Hey Everyone,
I've posted our first episode covering a specific deployment card. We started with Han Solo. Enjoy!
https://www.twintroopers.com/podcast/2017/5/26/twin-troopers-han-solo-scoundrel-bzpct
- Dietz
Hey Everyone,
I've posted our first episode covering a specific deployment card. We started with Han Solo. Enjoy!
https://www.twintroopers.com/podcast/2017/5/26/twin-troopers-han-solo-scoundrel-bzpct
- Dietz
Can you post the command cards again Eric? May try him a bit
Enjoyed listening to it. Han is one of my favorite characters. I've been working on different lists utilizing him.
I've been focusing on rebel lists with smugglers, creating some chemistry, but recently just switched gears and built a smuggler scum list using him.
Not sure when I'll get to try it, but going to soon.
Seems like Han still needs a Skirmish Upgrade just like IG got and Vader is getting in Heart of the Empire.
I wonder if he's one of the other 2?
QuoteAdditionally, you'll find a trio of new skirmish upgrades designed to add flexibility to some of the game's most iconic figures.
Quote Via: https://www.fantasyflightgames.com/en/news/2017/5/5/heart-of-the-empire/
5 hours ago, nickv2002 said:Seems like Han still needs a Skirmish Upgrade just like IG got and Vader is getting in Heart of the Empire.
I wonder if he's one of the other 2?
Quote Via: https://www.fantasyflightgames.com/en/news/2017/5/5/heart-of-the-empire/
I really think it'd be cool if they did a card that fixed both Han and Chewie in one bang. Make em both viable but ya gotta run both of them to use it.
3 hours ago, brystrom1 said:I really think it'd be cool if they did a card that fixed both Han and Chewie in one bang. Make em both viable but ya gotta run both of them to use it.
They should have some synergy for when they're ran together, but they need to each be independently functional figures.
If I want to run Chewie at the head of a wookie army, he should still be a usable figure. (This assumes that Drokotta will be good).
Really enjoyed the episode! The only thing I found myself questioning was the likelihood of getting Han's return fire off every round. I've played him a few times and found this to be quite rare (even with C-3PO adjacent).
You've run him way more. Has that been your experience?
-ryanjamal
I really like your podcasts, can't wait for the next episode. You've covered most aspects but I think you could have dived more into line of sight. When you talked about on the lam you said if you run out of the attackers los you can't return fire anymore which is not always true. With clever setup you can hide behind a corner or you're own units and have los while the attacker doesn't. But the same works the other way around. If I'm about to attack Han Solo I'll try to not let him los to my attacker. Now, even with a whiff Han is not getting his free attack. Imo that's the his worst problem. A good opponent can almost always play around him or in the worst case just ignore him. Dealing his average 4 dmg a round is just not enough