New 101 article. Imps for the win.

By Cubanboy, in X-Wing

1 minute ago, Sciencius said:

So basically, looking at the playmap picture: a) for some reason the imp player took initiative and now Miranda is going to lay a ton of bombs, or b) why on earth did Miranda not slam already and placed a lot of bombs just where that imp player is going to be, or c) the imp player already hit all the bombs layed by Miranda, and for some reason forgot to remove all his ships...

or d) the rebel player did not outfit her with any bombs, or e) the bombs were planted before and missed (I heard that can happen), or....

Seriously, this is just gasping at straws now. Don't try so hard to find things to be negative about

4 minutes ago, Sciencius said:

So basically, looking at the playmap picture: a) for some reason the imp player took initiative and now Miranda is going to lay a ton of bombs, or b) why on earth did Miranda not slam already and placed a lot of bombs just where that imp player is going to be, or c) the imp player already hit all the bombs layed by Miranda, and for some reason forgot to remove all his ships...

You need to take initiative versus Miranda or bombs become easy mode for her...

She'll just bomb you before you even move. A lot easier when she doesn't have to predict where you'll be.

While this list has issues, I can't help but feel it makes for an interesting, if slightly complicated, new format:

The 100/101 squad tournaments!

Your challenge, should you wish to accept it: construct 100pt tournament squads for up to the RRP USD$101 limit, restricting both ships and their upgrades.

One might need to offer a gimmie to let TIE Advanced & Skycks (and to a lesser extent, TIE Fighters and X-wings) their fixes, but I think the install idea has some fun merit to it. ?

Edited by Reiver
13 minutes ago, GreenDragoon said:

or d) the rebel player did not outfit her with any bombs, or e) the bombs were planted before and missed (I heard that can happen), or....

Seriously, this is just gasping at straws now. Don't try so hard to find things to be negative about

d) well that rigth there is absolutely the rebel players fault then.

e) true. Bad rebel player ;-)

Hehe, not trying to be negative, mostly meant for fun. The sad part is that it is true.

14 minutes ago, Tbetts94 said:

You need to take initiative versus Miranda or bombs become easy mode for her...

She'll just bomb you before you even move. A lot easier when she doesn't have to predict where you'll be.

In all seriousness, she will bomb you just as easily after you have moved if she has adv. slam.

Just now, Sciencius said:

d) well that rigth there is absolutely the rebel players fault then.

e) true. Bad rebel player ;-)

Hehe, not trying to be negative, mostly meant for fun. The sad part is that it is true.

d) Miranda was quite popular for some time without any bombs. E.g. between Wave 8 and Wave 10, below half of the played Mirandas recorded on listjuggler used bombs - but most used TLT (475 out of 549). The percentage of bombs is lower if you go back to the Wave 8 - Wave 9 period.

Sure, it just irks me that you are having fun by trashing an article that has all kinds of good intentions, in a thread that's already trashing it.

7 hours ago, Cubanboy said:

This article is bad. It's just a puff piece meant to lure players into the game by being dishonest or misleading. You will not get far in this game if you, "Fly what you love" unless what you love is Attanni Mindlink, Fenn Rau, Dengar, JumpMasters, Miranda, Kanan Biggs, TIE/x7 Defenders, Ketsu Bossk, Quickdraw, Asajj with Latts, etc.

If you fly a list like the one suggested in the article, you will lose many games simply because your list is bad and grants you an automatic, severe disadvantage before the game even starts. Fenn Rau is the most popular pilot in the game right now, with Quickdraw and Dengar in the top 5-10. Expertise is a very common upgrade. You're just going to get annihilated with Jeremy's awful squad.

Quote

Whatever you love, that's what you should fly. If you're a new player, you can't go wrong with Jeremy's advice. If you don't share his tastes in ships and pilots, then we encourage you to figure out what it is you love most. There's no better way to dive deeper into the game. The more you love what you fly, the more you'll fly it. The more you fly it, the better you'll get.

If you're a new player, the worst possible advice you could take is Jeremy's advice. You will have zero chance against any half decent player with a top tier list. Your fate will be the same as the guy with 3 Kihraxzs and 2 Binarye Pirate Z-95s that I 200-0'ed at the last SC that I attended.

Quote

The rifle saw its heaviest use in the

Austro-Prussian War of 1866. Because the breech-loader made it possible for a Prussian soldier to fire five (or more) shots, even while lying on the ground, in the time that it took his Austrian muzzle-loading counterpart to reload while standing, it was seen as allowing the Prussians to sweep the field. One observer proclaimed, "the needle-gun is the king."

https://en.wikipedia.org/wiki/Dreyse_needle_gun

Play things that are good. Get good at the things that are good, and then soon enough you'll find yourself winning most of your games. Don't be like the Austrians in 1866, be like the Prussians. Bring the best tools for the job and devastate your opponent.

Edited by SaltMaster 5000
1 hour ago, GreenDragoon said:

d) Miranda was quite popular for some time without any bombs. E.g. between Wave 8 and Wave 10, below half of the played Mirandas recorded on listjuggler used bombs - but most used TLT (475 out of 549). The percentage of bombs is lower if you go back to the Wave 8 - Wave 9 period.

Sure, it just irks me that you are having fun by trashing an article that has all kinds of good intentions, in a thread that's already trashing it.

Sorry, if I hit a nerve with my posts. Also, I could continue the discussion about we are no longer at Wave 8/9, but that is pointless.

Instead, I want to focus on your point about the good intensions found in the article, because although I get where you and the author of the article are coming from, and I appreciate that. However, as an imperial player myself, I used to have a lot of fun, but have found myself at the mercy and obliterated by double/triple k-wing bomb lists, so this article ‘irks’ me a little. Anyways, now I am having an absurd amount of fun playing Dash/Miranda or double/triple k-wing bomb lists myself bombing Imperial players to kingdom come ;-D

2 hours ago, GreenDragoon said:

or d) the rebel player did not outfit her with any bombs, or e) the bombs were planted before and missed (I heard that can happen), or....

Seriously, this is just gasping at straws now. Don't try so hard to find things to be negative about

This type of stubborn, optimism-at-all-costs attitude is what contributed to World War One being such a tragedy.

10 hours ago, Blail Blerg said:

Also, honestly I think FFG is actually trying to address an issue we had with imps: everything was either slow dundly shuttles or 3hull pop machines. And they're trying to give us some medium bulk.

There's so much hand-wringing about how bad Imperials are right now, and yet from the last 30 days of tournaments...

UhOVZZH.png

I dont know how the Kwing on the picture is geared but if it's anything like the usual, Carnor Jax is about to eat a bomb and most likely bit the dust. Also the picture is showing a rebel player whos probably new to the game. If you allow yourself to be boxed like that, you kind of deserve to lose...

2 hours ago, SOTL said:

There's so much hand-wringing about how bad Imperials are right now, and yet from the last 30 days of tournaments...

UhOVZZH.png

Look at the archetypes instead of the ship types, much more meaningful. Also, we are currently in the "dead" season. The past 30 days results are a compilation of very small and local events. The biggest had 45 players and the average is of 19.

During the active season Imperials were out of the top 10 and did not win any major event after the nerf. I suspect it will be the same when things start again. Unless the aggressor ends up being a faction saver or they finally do the changes that almost every player want...

6 minutes ago, Thormind said:

Look at the archetypes instead of the ship types, much more meaningful. Also, we are currently in the "dead" season. The past 30 days results are a compilation of very small and local events. The biggest had 45 players and the average is of 19.

During the active season Imperials were out of the top 10 and did not win any major event after the nerf. I suspect it will be the same when things start again. Unless the aggressor ends up being a faction saver or they finally do the changes that almost every player want...

I was listening to the Carolina Krayts 21 this morning and they had an entrusting idea with wave 11, we are going to see a round robin with Imps (aces and agress with cruise missiles) being good against scum (Sc-bombers), scum (dead eye Sc-bombers) good against rebels (k-wings /jank) and rebels being good against Imp. There is a lot that is going to be different in just a short number of weeks. It's worth a listen to and it's only 57 minutes this week.

5 hours ago, SaltMaster 5000 said:

This type of stubborn, optimism-at-all-costs attitude is what contributed to World War One being such a tragedy.

I assume that's your type of humor and you try to be funny.

5 hours ago, Sciencius said:

Sorry, if I hit a nerve with my posts. Also, I could continue the discussion about we are no longer at Wave 8/9, but that is pointless.

Instead, I want to focus on your point about the good intensions found in the article, because although I get where you and the author of the article are coming from, and I appreciate that. However, as an imperial player myself, I used to have a lot of fun, but have found myself at the mercy and obliterated by double/triple k-wing bomb lists, so this article ‘irks’ me a little. Anyways, now I am having an absurd amount of fun playing Dash/Miranda or double/triple k-wing bomb lists myself bombing Imperial players to kingdom come ;-D

I just mentioned it because it is not such a bad build. And at least to me these articles imply that the mentioned lists are playes among less experienced players during fun game nights at a FLGS or among friends at a kitchen table, made from limited expansions. Where a not-so-bad Miranda build might be fun and good.

As for the other part: how could you!! The emperor demands your loyalty!

ahem I mean I feel the pain, I love Interceptors and Awings, and arcdodging high agility low health aces in general. Which are at home in the empire and suffer a lot, at the same time. By the way, my attempt at Dash Miranda didn't go anywhere. But my Jake is untouchable :D

12 hours ago, Marinealver said:

The problem is they are trying to use PR to balance a system when that simply won't work. The game has gotten popularity through both its recognizable Star Wars licenses and the rather accessible competitive scene. However the balance is all off now. Most people already refuse to play scum for store championships out of protest but when regionals and nationals come along people are going to fly what wins, not what people want to fly. Sure there is a great deal of skill and list and faction familiarity is a big part of that skill but people will switch ships if they don't work. Take a look at TIE Interceptors and TIE Phantoms (I decided to use imperial ships for this example). When Wave 4 came out every Imperial was flying TIE Phantoms and Interceptors were only a rare thing. It wasn't untill the decloak nerf and autothrusters that Interceptors became the top dog and Whisper was more of a novelty.

Bottom line, when it comes to competition the best players will play what wins, regardless if they like it or not.

The Empire could have been crushed if those pesky Jumpmasters had only cared enough to join the Rebellion :)

12 hours ago, Marinealver said:

The problem is they are trying to use PR to balance a system when that simply won't work.

Lol i'm glad to see im not the only one who though like that ;-)

38 minutes ago, Cubanboy said:

I was listening to the Carolina Krayts 21 this morning and they had an entrusting idea with wave 11, we are going to see a round robin with Imps (aces and agress with cruise missiles) being good against scum (Sc-bombers), scum (dead eye Sc-bombers) good against rebels (k-wings /jank) and rebels being good against Imp. There is a lot that is going to be different in just a short number of weeks. It's worth a listen to and it's only 57 minutes this week.

Cruise missiles will probably be very hard to use vs Scuurg (or Kwings). You want to go full speed to throw that missile on me? Eat my bomb(s)... I really dont see how having more bombs on the field and more 4-5 dices attacks are going to help Imperial fragile ships. They are the reason why the faction is already struggling atm.

Without Palp help IMO it's only going to get worst. And dont forget Nym. He can move and bomb you without having to care how close he is to the token.

Edited by Thormind
16 minutes ago, Thormind said:

Cruise missiles will probably be very hard to use vs Scuurg (or Kwings). You want to go full speed to throw that missile on me? Eat my bomb(s)... I really dont see how having more bombs on the field and more 4-5 dices attacks are going to help Imperial fragile ships. They are the reason why the faction is already struggling atm.

Without Palp help IMO it's only going to get worst. And dont forget Nym. He can move and bomb you without having to care how close he is to the token.

I can't type really well on my phone so I say again go listen to the podcast for today they cover bombs and cruise missiles which might just be the best upgrade card in the game right now. (With chips and a focus it's like a 80% chance for success if I remember that correctly) Because you don't need to go straight with the Missiles you can Imp alpha Scum Bombers all the table before they get a chance to do anything. They believe Imps are going to kill scum within wave 11.

They have some really solid ideas about the game so again go listen to the Ep.

Edited by Cubanboy
1 hour ago, Thormind said:

The past 30 days results are a compilation of very small and local events. The biggest had 45 players and the average is of 19.

And yet while each tournament may be smaller, overall there are a larger total number of players participating than at the larger events. While these results likely don't show what the truly dominate archetypes are, they do a better job of showing what the majority of players face on a regular basis. I'm in a rural area, so most players I interact with never play in anything larger than a store championship. The recent results are much more meaningful to me than the larger events.

For that reason, I love these articles. They do a great job showing how accessible the game is and do a good job of presenting different play styles for new players. They also remind players that the game isn't always about world caliber competition.

1 hour ago, Cubanboy said:

I can't type really well on my phone so I say again go listen to the podcast for today they cover bombs and cruise missiles which might just be the best upgrade card in the game right now. (With chips and a focus it's like a 80% chance for success if I remember that correctly) Because you don't need to go straight with the Missiles you can Imp alpha Scum Bombers all the table before they get a chance to do anything. They believe Imps are going to kill scum within wave 11.

They have some really solid ideas about the game so again go listen to the Ep.

If a Scuurg managed to get boxed by bombers running in straight line speed 4 (to get those 5 red dices), it deserve to get off the table. In real life, when both player are skilled, it wont happen (or rarely). Same if those bombers turn at speed 3.

The big difference between plasma torp and cruises is the speed requirement. You cant take that into accound in mathematics, only when practicing with the ships. 1 shoting a 10 hp ship aint that easy. It's much harder than doing it to the poor 6 hull/no shield Tie Bomber that also happens to be a crit magnet.

I listened to it and i strongly disagree. Yes cruise missiles are good and so are bomblets. The best carriers are unfortunately not into the Imperial faction. Want a good carrier? Ndru + cruise missile + Attani and scavenger crane rolling 6 red dices for 23 pts...

19 minutes ago, Darth 2Face said:

And yet while each tournament may be smaller, overall there are a larger total number of players participating than at the larger events. While these results likely don't show what the truly dominate archetypes are, they do a better job of showing what the majority of players face on a regular basis. I'm in a rural area, so most players I interact with never play in anything larger than a store championship. The recent results are much more meaningful to me than the larger events.

Major events = most likely a majority of skilled players

Small local events = most likely a majority of casual players with very high variation in skill level.

With unskilled players, it's impossible to know how much the material used had any influence on their results. So yes, major events are for sure more meaningful than local ones when evaluating ships based on results.

3 hours ago, GreenDragoon said:

I assume that's your type of humor and you try to be funny.

I just mentioned it because it is not such a bad build. And at least to me these articles imply that the mentioned lists are playes among less experienced players during fun game nights at a FLGS or among friends at a kitchen table, made from limited expansions. Where a not-so-bad Miranda build might be fun and good.

As for the other part: how could you!! The emperor demands your loyalty!

ahem I mean I feel the pain, I love Interceptors and Awings, and arcdodging high agility low health aces in general. Which are at home in the empire and suffer a lot, at the same time. By the way, my attempt at Dash Miranda didn't go anywhere. But my Jake is untouchable :D

I'm saying that your type of optimism-at-all-costs attitude and the one in the article convinces newbies that it's okay to make bad decisions and throw themselves into a meat grinder.

Either on some European field somewhere, or in this game. Telling them that they should fly what they love and not fly top tier stuff is this game's version of telling young men to walk across an open field with no cover against machine guns and airburst shrapnel artillery.

They'll fail automatically and quit the game. This article's attitude sets players up to fail by tricking them into buying $100~ of sub par ships just so they can feed all the Old Fennaroo players wins.

How many times would you play this game with a squad like that up against top tier meta squads before you gave up?

Edited by SaltMaster 5000
3 hours ago, GreenDragoon said:

I assume that's your type of humor and you try to be funny.

I just mentioned it because it is not such a bad build. And at least to me these articles imply that the mentioned lists are playes among less experienced players during fun game nights at a FLGS or among friends at a kitchen table, made from limited expansions. Where a not-so-bad Miranda build might be fun and good.

As for the other part: how could you!! The emperor demands your loyalty!

ahem I mean I feel the pain, I love Interceptors and Awings, and arcdodging high agility low health aces in general. Which are at home in the empire and suffer a lot, at the same time. By the way, my attempt at Dash Miranda didn't go anywhere. But my Jake is untouchable :D

Loyalty to the Emperor: I know, consequently, I have a death sentence on 12 systems....

Glad to hear Jake is untouchable :)

1 hour ago, SaltMaster 5000 said:

I'm saying that your type of optimism-at-all-costs attitude and the one in the article convinces newbies that it's okay to make bad decisions and throw themselves into a meat grinder.

Either on some European field somewhere, or in this game. Telling them that they should fly what they love and not fly top tier stuff is this game's version of telling young men to walk across an open field with no cover against machine guns and airburst shrapnel artillery.

They'll fail automatically and quit the game. This article's attitude sets players up to fail by tricking them into buying $100~ of sub par ships just so they can feed all the Old Fennaroo players wins.

How many times would you play this game with a squad like that up against top tier meta squads before you gave up?

I really hope you're a troll account. Likening suboptimal listbuilding to the meat grinder of the first world war is very, very disturbing.

Luckily you're also very, very wrong.

37 minutes ago, GreenDragoon said:

I really hope you're a troll account. Likening suboptimal listbuilding to the meat grinder of the first world war is very, very disturbing.

Luckily you're also very, very wrong.

Are you going pretend that my analogy isn't an apt one and get pretend offended and personally attack me by implying that I'm a disturbed individual, or are you going to admit that I'm right?

Telling new players that it's a good idea to run Howlrunner, 2 Academy Pilots, Carnor, and Pure Sabacc is setting them up to fail. If they follow this course of action and show up to a local tournament, they will get annihilated. This is just fact.

Edited by SaltMaster 5000
1 minute ago, SaltMaster 5000 said:

Are you going pretend that my analogy isn't an apt one and get pretend offended and persnally attack me by implyig that I'm a disturbed individual, or are you going to admit that I'm right?

Telling new players that it's a good idea to run Howlrunner, 2 Academy Pilots, Carnor, and Pure Sabacc is setting them up to fail. If they follow this course of action and show up to a local tournament, they will get annihilated. This is just fact.

And where exactly are they told to show up at a local tournament with that list?

1 hour ago, GreenDragoon said:

I really hope you're a troll account. Likening suboptimal listbuilding to the meat grinder of the first world war is very, very disturbing.

Dark humour. As time have told me it's risky to use with people you dont know. But when you are with people who get it, it's always a good time :-)

Edited by Thormind