Finally played my first game!

By kaiserjez, in Warhammer Fantasy Roleplay

I managed to get a game of 3rd ed at Conception last month. It was pretty cool. Characters were -

Human Coachman (played by me)

Human who's career I forget but was the Coachman's brother!

Dwarf Pitfighter

Elven Envoy

We all played members of Empire Express - a new coaching company set up by the brothers, the dwarf is their friend and bodyguard and the Elf has been hired on work experience!

The game was a simple set up - we're hired to deliver a package to Nuln, on the way we run into an ambush with highway men and beastmen and things go downhill from there.

I really enjoyed the game to be honest - once the GM had given his brief on how the mechanics worked (about 15-20 minutes I think) we got into it. As a player it's really easy, everything you need really is included on the sheet and cards. Everybody seemed to pick up on the dice mechanic quickly.

The initial combat dragged a bit but that was probably more due to us learning the system.

There was a 4 - way social "combat" using the tracker that went well, although it was resolved more with dice rolls than roleplaying. The GM gave bonus dice for good roleplaying but at the end it was down to the dicerolls. I usually let roleplaying "win" if I'm the GM but then I suppose social characters won't get to use their social action cards. I'll have to try GM'ing and see what I think.

The final combat went a lot quicker than the first.

Plus points for me - the system is fun to play, we had an excellent GM and players and it all looks nice when it's set out on the table.

Bad points - it does take up a lot of room, not enough dice in the basic set (and I think the GM had combined 2 sets as well, we all certainly had basic action cards anyway.) It does look a bit harder for the GM than the players as well, but that's a criticism that can be levelled at most games.

And characters do seem to succeed in combat a bit more but are still quite fragile. This is a massive improvement as far as I'm concerned, you can still get taken out by a group of goblins but there's no long drawn out combats where you both just fail to hit each other for 5 turns in a row.

Overall I'll definately play it again and will probably have a go at GM'ing in the near future.

Welcome aboard, and thanks for the report!

kaiserjez said:

And characters do seem to succeed in combat a bit more but are still quite fragile. This is a massive improvement as far as I'm concerned, you can still get taken out by a group of goblins but there's no long drawn out combats where you both just fail to hit each other for 5 turns in a row.

That sentence completely sums up for me why I am not bothered about the supposed "hit chance percentages too high" discussions floating around at the moment. Not only do I not think the issue is as bad as some people make out, having something happen each round is much better than having nothing happen, IMO.

thanks for the write up, and welcome aboard!