I mean build dominator in wave vi?
I liked using underused stuff like dominator even bef wave vi, and though it is worth an upgrade from vicI to II it helps the vsd to fire isd levels of dice. Now with wave vi out how would you build the dominator? Rest of the list is open so can build around dom. Casual/fun builds welcome too as I like to experiment!
Current ideas:
VsdII, qbt, sw7, dc, gunteams, wulff
Total: 124
Pretty self-explanatory. Increases the threat range and reliability of dominator's shots. Does not mind closing so that d can proc. Wulff helps to retain eng tokens so the vic can nav dial, otherwise jerry can help for harder turns, though the 3 dmg change each turn is then much swingier. Admiral titus sounds fun too. Pretty expensive overall though
VsdI, xx9, ex racks, Boarding troop
Total: 96
Spearhead. Meant to dive in, do dmg and most likely die. Since dominator needs to reach med range to proc, might as well go close range. At close range, bt removes most tokens, er increases dmg, and xx9 pushes crits in. Maybe vader commander to increase reliability
Edited by Muelmuel