Does anyone plan to use Leia on the Mon Karren as the most recent FFG article suggests?
Pros and cons?
https://www.fantasyflightgames.com/en/news/2017/7/6/time-for-action/
Does anyone plan to use Leia on the Mon Karren as the most recent FFG article suggests?
Pros and cons?
https://www.fantasyflightgames.com/en/news/2017/7/6/time-for-action/
If you are going to spam a single order from turn 1 i guess its is ok. If not I can't see the point. I guess the suggestion was more looking into the HH's following the Liberty as a forward fleet. But we all know about FFG suggestions and examples in their articles. In the HH article the HH in example survived at close range of an ISD and then rolled 8 damage and 1 accuracy in 5 dice... well maybe FFG testers are a bunch of lucky guys.
Maybe. HH come pretty cheaply which means lots of activations.
for the liberty, nav teams get you madine-like yaw. You give up engine techs to do that. So I'd take Leia as being a kind of madine replacement where the other ships in your list benefit well from super commands that may be different from nav. You also have the flexibility to switch out on the liberty, because as a long time user of raymus, super engineering and cf are great on the liberty. And with the liberty title, a squadron command can be sneakily good.
I could see it. From what I saw of the HH's on table last night I wouldn't look at them as individual ships. I'm paying 138 for a three torp wolfpack (antilles/OE/Ex Rax) and I'm looking at that, from a listbuilding perspective as one overall unit, or threat. I like to have at least two major threats, so i could see a Liberty as the other option and as Vergillus mentioned, nav teams on that with leia allow for madine manuevers on a nav command, and the Liberty title also synergizes well. At this point, you've spent about three hundred points, but you have four activations.
In short, a cursory look and limited table experience says its workable.
Not to thread necro this topic but I've been using her with it in the campaign so far and i LOVE it. With Defense Liaison I'm doing whichever command i want while spamming con fire.
29 minutes ago, dominosfleet said:Not to thread necro this topic but I've been using her with it in the campaign so far and i LOVE it. With Defense Liaison I'm doing whichever command i want while spamming con fire.
Uhhh. Maybe I misunderstood you, but I hope you don't mean that you're using the virtual token from Leia to feed Defense Liaison. Because you can't. You never gain the token, you simply get extra benefits when resolving the dial.
EDIT: Not to mention the timing issues. So I guess you meant something else - how do you feed the Liaison?
Edited by DiabloAzul21 minutes ago, DiabloAzul said:Uhhh. Maybe I misunderstood you, but I hope you don't mean that you're using the virtual token from Leia to feed Defense Liaison. Because you can't. You never gain the token, you simply get extra benefits when resolving the dial.
EDIT: Not to mention the timing issues. So I guess you meant something else - how do you feed the Liaison?
You stack tokens on the 1st 2 turns, then can use these as the game progresses to feed Defense Liason.
19 minutes ago, Divad said:You stack tokens on the 1st 2 turns, then can use these as the game progresses to feed Defense Liason.
Fair enough, but what do Leia and Mon Karren (the subjects of the thread) have to do with it?
Leia is a good choice with Mon Karren as oppose to Madine as you get almost the same benefit in movement, especially if you have a nice cheap Nav Team, but she is also great with Engineering as well. She brings maneuver and repair to the party. Great paired with either an Engineering or Navigation Officer.
MC-80 Battlecruiser, Mon Karren, Engineering Officer, Nav Team. Other upgrades if you wish.
Edited by EnglishpeteOn 2017.07.08. at 8:02 PM, xerpo said:If you are going to spam a single order from turn 1 i guess its is ok. If not I can't see the point. I guess the suggestion was more looking into the HH's following the Liberty as a forward fleet. But we all know about FFG suggestions and examples in their articles. In the HH article the HH in example survived at close range of an ISD and then rolled 8 damage and 1 accuracy in 5 dice... well maybe FFG testers are a bunch of lucky guys.
I played against dual isd list with 3 gozanties with my 4 torp HH(antiles,oe,er), commsport, Assault pelta(et,shields to Max)+8 awing list, and my hammerhead did survive a 9 dmg hit from avenger thx to title, and 3 hammers and the a-Wings managed to Take out that isd, so thats not that far from reality. Thouh i wasnt Lucky Enough for 8 dmg+ acc rolls.
4 hours ago, Englishpete said:Leia is a good choice with Mon Karren as oppose to Reikeen as you get almost the same benefit in movement, especially if you have a nice cheap Nav Team, but she is also great with Engineering as well. She brings maneuver and repair to the party. Great paired with either an Engineering or Navigation Officer.
MC-80 Battlecruiser, Mon Karren, Engineering Officer, Nav Team. Other upgrades if you wish.
Have you used this in a list?
I've run it with Madine and it was good, Leia looks to make it better. I paired it with an MC-30 Torpedo Frigate and a couple GR-75 pushing squadrons. Both ships pose significant threat and that is important as the MC-80 can be focused down quickly. Again Leia helps with that by upping your Eng points.
Edited by EnglishpeteHere is what I'll eventually try.
Mon Karran
Author:
Englishpete
Faction:
Rebel Alliance
Points:
387/400
Commander: Leia Organa
Assault Objective:
Blockade Run
Defense Objective:
Capture the VIP
Navigation Objective:
Dangerous Territory
[ flagship ]
MC80 Battle Cruiser
(103 points)
- Leia Organa ( 38 points)
-
Mon Karren
( 8 points)
- Engineering Captain ( 6 points)
- Gunnery Team ( 7 points)
- Nav Team ( 4 points)
- Leading Shots ( 4 points)
=
170
total ship cost
MC30c Torpedo Frigate
(63 points)
-
Admonition
( 8 points)
- Major Derlin ( 7 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
=
85
total ship cost
GR-75 Medium Transports
(18 points)
=
18
total ship cost
2
VCX-100 Freighters
( 30 points)
2
E-Wing Squadrons
( 30 points)
1
Hera Syndulla
( 28 points)
2
X-Wing Squadrons
( 26 points)
16 minutes ago, Englishpete said:I've run it with Reikeen and it was good, Leia looks to make it better. I paired it with an MC-30 Torpedo Frigate and a couple GR-75 pushing squadrons. Both ships pose significant threat and that is important as the MC-80 can be focused down quickly. Again Leia helps with that by upping your Eng points.
I've been thinking of using her in a thematic build constructed around ships she has an association with: Neb B Remembrance , CR90 Tantive IV , CR90 Ranolfo , Hammerheads P1 , P2 , and P3 . Task Force Organa is a given but I still need to determine additional upgrades and the squadron compliment.
39 minutes ago, Englishpete said:Here is what I'll eventually try.
Mon Karran
Author: EnglishpeteFaction: Rebel Alliance
Points: 387/400Commander: Leia Organa
Assault Objective: Blockade Run
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory
[ flagship ] MC80 Battle Cruiser (103 points)
- Leia Organa ( 38 points)
- Mon Karren ( 8 points)
- Engineering Captain ( 6 points)
- Gunnery Team ( 7 points)
- Nav Team ( 4 points)
- Leading Shots ( 4 points)
= 170 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Major Derlin ( 7 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 85 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
2 VCX-100 Freighters ( 30 points)
2 E-Wing Squadrons ( 30 points)
1 Hera Syndulla ( 28 points)
2 X-Wing Squadrons ( 26 points)
Cool build. I like the squadron mix, especially Hera and the other VCX's. But Rebels has made me a bit biased in regards to them.
Edited by WigTiiYou can drop a VCX for another GR-75 if it suits your style more.
11 hours ago, Divad said:You stack tokens on the 1st 2 turns, then can use these as the game progresses to feed Defense Liason.
What he said. I also like to run a transport with comms on it so i can feed it tokens that i never intend to use aside from the liaison. with me spamming Con Fire i can switch to engin or nav with the defense liaison. it works fantastically well.
5 hours ago, Englishpete said:Leia is a good choice with Mon Karren as oppose to Reikeen as you get almost the same benefit in movement, especially if you have a nice cheap Nav Team, but she is also great with Engineering as well. She brings maneuver and repair to the party. Great paired with either an Engineering or Navigation Officer.
MC-80 Battlecruiser, Mon Karren, Engineering Officer, Nav Team. Other upgrades if you wish.
You meant Madine right?
Just now, dominosfleet said:What he said. I also like to run a transport with comms on it so i can feed it tokens that i never intend to use aside from the liaison. with me spamming Con Fire i can switch to engin or nav with the defense liaison. it works fantastically well.
You meant Madine right?
I do indeed mean Madine (edited original idiot post :-) )
I figured because ya, it's amazing that she's a better Madine. I'm liking salvation with her too but i like salvation with Sato a bit more for the campaign, I'm amazed our Sato guy didn't want it.
If you're running three-command ships like a Liberty you might as well just bring Garm+ Ashoka and get the Leia effect for cheaper with increased flexibility.
admittedly there are some limitations but for 11 less points it's hard to pass up...
True, but Leia helps on the MC-30 and the GR-75's
Really good point about Garm/Ahsoka versus Leia on the Liberty. I find that I like to spend a bunch of tokens, one of which turns into a super-command. I use a bunch of comms netting and token banking to do that, but Garm/Ahsoka could equally do it. The super commands are nice, but you've got to be clear that Leia is benefiting the other ships in your list and that you're getting more for those 8 points more you spend over Madine or 11 points over Garm/Ahsoka.
Yeah that is the key- are the other ships really benefitting from Leia? An MC30 (or any other command 2 ship) will have Garm tokens for 4/6 turns so consider if you REALLY need the Leia command on turns 1 and 2. I've been running a Leia list with Liberty, Salvation, and two hammerheads, but I am switching the hammerheads out for Admonition and at that point the balance tipped toward Garm + Ashoka instead of Leia.
Obviously there Are some things Leia does that Garm cannot, like buffing naked GR-75's to push more squads, or giving hammerheads extra reroll a every turn of the game.
Here's the list:
You can quickly copy/paste this export in any forum/email/social network
Garm
Author:
Rettere
Faction:
Rebel Alliance
Points:
400/400
Commander: Garm Bel Iblis
Assault Objective:
Most Wanted
Defense Objective:
Capture the VIP
Navigation Objective:
Intel Sweep
MC80 Star Cruiser
(96 points)
-
Mon Karren
( 8 points)
- Major Derlin ( 7 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
=
131
total ship cost
[ flagship ]
Nebulon-B Support Refit
(51 points)
- Garm Bel Iblis ( 25 points)
-
Salvation
( 7 points)
- Ahsoka Tano ( 2 points)
- X17 Turbolasers ( 6 points)
=
91
total ship cost
MC30c Torpedo Frigate
(63 points)
-
Admonition
( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
=
87
total ship cost
GR-75 Medium Transports
(18 points)
- Comms Net ( 2 points)
=
20
total ship cost
GR-75 Medium Transports
(18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
=
23
total ship cost
3
A-Wing Squadrons
( 33 points)
1
VCX-100 Freighter
( 15 points)
Here's the Leia version- no Mon Karren though:
Faction:
Rebel Alliance
Points:
391/400
Commander: Leia Organa
Assault Objective:
Most Wanted
Defense Objective:
Contested Outpost
Navigation Objective:
Solar Corona
[ flagship ]
Nebulon-B Support Refit
(51 points)
- Leia Organa ( 38 points)
-
Salvation
( 7 points)
- Dual Turbolaser Turrets ( 5 points)
=
101
total ship cost
MC80 Star Cruiser
(96 points)
- Major Derlin ( 7 points)
- Gunnery Team ( 7 points)
- Nav Team ( 4 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
=
127
total ship cost
GR-75 Medium Transports
(18 points)
=
18
total ship cost
Hammerhead Scout Corvette
(41 points)
-
Task Force Antilles
( 3 points)
- Disposable Capacitors ( 3 points)
- Slaved Turrets ( 6 points)
=
53
total ship cost
Hammerhead Torpedo Corvette
(36 points)
-
Task Force Antilles
( 3 points)
- External Racks ( 3 points)
=
42
total ship cost
3
A-Wing Squadrons
( 33 points)
1
Shara Bey
( 17 points)