Miya Mystic; ninja'd!

By Casanunda, in Legend of the Five Rings: The Card Game

Anyone had a look at the showcase page lately? I believe that's where we saw the original spoiler for Miya Mystic, and it seemed to read:

Action: During the conflict phase, choose an attachment on an opponent's character; move that attachment to a different character controlled by the same player.

Now the action reads:

Action: During the conflict phase, sacrifice this character. Choose an attachment; discard that attachment.

That's .... considerably worse. The original effect did seem pretty strong, though. Good thing I didn't make proxies of the original :).

If this is what the card says now, I would like it better than the previous read. (as you stated, the original effect was considerably stronger)

Thanks for pointing this out.

Edited by LordBlunt

Is it worth going back and checking all the other spoilers?

The Showcase page has the sac text, the product page has the move text. Weird.

I don't know that either effect is stronger than the other but they certainly fill different roles.

The 'move' mystic could be used as part of a control combo with Pacifism to shut your opponent out of their two best military characters or less up the maths of your opponent's attack.

The 'destroy' mystic is anti attachment meta for clans not wanting to go with Dragon as their influence splash for Let Go.

Whatever the Mystic ends up being she's going to see play. I know which version I'm rooting for.

10 minutes ago, Ishi Tonu said:

I don't know that either effect is stronger than the other but they certainly fill different roles.

The 'move' mystic could be used as part of a control combo with Pacifism to shut your opponent out of their two best military characters or less up the maths of your opponent's attack.

The 'destroy' mystic is anti attachment meta for clans not wanting to go with Dragon as their influence splash for Let Go.

Whatever the Mystic ends up being she's going to see play. I know which version I'm rooting for.

Very well said.

Looking at this card through the eyes of a Dragon player, it would be seen as very damaging due to its (previous) ability that could move attachments around, on friendly and enemy characters. Now, with its ability more in line with its cost, it can go poof and remove a single attachment; something that is more predictable and has a very limited role. (which is also easier to plan against if you're the opponent going up against the Mystic)

IMO, the previous abilities were too strong.

Edited by LordBlunt

Neutral attachment control is important. I'm glad I don't have to splash in Dragon for Let Go if attachments become a big thing in the game.

The old version was strong but my friend, who's done a lot more testing than me, says the Miya Mystic Cloud the Mind/pacifism perpetuation trick is a lot harder to pull off than expected.

It's a subtle message "Stop proxing our stuff because you know nothing!". :D

57 minutes ago, Joe From Cincinnati said:

Neutral attachment control is important. I'm glad I don't have to splash in Dragon for Let Go if attachments become a big thing in the game.

The old version was strong but my friend, who's done a lot more testing than me, says the Miya Mystic Cloud the Mind/pacifism perpetuation trick is a lot harder to pull off than expected.

Miya Mystic is fantastic if you can hit one of those combos but is complete trash on the table otherwise. If it has to sacrifice to remove the attachment I'd rather it be 1 cost since you can't play the Mystic at action speed.

17 minutes ago, kempy said:

It's a subtle message "Stop proxing our stuff because you know nothing!". :D

I should put a "Card effect subject to change" disclaimer on the bottom of all my proxies.

56 minutes ago, Joe From Cincinnati said:

The old version was strong but my friend, who's done a lot more testing than me, says the Miya Mystic Cloud the Mind/pacifism perpetuation trick is a lot harder to pull off than expected.

Seeing how strong Fine Katana and Ornate Fan have been in my testing, I wasn't too concerned about Cloud the Mind, but just giving attachments to characters who aren't even in the conflict. "Here's your Katana, Mr. Historian" or "Here's your fan, Mr. Berserker" would be pretty strong plays, too.

1 hour ago, Joe From Cincinnati said:

Miya Mystic Cloud the Mind/pacifism perpetuation trick is a lot harder to pull off than expected.

Yes it is. There is a very real cost of 2 fate for Pacifism and generally the extra fate that is risked when purchasing Miya Mystic. You also run the risk of having your combo broken up by a 0 fate cost Let Go. All that work being undone by a free card is crushing. Not to mention if you are playing against a clan than can still threaten politically it's not entirely useful. I'd say the idea of it is much stronger than it actually plays out, but, the potential cannot be dismissed entirely.

Maybe the right home for the combo hasn't yet been revealed? Who knows. If MM turns out to be just a meta card, I'm perfectly fine with that as there is certainly going to be a need for that. At the very least it will turn my attention away from janky combos and back to real play, at least until the next whiney object catches my eye.

I would definitely rate the new Miya Mystic to be on the whole weaker than the old Miya Mystic even without the Pacifism shenanigans. Moving an attachment onto a character that doesn't care about it or can't benefit from it (e.g., a - in the stat), or is already bowed or isn't in the conflict is just as good as removing it from the board, and generally speaking you would be able to accomplish that in most board states. On top of that it also has the benefit of being reusable if you put fate on the character and you still get the Miya Mystic's combat stats. Now it's much more universal, it will always get rid of an attachment instead of just doing it most of the time, and it can be used on enemy Pacifism / Cloud the Mind, but it's not reusable across turns, it sacrifices the Mystic's combat stats, and can't be a part of a janky but fun combo. It is, however, a simpler effect, and that is a very FFG-like thing to do with regards to a core set, so the change doesn't surprise me.

Considering we didn't have enough Phoenix cards to actually do some play testing with, I can't speak too much about it other than I usually passed on including it in any of the three clans we currently have.

that being said, I prefer the newer text just for the ability to kill off the ancestral attachments or other, troublesome attachments.

This does make me continue to feel bad for Kazue. She just looks worse and worse as an attachment every week.

The effect is stronger, so is the cost.

11 hours ago, Khift said:

I would definitely rate the new Miya Mystic to be on the whole weaker than the old Miya Mystic even without the Pacifism shenanigans. Moving an attachment onto a character that doesn't care about it or can't benefit from it (e.g., a - in the stat), or is already bowed or isn't in the conflict is just as good as removing it from the board, and generally speaking you would be able to accomplish that in most board states. On top of that it also has the benefit of being reusable if you put fate on the character and you still get the Miya Mystic's combat stats. Now it's much more universal, it will always get rid of an attachment instead of just doing it most of the time, and it can be used on enemy Pacifism / Cloud the Mind, but it's not reusable across turns, it sacrifices the Mystic's combat stats, and can't be a part of a janky but fun combo. It is, however, a simpler effect, and that is a very FFG-like thing to do with regards to a core set, so the change doesn't surprise me.

It only costs the Mystic's stats if you use the ability before it assigns for the turn. You can just assign, bow at resolution, and use ability while bowed to blow up an attachment.

After seeing first hand how strong Covert is......I'd say the 'destroy' Miya Mystic is more impactful.

Not everyone was going to want to play a controlish deck with Pacifism. I would expect that a great number of decks will have some attachments in them. When using the 'move' Miya Mystic the player still gets the benefit of using the attachment. Maybe not to the same degree of success as they would like, but, generally they are still getting some value from it.

I'd rather sac someone to get rid of it then just move it around, if I'm running it for anti attachment meta. It wasn't like people were cramming 'move' Miya Mystic in their deck just to disrupt their opponent's attachments. It was a nice bonus sometimes but mostly there to enable a combo.

There are and there will be more attachments that players will want off the board without being forced into Dragon to deal with them.

14 hours ago, Ishi Tonu said:

Not everyone was going to want to play a controlish deck with Pacifism. I would expect that a great number of decks will have some attachments in them. When using the 'move' Miya Mystic the player still gets the benefit of using the attachment. Maybe not to the same degree of success as they would like, but, generally they are still getting some value from it.

I'd rather sac someone to get rid of it then just move it around, if I'm running it for anti attachment meta. It wasn't like people were cramming 'move' Miya Mystic in their deck just to disrupt their opponent's attachments. It was a nice bonus sometimes but mostly there to enable a combo.

I think you're assuming far too narrow usage for the move ability; it's useful in a large number of cases. Put the attachment on a bowed guy. On a guy with a dash. On a guy that's about to die. On a guy not in the current conflict. I think it may be an ability that you have to play with to appreciate how good it can be. Sure, your opponent still gets to play the attachment, but he's always using his attachments on the worst character. You basically turn your opponent into a bad player.

The sac-to-destroy ability is more useful is against Ancestral attachments, for sure, but having the move version around for 2 or 3 turns would wreck a Dragon player. Personally I'm glad they changed it.

I believe the older wording is stronger. If miya mystic is around for two or three turns, she can basically shut down an attachment two or three times, (unless your opponent does an all in and none of their characters bow during that fight.)

If they attack in waves, you can move the most important attachment to a character who cant use it, or is bowed, or can not participate in the next attack. it is not the hard counter of destroying it, but the ability to use it more than once, and still be a 1/1 character on the board is a lot stronger. If i am playing against dragon or crab, i will load a few more fate to this character than lion, but moving a key attachment in any attack could mean the difference between a win and a loss.

I hope they keep the older wording. where was the newer wording released?

21 hours ago, Shosuro Nasunaka said:

I believe the older wording is stronger. If miya mystic is around for two or three turns, she can basically shut down an attachment two or three times, (unless your opponent does an all in and none of their characters bow during that fight.)

If they attack in waves, you can move the most important attachment to a character who cant use it, or is bowed, or can not participate in the next attack. it is not the hard counter of destroying it, but the ability to use it more than once, and still be a 1/1 character on the board is a lot stronger. If i am playing against dragon or crab, i will load a few more fate to this character than lion, but moving a key attachment in any attack could mean the difference between a win and a loss.

I hope they keep the older wording. where was the newer wording released?

Old wording:

https://www.fantasyflightgames.com/en/products/legend-of-the-five-rings-the-card-game/

In the demo game a few images down

New Wording:

https://www.fantasyflightgames.com/en/legend-five-rings-showcase/

Fan next to "The Clans Clash"

Nice! It seems that all the images of the Showcase have been updated. I have downloaded these and put together with the old versions: there are more changes.

Some are less significant. For instance, Endless Plains (Unicorn province). Has now a point after "province", instead of a comma. But some will notice Mori Kuroi is now Kuroi Mori!

The honor bidding token has been slightly reworked; for some reasons it has now a red border.

Some cards have flavor text when they didn't have it before (Miya Mystic, Brash Samurai). I wonder how many more images in other articles have been updated!

On ‎07‎/‎07‎/‎2017 at 9:08 PM, Ishi Tonu said:

The 'destroy' mystic is anti attachment meta for clans not wanting to go with Dragon as their influence splash for Let Go.

Quoted For Truth.

And I for one am hoping for the sac version of the card. Partly because problem attachments only being reliably dealt with by a single clan a bad move, and partly because I'm still awaiting on Crab Death Triggers to be spoiled =3

5 minutes ago, Mon no Oni said:

But some will notice Mori Kuroi is now Kuroi Mori!

Changes like these are a good sign, though I guess we'll have to wait for the next reboot for "Kuromori."

Looks like the product page still has the old wording (on the Miya Mystic in the game board example, and "Shiro no Yojin"), though.