So here is a card I made to buff jousting action (and X-wings)
So this is a less conditional, better Concord Dawn Protector with some equipping limitations. It can be equipped on the following (large list) of ships. This is mainly intended as a rebel fix, to lessen their dependency on Biggs.
It is also a flavor thing, as it is essentially a permanent reinforce token on front arc, which I've seen as suggestions many times. It gives ships power, but leaves them susceptible to arc dodging. Thankfully most arc-dodgers can't, or don't want to equip it, so goodie.
I added small ship only for balance reasons. Large ships could be nasty with this one.
Tie Advanced: Vader suffers from turrets, and wants to arc-dodge. Nonetheless, a more tanky vader could become scary, real quick. I'm okay with this.
Attack Shuttle: The shuttle dies easily, and has a turret, doesn't care much for jousting.
TAP: AT is glued onto them.
A-Wing: Same, although with cruise missiles and this, they might be a force to reckon with
Tie Phantom: ACD is glued to them.
X-wing: Now this is more like it. Their limited mobility is their biggest woe, but this and their great pilot abilities, not to mention access to regen, can make them really sticky unless arc-dodged, but then what are the good y-wing wingmen for?
Z-95: They also like it, but I can't help but feel it would be a waste on them. Not enough bang for your buck.
T-70: I'd still choose AT, but this is also a viable option for them.
Wookiee ship: The card requires primary arc, so there isnt much synergy, but it works great with reinforce. Just don't let them get behind your back.
ARC-170: Again, no synergy, but there might be some builds that would like it. Very diverse ship, so difficult to tell.
E-wing: This won't fix their problem.
Tie Punisher: Redline might think about this one. Better than LWF for full frontal assault (what Redline wants), but ordnance sucks, he doesn't have an EPT, so he might like Chimps more.
Tie Defender: Expensive, but good, very good. x7 likes it, ryad loves it, and TIE/d is also there, although the cost might be a bit high for them.
Tie/sf: No synergy with auxiliary arcs and the ability to take LWF makes this upgrade less appealing.
Y-wing: BTL-A4-s and other non tlt ywings might want to take this.
K-wing: PWT, turrets, bombs and advanced slam all make this card unnecessary here.
Scurrg: Its good here... but it looks like the ship is not worth as a pure jouster, so were are probably safe here.
B-wing: B-wings would really like this. It would make them much better jousters. It won't allow them to do anything else better, but suddenly all those shields and hull is much stickier.