll suppress a missile carrier (or TLT) first, but otherwise focus fire. Better to guarantee the kill and lose suppressive fire than miss the kill opportunity.

Played well, I've soaked three cruise missiles from an Imp alpha list without losing any ships.

What about Garven instead of Biggs? Rex would probably become the first target, but I figure that's okay. Garven's focus token is guaranteed to be passed off unless...Palob?

Jess Pava (25)
R2-D6 (1)
Draw Their Fire (1)
Integrated Astromech (0)

Lowhhrick (28)
Selflessness (1)
Tactician (2)
Breach Specialist (1)

Garven Dreis (26)
R4-D6 (1)
Integrated Astromech (0)

Captain Rex (14)

Total: 100

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