Hexnwolf, I confess I am easy to get excited at the prospect of a new generic system :-D My goal is to play Mass Effect, Borderlands and the Magicians with a fitting generic system. There are a couple of generic systems showing up of late. Something intuitive with the right amount of crunch is not always easy to find and the different approaches are legion.
Btw., take a look at openlegendrpg.com, the core rules are free and the approach to use traits to generate effects is very intruiging.
Many told me about the D6 system and are still convinced that SW D6 is the best Star Wars edition to date. Alas, I exclusively played D&D those days. The past month I have discovered Mongoose Traveller 2e as a generic SciFi system for me, it sounds very promising and I could imagine to play a The Expanse kind of game.
The structure of the generic talent trees concerns me as well. One litte point of critisizm regarding FFG SW is the obverloading of career talent trees. Often you have to purchase talents that do not fit to the concept of your char before getting to the meat. 2D20 Conan has an interesting approach in this regard (after all 2D20 is Jay Little as well^^), they tie small talent trees to the skills instead of mixing up talents in the career trees like SW does. Oh, and of course to me one of the important points is how they realize to customize supernatural powers.