The Kestal Question

By HammerGibbens, in X-Wing

1 minute ago, ArbitraryNerd said:

Hux requires you to spend a focus token to get his unblockable effect, so it is not guaranteed. If you rolled all blanks/all hits, for example, it doesn't trigger.

Also, the Aggressors would need to survive the rest of the ships targeting them to actually "walk something off the board."

In reality, this is little different than any reliable Ion effect -- you'll only get someone off the board if they positioned themselves poorly, considering they're going up against a list featuring ions.

True and I agree with you but to me this is a better option than TLT Kestal as her ability is completely wasted with that. At least with Ion you can have a chance to know exactly where the other ship will be next turn.

For my money I would much rather run double edge than kestal.

5 hours ago, Deffly said:

I look at the AG and struggle to see what value or point of difference it brings to an Imp list. It seems like the devs have just gone: "Here Imps you can have TLT's now so stop your complaining".

On a HWK, that can't take a crew, and has a better dial, and missiles so you can overspend on it too!

its...quite a bit better than a hwk...

2atk face, infinitely better dial, access to LWF, innate barrelroll, and all except the top pilot are essentially the same cost (top pilot is 3pts cheaper).
The innate barrelroll is the main thing. Any idea how irritating it is to face multiple TLTs with barrelroll? I've ran pairs of ywings with tlts + vts before with something tanky, the amount of times that barrelroll was the reason they got the shot off was impressive.

Literally the only thing i'd say the hwk wins over the tie/ag is crew slot. I'd much rather a crew over 2 missiles, but given their low price i can usually squeeze a missile on there im noticing and be fine.

Edited by Vineheart01

2 attack, which you aren't using because of secondary weapons.

BR which you are not using unless you like unmodified offense and defense and lack that crew slot to fix your action economy issues.

Infinitely better dial than the HWK is a given! Is it good enough to "make up some points" on the ship? No.

And the pilot abilities are, much like the rebel HWKs, awesome in theory, but require you to spend more to get them to work on an already bad frame.

It might have more options than the HWK but builds and plays the same.

if its using TLTs and someone dives into your face, that 2die primary will be used.
Thats a pretty common issue with the HWK using tlts. If you dive it, even if it has arc on you its a 2die attack. Big whoop.
Course theres also synch'd turret (which is NOT a bad turret)

16 minutes ago, Rakky Wistol said:

And the pilot abilities are, much like the rebel HWKs, awesome in theory, but require you to spend more to get them to work on an already bad frame.

Double Edge's ability works just fine with no investment beyond a single 2ndary weapon, since you have to miss with a 2ndary but can attack an additional time with any weapon (including primary)

also he costs the same as the ps 5 generic, so you're not really paying anything for his ability (just 1 ps for an ept slot)

the dial improvement over the HWK is also almost impossible to exaggerate given how superior it is. It is more comparable to the unhinged Y, albeit less greens (doesn't really matter most of the time apart from rare stress tech, assuming you're using TLTs) and a white 4-forward.

Edited by ficklegreendice

So, again, plays exactly like the HWK but 1 dice better primary isn't a glowing review. Things in today's meta that dive into range 1 don't typically care if your primary weapon value is 1 or 2- they either kill you before you shoot, aren't in your arc, or want to be in your arc so they get even better defenses.

1 minute ago, ficklegreendice said:

Double Edge's ability works just fine with no investment beyond a single 2ndary weapon, since you have to miss with a 2ndary but can attack an additional time with any weapon (including primary)

also he costs the same as the ps 5 generic, so you're not really paying anything for his ability (just 1 ps for an ept slot)

He's the best of the bunch as far as I've tried so far. To get it to proc with your primary you're banking on having arc; very BTLA y-wingy but far less damaging since you have to miss. That's better than a HWK but worse than a Y-wing... still not sold.

1 minute ago, Rakky Wistol said:

He's the best of the bunch as far as I've tried so far. To get it to proc with your primary you're banking on having arc; very BTLA y-wingy but far less damaging since you have to miss. That's better than a HWK but worse than a Y-wing... still not sold.

it's better than a BTL-A4 Y because you're not arc locked unless you want to use the ability (which you don't have to use because you're not paying any extra points for it)

plus, I think LW LWF will take him beyond a Y's durability and make his TLT a lot more accurate to boot. Could be a very decent late game ship as well

course need to fly it first, but i think the little guy is alright

Edited by ficklegreendice

I'm pretty sure the numbers have said that LWF aggressor is still less durable than a Ywing. Not arc locked is fine but when arc locked much worse. Less durable and less damaging than a Ywing isn't a good sell. And PS 4 isn't a late game power piece.

He does get an EPT. Missiles and maybe even turrets might keep getting better so there is combo potential in the future: LW+LWF is solid already. I might even try that next.

Edited by Rakky Wistol
Missed LW+LWF

Double Edge is also another attack in its entirety, ala Gunner. So you could Turret attack your intended target, miss, and attempt to do some poke damage on whoever is infront of you.
Not exactly the best thing ever but damage is damage. I would say the potential to strip tokens on two ships is nice, but not at PS4 lol. Token-stripping tactics kinda need to fire first, or have a much heavier hitting ship following up. I cant think of anything PS4 or lower that would actually benefit from that mentality enough to intentionally do it

2 minutes ago, Vineheart01 said:

Double Edge is also another attack in its entirety, ala Gunner. So you could Turret attack your intended target, miss, and attempt to do some poke damage on whoever is infront of you.
Not exactly the best thing ever but damage is damage. I would say the potential to strip tokens on two ships is nice, but not at PS4 lol. Token-stripping tactics kinda need to fire first, or have a much heavier hitting ship following up. I cant think of anything PS4 or lower that would actually benefit from that mentality enough to intentionally do it

R5-P9

7 minutes ago, Rakky Wistol said:

I'm pretty sure the numbers have said that LWF aggressor is still less durable than a Ywing. Not arc locked is fine but when arc locked much worse. Less durable and less damaging than a Ywing isn't a good sell. And PS 5 isn't a late game power piece.

He does get an EPT. Missiles and maybe even turrets might keep getting better so there is combo potential in the future.

LWF yes, but LWF and LW?

note I won't advocate green dice durability for very obvious reasons <_< but we are talking sorta 4 greens between LWF and the re-roll, so you're "cloaked" except you get to attack too

otherwise, your main advantage over the Y is higher PS for cheaper and the ability to take cruise missiles alongside your TLTs to vary things up and mulch the TLT's natural predator (scouts)

not so much dengar/tel, sadly

Edited by ficklegreendice

Also am i the only one thats a little confused about Double Edge's ability and name?

"Double Edged" usually means high risk high reward, as it can be incredibly good but can also backfire or "cut yourself"

I saw the name Double Edge and immediately expected some kind of attack boost at the cost of self damage (or ion/stress assign) if the attack missed.

Edited by Vineheart01
Just now, Vineheart01 said:

Also am i the only one thats a little confused about Double Edge's ability?

"Double Edged" usually means high risk high reward, as it can be incredibly good but can also backfire or "cut yourself"

I saw the name Double Edge and immediately expected some kind of attack boost at the cost of self damage (or ion/stress assign) if the attack missed.

nah, it's just the literal "two edges" so he can sorta attack twice :P

Think of darth maul's double edged' lightsaber. It's "two attacks"

I agree, the name is dumb. I'm grasping trying to justify it.

2 minutes ago, HammerGibbens said:

I agree, the name is dumb. I'm grasping trying to justify it.

Isn't that the same for any call sign (or internet handle) that you don't know the backstory or context of?

For a more defined explanation, perhaps the "double edge" is the extra points you may have to invest on a lower piloting skill or equipping to take advantage of the ability. You DO have to equip another weapon to use Double Edge's ability.

8 minutes ago, That Blasted Samophlange said:

Isn't that the same for any call sign (or internet handle) that you don't know the backstory or context of?

For a more defined explanation, perhaps the "double edge" is the extra points you may have to invest on a lower piloting skill or equipping to take advantage of the ability. You DO have to equip another weapon to use Double Edge's ability.

You already have to equip another weapon to make the gressor not the worst ship in the fleet :P

Well....comparing it to a TIE fighter...

2atk each
3hull vs 4H1S
3Agi vs 2Agi
Aggressor trades 3K/5FWD for 1speed access

5pts different for the lowest skill in favor of the TIE Fighter.

..................
Yeah it sucks *** without a turret LOL

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1 hour ago, That Blasted Samophlange said:

Isn't that the same for any call sign (or internet handle) that you don't know the backstory or context of?

Yeah but most of the time the context is immediately identifiable, and the phrase they use actually refers to the thing we understand it to mean. Double Edge goes against that, but

Quickdraw

Countdown

Backstabber

All have the same understood meaning.

Quote

For a more defined explanation, perhaps the "double edge" is the extra points you may have to invest

I like that explanation too :lol:

7 hours ago, Vineheart01 said:

Also am i the only one thats a little confused about Double Edge's ability and name?

"Double Edged" usually means high risk high reward, as it can be incredibly good but can also backfire or "cut yourself"

I saw the name Double Edge and immediately expected some kind of attack boost at the cost of self damage (or ion/stress assign) if the attack missed.

Ability Should have been:

After you perform ANY attack that does not hit, you MUST perform an attack with a different weapon. If you do this, at the end of the end phase, assign one weapons disabled token to your ship.

So could proc off SnapShot, but you wouldn't get to attack at all next round.

11 minutes ago, Infinite_Maelstrom said:

Ability Should have been:

After you perform ANY attack that does not hit, you MUST perform an attack with a different weapon. If you do this, at the end of the end phase, assign one weapons disabled token to your ship.

So could proc off SnapShot , but you wouldn't get to attack at all next round.

In terms of sword fighting, a double-edged sword had extra flexibility - if you missed on one stroke you could reverse it and strike again. Double edge's ability is thus very fitting in all languages - not just English, where you might not lie it because of a popular phrase.

Here's a Kestal question;

Does her ability shut down Finn? I assume not since in the flow chart the attacker modifies defense dice before the defender modifies defense dice.

So Rey (for example) equipped with Finn is being shot by Kestal. Kestal rolls whatever, and Rey rolls defence dice, gets a blank, Kestal cancels that blank, and THEN she adds the Finn result? Or do you add the Finn blank before you roll defence dice?

I'm probably just stupid but my brain is tripping over itself trying to figure it out.

I just can't see Kestal (or any of the Aggressors) being worthwhile. Kestal's ability is not going to help if, in order to use it, you have to take an unmodified shot which could quite easily miss anyway. Double Edge is something of a bad joke (either you overspend to make the 2nd attack worth something, or you take a likely unmodded 2-dice primary and miss against just abut anything) and he will be taken soley for being the cheapest EPT carrier the ship has - though I'm genuinely not sure if any EPT's are even worth taking on a ship that appears to have only one role (bothersome TLT carrier), and it's not even that great at it.