1 minute ago, Thornoo1 said:Is it just me or does the elven army have a weird dichotomy at the core of its construction?
On the one hand there's a whole lot of shifts which seem to encourage you to stay disengaged and therefore being out in the open to be able to achieve this seems like a solid plan. But on the other hand the use of overgrown encourages the army to stay close to the terrain and use its ability to enhance your units. This would seem to encourage play which would see your units being engaged as they aren't as nimble due to being anchored to within range 1-2 of the overgrown terrain.
Any thoughts on that?
I don't think it's a dichotomy as much as it is an enabling of that terrain-based playstyle. Terrain is difficult for most units to effectively maneuver especially when they're too large to actually occupy it. I think all the shifts will allow you to kind of keep circling around the terrain to avoid engagements. It should also provide more precise control of exactly how close you are to it in order to enable those overgrowth-related abilities. It's less about hunkering down in one spot and more about being able to stick near the terrain while playing enemies for position.
All that's just my guess though. It will be interesting to see how it plays out in practice.