Imperial Remnant theme - Tie mini swarm

By Slater44, in X-Wing Squad Lists

Is the classic eyeball still viable? What mini swarm lists do you like to run?

I'm not completely sold on Howlrunner in a mini swarm list as I'm not the best formation flyer so whenever I've played with her she always seems to be just out of reach. I like her for big swarms though... I can get behind a pilot like youngster for a mini swarm. I also dig the tie bomber as a solid opening alpha strike.

I feel as though many have moved on over to the tie/fo and tie/sf and for good reason too... Though in trying to stick to a good old imperial remnant theme wanted thoughts on the list below... Thanks in advance!!!

98 points for an initiative bid..

"Scourge" — TIE Fighter17

Swarm Leader3

Stealth Device3

Ship Total: 23

"Youngster" — TIE Fighter15

Marksmanship3

Stealth Device3

Ship Total: 21

Black Squadron Pilot — TIE Fighter14

Crack Shot1

Ship Total: 15

Black Squadron Pilot — TIE Fighter14

Crack Shot1

Ship Total: 15

Scimitar Squadron Pilot — TIE Bomber 16

Plasma Torpedoes3

Extra Munitions2

Thermal Detonators3

Guidance Chips0

Ship Total: 24

After looking over this list myself I realize that both Scourge's swarm leader and Youngster's action lending ability sort of butt heads a little... Revised list below for 98 points.

"Scourge" - TIE Fighter 17
Swarm Leader 3
Stealth Device 3
Ship Total: 23
"Dark Curse" — TIE Fighter 16
Stealth Device 3
Ship Total: 19
"Wampa" — TIE Fighter 14
Stealth Device 3
Ship Total: 17
Black Squadron Pilot — TIE Fighter 14
Crack Shot 1
Ship Total: 15
Scimitar Squadron Pilot — TIE Bomber 16
Plasma Torpedoes 3
Extra Munitions 2
Thermal Detonators 3
Guidance Chips 0
Ship Total: 24

If you take out the Stealth Devices and the Thermal Detonator, you can afford an Academy Pilot. One more ship to feed Swarm Leader, one more attack, one more blocker, etc.

Low PS Munition carriers benefit more from Long-Range Scanners than from Guidance Chips. I would build Bomber like this:

Scimitar Squadron Pilot (21) - TIE Bomber
XX-23 S-Thread Tracers (1), Seismic Charges (2), Extra Munitions (2)

Neat ideas all around. I would probably lean towards removing the stealth devices as well though, as this can also afford you better pilots instead of the black squadron and scimitar pilots. If alpha strike is the idea, getting to drop a bomb one turn earlier with Deathfire, for example, could prove fun and profitable.

Also, since the TiE Agressor is right around the corner, why not give a bomber with LWF and Unguided Rockets a try?

(Something like Tomax Bren/ Adrenaline Rush/ LWF/ Unguided)?

Thanks for the responses guys I took both opinions into account and seeing as I didn't have any LWF's available to me at the time nor extra munitions... I tried out Mareek Stele with Tiex7 and swarm leader (as thought he would be a better carrier for the swarm leader card than scourge) , Wampa and 4 academy ties. The imperial remnant would have had access to defenders so thought this fit the theme. Lost all three games but still had a blast!!!

I flew against Biggs with r2d2, Poe who was built to hit hard and outmaneuver me in every way lol, and two bandits. I had a hard time taking out Biggs each game even with swarm leader working at its best and everyone chipping in.

Just bought some tie strikers and got a LWF. Don't have access to extra munitions so may substitute a tie or two for a scimitar with plasma torps and seismic charges.

Thanks again for the advice! Any other pointers are most welcome!

On July 9, 2017 at 7:55 AM, jmswood said:

If you take out the Stealth Devices and the Thermal Detonator, you can afford an Academy Pilot. One more ship to feed Swarm Leader, one more attack, one more blocker, etc.

Low PS Munition carriers benefit more from Long-Range Scanners than from Guidance Chips. I would build Bomber like this:

Scimitar Squadron Pilot (21) - TIE Bomber
XX-23 S-Thread Tracers (1), Seismic Charges (2), Extra Munitions (2)

After getting some extra munitions cards and tracers...

Scimitar Squadron Pilot — TIE Bomber 16
Extra Munitions 2
XX-23 S-Thread Tracers 1
Seismic Charges 2
Ship Total: 21
Rexler Brath — TIE Defender 37
Swarm Leader 3
TIE/x7 -2
Ship Total: 38
"Dark Curse" — TIE Fighter 16
Ship Total: 16
Academy Pilot — TIE Fighter 12
Ship Total: 12
Academy Pilot — TIE Fighter 12
Ship Total: 12