Hello everyone,
We have 3 players in edge of the empire, an online game.
We are trying to find ways to get credits.
In a recent game, we dropped in Naar Shada, and we took the first job available: Bringing a shipment for a merchant from an unsafe location in the city.
We went there with a Speeder provided by the merchant.
The location being a bad neighborhood, we decided to stay together to prevent being molested if one stayed separate from the other.
As one could guess, when we took the shipment, came back to our speeder, the speeder wasn't there. We interrogated a drug dealer, who was assasinated before our eyes because we were about to get information on the speeder thief.
2 players chased the assassin and we stunned it. (It was a droid)
1 player stayed near the crate of the shipment to guard it, and the GM sent 3 'rivals' to make the player (a female caracter) come with them of being hurt. Taking the shipment at the same time. Now the battle is on, and we don't kow yet what will happen. 2 other players are too far away to intervene.
So my questions are:
1) What are efficient ways to protect Speeders/Ships/Homes from being invaved/stolen?
2) Anyone knows where in the books are tracer/beacon devices to track something? Like in star wars movies. Are they efficient?
3) Do Gms often make player fear for the safety of your gear/properties? We only played D&D and pathfinder, and the only thiefs where in our team if there was any. So I'm new to having to worry about losing stuff while the players are still under 3k credits/equipement average. (Except a ship 1 player have an obligation about) (in 4rth session, About 70 Xp so far)
Thanks!
Edited by Oblivyax