Hi, watch for spoilers below...
I played today Fly Solo, as my get ready for campaign training. I'm playing alone to make sure I will be ready with rules when playing with my friends this week. It was my first time to approach this mission, as I just bought the game.
After playing 5 times and seeing that there is no point to continue for Rebels, I Gave Up. BUT...
I went to prizes for scenario and found out that Rebel's prizes are pretty awesome independly from scenario results. They recieving 100 credits for each player in game, so if I play with 4 heroes Irecieving 400 credits. Then if you opened the door within 3 turns once again 100 credits for each.
Do I interpret above correctly? What if I would play only with two heroes?
If yes, I think, the clue of the mission from Imperial perspektive is to not allow to open the door in 3 rounds, and not to kill Han, but to eliminate as much heroes as possible before Han will escape. On Rebel side it would be best option to lose Han as fast as possible or escape...
Opening door within 3 rounds is not a big deal for Rebels.
Sry for language. Regards.
Just to add, roleplaying aspect is also achieved in above approach. Introduction to scenario builds a feeling that no one cares about Han as much as for information he have. No one says find and rescue Han, debrief says, go and find what Han found.
Edited by kprWichura