So, I was asked in another thread to share some of my primarily Y-Wing themed upgrade cards I've made for our Heroes of the Aturi Cluster campaign. As such, they aren't necessarily particularly balanced for competitive play, but I'll hope that you'll enjoy them anyway. Also, feel free to critique them and suggest improvements (although I withhold the right to ignore any opinions as I please
).

First out is the S3B, based on the Y-Wing variant that shows up in the old Star Wars: Battlefront games. While sources aren't particularly clear on the exact specifications of it, the interpretation that I went with was that it had its medium laser cannons exchanged for heavier Particle Cannons and its Ion turret exchanged for a self-defense laser turret. Inspired by Outrider I took the opportunity to exchange the primary weapon for a Cannon slot, somewhat balanced out by the inability to take heavier turrets, such as the Ion or TLT. Realistically speaking, I don't think many would go for both TLT and a cannon, but still.

Next up is the Courier, an uncommon after market modification that like the TIE shuttle variant of the Bomber, exchanges the ship's secondary weapons for the ability to carry passengers. Could make the Y-Wing into a fun little support ship with the ability to combine both crew and astromech.

Requested by another person on the HotAC facebook group, this is a more dedicated munitions carrier like the TIE Bomber, inspired by the "Heavy Y-Wing" from the Star Wars Age of Empires clone Battlegrounds. It would probably not win any games in a tournament, but could be a fun thing to add to the table with the ability to take Long Range scanners.

The BTL-Y3 is a ship in the fan Star Wars Infinites (alt history) setting Father and Sons of the Sun by Shoguneagle on deviantart, from where the artwork is taken. The idea is a lighter ship, inspired by the original Y-Wing concept art, making for a ship that is a somewhat better dogfighter putting it somewhat in line with the X-Wing. It has a slightly worse dial and still has the lower attack, but tries to make up for it with stronger shields and the turret slot. Also, the artwork was too gorgeous not to use.

Another fighter variant of the Y-Wing, this one entirely made by myself before I did the Y3, which I probably perfer. The thought about this one is that by removing and replacing the torpedo launchers, space is made to improve the laser cannons and equip a missile launcher, more suited to shoot down small craft.

What if your Y-Wing still had its hull plating? When I posted this on facebook this was at the same time the most liked and the most controversial. Many thought that the loss of the k-turn was a death knell for the Y-wing when beset by TIEs, and that you "might as well just grab the hull upgrade". At the same time, many liked the idea of having the hull plating still on, and I'd prefer for it to actually have the effect of giving the plate-less a clear advantage in performance. As it was designed with HotAC in mind this modification would optionally be an autoinclude and not take a modification slot, but I guess that for normal play it would be reasonable to add "You can take up to two modifications." or somesuch.
As for why use this artwork instead of the BTL-B? Well, I liked this one still keeping to the original trilogy's "chunkiness", as well as keeping my option open for making a BTL-B card.

The BTL-A4 LP (Long Probe) was a recon variant of the BTL-A4 that saw some of the longest service in the New Republic fleet of all Y-Wing variants. Equipped with improved engines, hyperdrive and endurance it filled the remaining area in the former co-pilot seat with powerful scanners and sensors. While the ship was supposed to be replaced by the T-65BR "Snoopscoot", it only did so partially, as the older A4LP still performed admirably.
As for the card itself, I like it. The concept is simple, to give the Y-Wing access to some of those juicy systems upgrades, but does give up the modification slot for it. Additionally I like that it forces the player to use the BTL-A4 title. While not a huge penalty, it is a soft limit, preventing things like 360 TLT with Fire Control System, as well as combining it with the other titles I've made such as the S3B.


Bombers are getting the Bomblet generator. Missiles are getting the Unguided Rockets, why shouldn't torpedoes have something like it? Energy Torpedoes are the kind of torpedoes equipped on the Trade Federation Vulture Droids. Functionally they are similar to Plasma torpedoes, but do not have the guiding shell. Instead a generator is installed in the torpedo tube that like the laser cannons draws from the power of the ship to recharge. The torpedoes are dumbfire and theoretically infinite (as long as the ship has fuel), but takes time between salvoes.

Well, as I just mentioned, almost all torpedoes are homing, but some are more homing than others. This one is effectively a proton torpedo, but with a reduced warhead, replaced by a more intricate guiding system. Now that I look at it, it might very well warrant an extra point or an effect like removing a crit to make it more in line with the Proton Torpedo, but as a concept I like it.