I'm headed to a Store Championship this coming weekend. I rarely play. Whenever I try to obey the meta, I tend to lose all my games because I don't practice nearly enough. As such, I kind of want to bring something crazy and unexpected that will be fun to fly even if I lose.
I'm thinking maximum health, no frills Imperial might! I'll have to consider missions, but this is what I'm thinking for fleet.
- 399 points
- ISD-II w/Motti and Reinforced Blast Doors
- ISD-II w/Reinforced Blast Doors
- ISD-II w/Reinforced Blast Doors
The goal would be to just fly forward at speed 3 to start, banking a nav token on the first round. After that, engineering commands all day long to repair shields and damage. With Motti and the Blast Doors, the ISDs are looking at 17 hull each. Add in shields, redirects and engineering commands and I'm thinking that my opponents would have to chew through 20-25 damage to kill one ISD.
I'm thinking that I fly in, focus fire on an enemy ship and try to kill it. Then it becomes an Imperial free for all? I've also considered swapping out Motti for Jerjerrod. That would put me at 398, but would make me far more maneuverable.
Thoughts? Might be fun and nobody will have experience flying against it?