Jedi Mind Trick: Disappearing Act?

By Rinzler in a Tie, in Star Wars: Destiny

In Awakenings, Jedi Mind Trick was everywhere.

Now I rarely see it. What happened? Upgrade dice are rampant, so I wouldn't expect a reason to be "there are less dice on the table" - is it just not as valuable because those same upgrade dice are exchanged so quickly?

Mind Trick is awesome! I run it all the time in Luminara/Rey decks, because I take Moisture Farm as the battlefield and use Luminara's special to turn a 1 resource into 3 resources, so resources are never a problem.

What keeps that card out of a lot of other decks is the prohibitive cost. Most people will not use an event if they could play a Vibroknife or Makashi Training for the same cost.

So, yeah, it's a great card that will only continue to get better. It just requires a unique playstyle, a playstyle not so focused on upgrades. I bet it would be awesome in a mill deck, I just think a lot of folks don't think about it (plus, very few mill decks go with blue characters because Unkar and Imperial Inspection are so good). Maybe we'll see it more if hero mill becomes viable.

Edited by Kieransi

I think it has to do that we are currently in a meta where dice leaves the table as soon as they enter. It might change now that Fast Hand is Yellow only.

If we look at the Top tier decks, there is only a few that leaves a lot of dice on the table:

-Poe/Maz (pre Fast Hand Errata): Roll Poe, resolve one die, only one die on the table, roll Maz resolve 2 dice, only 1-2 dice on the table, claim.

-Vader/Raider (pre Fast Hand Errata): Roll Vader, resolve one die, only 1-2 dice on the table, resolve second Vader die with Force Strike or Bait N Switch, roll Raider, use ability to resolve one die. Never more than 1-2 dice on the table.

-Palpatine: Roll Palpatine, 2 dice on the table, resolve one die, resolve the other.

-FN/Unkar/Trooper: equip FN roll die and resolve, repeat, repeat, roll Unkar (2-3 dice on the table), roll FN, there's your spot for Mind rick

So it's not that the card is not good, is that we don't see a lot of large dice pool on the table, so more often than not, a 1 cost event will do the same job. As we move back to a larger dice pool game, Mind Trick will come back. I know that I had a lot of success with it in my Palpatine deck, but that's because I wanted as many control/removal as possible, I would have probably replaced one for a cheaper remover.

I find that mind trick has been replaced by cheaper, more consistant mitigarion. Mainly because the logic is resolve what you have when you have it to avoid mitigation. Even with fast hand errata I don't see much use for mind trick. Unless you mitigate a black damage side forcing opponent to roll in another character.