The Latari's Finest

By Glucose98, in Runewars Miniatures Game

rwm15_card_avenger-of-latariana.png

Am I correct in thinking that this helps a bit when you know you are going to collide but not sure if it'll be before you get a chance to charge yourself? You just set your dial to charge, in case they miss or go late, and if they go first you can guarantee you retaliate that turn?

It's like a file leader that allows you to have the option to attack or move if you don't in fact get charged

you enemy fails a charge? then you can just shoot them in the face and zoidberg away. If they do succeed in the charge you can stab them in the face despite having a range attack revealed

1 minute ago, jek said:

you enemy fails a charge? then you can just shoot them in the face and zoidberg away. If they do succeed in the charge you can stab them in the face despite having a range attack revealed

Melee only though: Edit nevermind -- you pick shoot :)

Edited by Glucose98

yeah but you don't need to have your dial set to melee

So, basically seems that the musical dudes for every faction will have 3 of the 4 options between Agressive, Marching, Rallying and Tactical. So thats... a little boring.

2 minutes ago, taylorcowbell said:

So, basically seems that the musical dudes for every faction will have 3 of the 4 options between Agressive, Marching, Rallying and Tactical. So thats... a little boring.

Really?

I think it's handy to have a few common tools in the box.

10 minutes ago, Tvayumat said:

Really?

I think it's handy to have a few common tools in the box.

I think they really reflects the role of a musician, they aren't really much more than setting a certain type of pace...so it makes sense to me that they would be pretty standard throughout the factions while not everyone uses all the types of cadences...

though I think a saxophone and giant tubaish thing for war instruments is kinda silly...bill clintelf...hehe I only amuse myself...

Verdant Sorceress is definitely one of those match-dependent cards. She could be the MVP constantly removing banes (blights) or dead weight because youre facing someone like Daqan who almost never apply banes outside of a morale check lol.

Banner might be a bit hard to use but its an upgrade in another unit that helps your more elite units (scions/riders) that might not have a reroll normally. Neat, and since it places a random overgrowth independent of terrain that means it can cover wide areas.

Music is...music. 0 new things there

That champion though...i dont think thats worth it on archers. They only have 1B attack in melee, its 5pts, and it removes a sorceress which we already know are going to be important. Whatever they get for footmen infantry are probably going to LOVE this card though as they can just dial a slow charge if theyre unsure about the timing of things so they can still attack. Reanimates right now kinda suffer in this department (Attack is too fast to wait for a charge in most cases, but your own charge is too slow to charge first)

I like the extra overgrown token being treated as overgrown terrain

1 hour ago, Tvayumat said:

Really?

I think it's handy to have a few common tools in the box.

I can agree with this, but why did they have to be faction-specific figure upgrades? Common tools should generally be neutral imo. The only reasons for them not to be (that I can see) are:

1) You only get 3 of the 4, which seems a minor thing to produce whole figures over. Would it really ruin things if each faction got all 4?

2) It is a figure upgrade and so it can be sniped. Obviously figure upgrades have so far always been faction-specific, but they don't have to be. Honestly, they could have just made it cost a tiny bit more and not have a figure and therefore not able to be sniped. Neutral figure upgrades could work for this sort of thing. The main issue would be the occasional thematic clash. Anyway, if they either made it not a figure upgrade or just did neutral figure upgrades, then you could distribute the tools without missing out on an opportunity for some truly unique upgrades. (Edited this section for clarity)

50 minutes ago, jek said:

I think they really reflects the role of a musician, they aren't really much more than setting a certain type of pace...so it makes sense to me that they would be pretty standard throughout the factions while not everyone uses all the types of cadences...

The same could be easily said of the various banner-bearer upgrades the factions get. There's nothing that special about a flag in the middle of a fight, yet the various banner-bearers do all sorts of different things from faction to faction. There's not really a reason why a musical instrument couldn't be just as special/enchanted/efficacious as a flag.

Edited by Willange

This pack is also available 3rd quarter. So Sept?

Think of it like a real battle, if you have a music unit keeping cadence or blasting signals then the whole unit knows what to do, hence, they don't panic when pulling back from engagement, because the front line doesn't go "hey, why are the guys behind us retreating?"

I was thinking the musician should be named El-Wood

Overall tho I think my elven interest has gone from hmmm to I might just have to get some, screw the painting queue.

BILL CLINTELF!

Duke Silver.

The elves are so cool! I love reading their articles. If I were going to pick up two armies, this would definitely be my second.

Since I gave the Uthuk models such a hard time, I've gotta give the elves their fair due. ;) Most of them look great, honestly, but champion didn't turn out as well as I think it could have. The concept image makes a ton of sense, but in the execution of the model, they made two changes that kind of ruin the effect: 1) the arms are no longer in a straight line, and 2) the face is not looking where the sword is pointing. The overall effect, at least in my opinion, is that he is directing traffic, telling one lane to stop while waving another lane through. [But let's be real -- I couldn't do any better!] Perhaps the reason for the change (especially changing the arm angles) was to make sure it could fit in a tray with other infantry.

Fitting in the trays is already close with a lot of the models.

I got a reanimate stuck in a lancer so hard I almost broke an axe.

with my temper, had that axe broken, a few more items in my house would get broken haha

1 hour ago, jek said:

though I think a saxophone and giant tubaish thing for war instruments is kinda silly...bill clintelf...hehe I only amuse myself...

I was hoping the Uthuk musician would be the flaming guitar guy from Mad Max.

Looking good.

Is it just me or does the elven army have a weird dichotomy at the core of its construction?

On the one hand there's a whole lot of shifts which seem to encourage you to stay disengaged and therefore being out in the open to be able to achieve this seems like a solid plan. But on the other hand the use of overgrown encourages the army to stay close to the terrain and use its ability to enhance your units. This would seem to encourage play which would see your units being engaged as they aren't as nimble due to being anchored to within range 1-2 of the overgrown terrain.

Any thoughts on that?

3 minutes ago, Thornoo1 said:

Is it just me or does the elven army have a weird dichotomy at the core of its construction?

On the one hand there's a whole lot of shifts which seem to encourage you to stay disengaged and therefore being out in the open to be able to achieve this seems like a solid plan. But on the other hand the use of overgrown encourages the army to stay close to the terrain and use its ability to enhance your units. This would seem to encourage play which would see your units being engaged as they aren't as nimble due to being anchored to within range 1-2 of the overgrown terrain.

Any thoughts on that?

The more overgrown terrain you have on the table, the less you need to remain tied down to one particular overgrowth token, allowing your forces more freedom of movement.