In my main game, I run a character who is a skilled field medic, so of course he is filling out the Soldier/Medic talent tree. Our group's tradition (which I originated) is to maintain a very Star Wars-flavored, Original Trilogy-feeling atmosphere at all times. For example, in our opinion it doesn't fit with the flavor of Star Wars to have characters injecting themselves with stimpacks constantly, so we portray the stimpack maneuver as a "recovery" or "second wind" maneuver in which a character rallies after being hit.
Now, some of the most powerful talents in the Medic tree are the Stim Application talents. These also don't feel very Star Wars in my opinion. It just doesn't fit with the Star Wars atmosphere we try to cultivate to have characters taking drugs to enhance their abilities--again, in my opinion. (If you disagree, that's fine, but it isn't really the topic of this thread.) Unfortunately I'm having a hard time coming up with an alternative way to imagine what these talents are supposed to represent that does fit with the atmosphere of the movies. Any good ideas out there?