1 hour ago, heychadwick said:I don't see it going either way. I see it only going to be able to use stuff you spent points on. So far I have never been wrong about which way a ruling like this goes. People argue that RAW says one thing, but the intent is pretty clear.
I certainly like this form of the argument. And, I agree with your interpretation of the rules. . .not being able to use a token as a card makes no sense at all and creates stupid "sub-rules" in a game with way too much errata.
1 hour ago, Force Majeure said:I've only played one epic game (Team Epic) and my partner had the Huge ship. Are you required to have a Huge ship to play Epic?
Also, I have to add that it is A LOT of fun to see so many ships on the mats, especially when so many bench-warmers in 100/6 actually get to see some flight time & make a difference.
Epic needs two things from FFG:
1) A rule-set that's slightly different thank 100/6 to prevent broken combos as @heychadwick pointed out that is akin to Imperial Assault's Campaign system vs. its Skirmish system.
2) More support in official events. We all know Paul Heaver, Nand T. & Justin P. but can you say the same for their Epic counterparts? I couldn't tell you if there even is one because Epic is not given a quarter the amount of the attention.The C-ROC got a number of people in my area interested in some Epic games. Now we just need an FFG carrot to dangle in front of them to keep the momentum going.
Well, that is open for interpretation. Some say yes. I say that any game played at 300 points is Epic. It uses a larger space and more ships (Huge ship or no) that creates an entirely different dynamic to the game.
The "epic" dynamic.
And I whole-heartedly agree that FFG needs to pay better attention to the greatest form of the game