thats about it. why shouldnt i run that?
can i expect to lose two-three ties before they even shoot?
is it the stress?
thats about it. why shouldnt i run that?
can i expect to lose two-three ties before they even shoot?
is it the stress?
Maybe two before they shoot. Three greens with a focus can still be tanky. Problem is the round after. You cant kturn, and all your ties will be stressed again with no mods. That round will be horrible for you.
You might have to civil war it. Have front 4 ties rage, back four only take a focus. Then next round, the front four block, and the back four all rage. That way you get two rounds of four ragin ties and four non-raging ties...???
So,it might work as long as raging occurs only at the best moment...like if the first engagement is lined up just right
You could also use Epsilon Leader to remove one of the stress from each tie.
You have to hope youngster is not killed first, if that happens you are just a whole load of ties no upgrades.(especially if he's killed before you can attack)
I've played it. Not against any recent top-tier meta stuff, but it's fun and surprisingly good.
Against anything good, youngster dies in the first round of combat. After that once crucial round, you're left with double-stressed naked academy TIEs. In other words, you have to kill at least half your opponent's list in that one round. Against a JM5K it's unlikely, and any given ace will just laugh at your swarm.
On the whole, it is a jank list, relegated to the third tier, but fun to play nonetheless.
It's both really.
You can atleast expect to lose 1 tie, and the stress is rather crippling.
If you want to try youngster/rage out, you might want to consider something along these lines.
Epsilon lets you lose some of the awful stress, so you can do a green maneuver and lose all of it.
You lose 2 ships, but get 4 ships with crackshot and ps 4 as the lowest. Howl could be substituted for anything since you have rage already (like scourge), but I think it would be cool, since it forces the opponents hand. If they kill howl, you have youngster, if they kill youngster, you still have howlrunner rerolls. You can murder jumpmasters before they shoot a torpedo, you shoot before jess pava, and half of your lists shoots before any PS5.
You could also remove howl for twin ions.
"Youngster" (15)
Rage (1)
Black Squadron Pilot (14)
Crack Shot (1)
"Epsilon Leader" (19)
"Howlrunner" (18)
Crack Shot (1)
Black Squadron Pilot (14)
Crack Shot (1)
Black Squadron Pilot (14)
Crack Shot (1)
Total: 99
Because Rage gives you Focus and rerolls for stress, for TIE Fighters already get Focus and rerolls without stress thanks to Howlrunner.
Your damage output goes up very slightly, but now you can't k-turn as you're stressed and in fact TIEs have bad greens so you've completely wrecked your squad.
As mentioned above, Rage stacks on the stress in a bad way; using Rage means turning around is going to be slow going. You could simply hard burn out of the fight altogether, but more than likely, rocks and enemy ships are going to make a Hit & Run difficult. There is also the problem of efficiency; unless they're in Range 1, TIE's don't have the attack dice to use all three rerolls available; Howlrunner is usually more than enough for a TIE Fighter.
Having said that, if you're looking for something similar:
Black Squadron Pilot (14)
Push the Limit (3)
Black Squadron Pilot (14)
Push the Limit (3)
Black Squadron Pilot (14)
Push the Limit (3)
"Youngster" (15)
Expose (4)
Shield Upgrade (4)
"Howlrunner" (18)
Push the Limit (3)
Shield Upgrade (4)
Total: 99
This list essentially turns all of your TIEs into X-Wings. Expose, Push for Focuses. 3 dice, or 4 at range 1; with a reroll, and focus token. Squad Mom & Dad both having Shield upgrades to make them a bit tougher to kill. Not exactly the most well-rounded of lists, but definitely fun to play once or twice.
Edited by DrakeheartIt's not a terrible idea.
A better idea is:
Quickdraw w/Baffle, Swarm Leader, FCS
Youngster w/Rage
4 Blacks
*not my list* but it is loads of fun and puts on the hurt.
I've used it, and even won quite a few competitive event games with it - including against pre-deadeye & R4 nerf torpedo jumpmasters.
Things to remember:
QuoteAgainst anything good, youngster dies in the first round of combat
Thank you for the write up Magnus Grendel!