New Rules Reference! Here's all the changes:

By Kyle Ren, in Star Wars: Destiny

You can download it here:

https://images-cdn.fantasyflightgames.com/filer_public/2c/86/2c86896a-7138-4f9a-b05a-357481a02738/swd_rules_reference_14.pdf

Here's the changes:

They seem to have fixed my hack of having two copies of Con Artist on the same character and using this to maximize mill potential (they imply you should keep track of which dice is which in that case), and simultaneously clarified questions about upgrades leaving play:

" If a player has two copies of the same upgrade on a player, they do not need to keep track of which die is associated with which card, unless there is a reason to do so (like Con Artist). When both dice are in a dice pool and an ability targets one of their cards, the player resolving the ability chooses which die it affects. "

They clarified what constitutes "manipulating" a dice:

"... manipulated (removed, turned, rerolled, or resolved)... "

Kind of an obvious set-aside zone clarification:

" Players can set aside any number of dice that match cards in their deck, or are referenced by cards in their deck. "

This was a question on the forum recently:

" [When a character is activated,] any of its dice already in the pool are not rerolled.. . "

As was this:

" Players can still use their card abilities after they claim the battlefield. "

This seems to overrule this forum's general consensus about shields vs. Force Illusion:

" Shields block damage before it is taken. Shields must be used to block damage, of possible. Other effects that block damage do so at the same time, and can be used before or after shields, the same as any other simultaneous abilities "

I think we knew this, but the example is helpful:

" If more than one player has abilities that are simultaneous, the player who controls the battlefield chooses the order in which each player resolves their own abilities or has them enter the queue.

Example: A Tusken Raider (Aw 22) with Fast Hands (SoR 150) is activated when there is also a Jango Fett (Aw 21) with Fast Hands in play. Each card is controlled by a different player. Both players have after abilities that can resolve after the Tusken Raider activates, so it is the battlefield controller’s choice as to which player resolves theirs first."

Pretty sure we knew this too:

" When an upgrade moves to a new character, its die returns to the matching card. "

We knew about this a couple hours ago. Kind of the biggest news for the day:

"[Errata, SoR:]

AMMO BELT (141)

Should read: “Before a weapon upgrade on attached character would be discarded by a card effect, you may discard this upgrade instead.”

Context: This change makes the card more thematic, and prevents it from being used with Second Chance.

FAST HANDS (150)

Should read: “ Yellow character only. After you activate attached character, you may resolve one of its character or upgrade dice.”

Context: This card created a poor play experience when paired with non-Yellow characters. "

One With the Force also got a nerf! Check it out:

" ONE WITH THE FORCE (42)

When this card becomes a support, move its die to the support card. "

More clarifications were added. These are pretty straightforward:

" [Awakenings:]

QUI-GON JINN (37)

When Qui-Gon Jinn has max shields, you can still use his ability and remove one of them before gaining the new shield. "

SURGICAL STRIKE (112)

You cannot remove zero dice to discard a support. If no dice are removed, then there is no value to reference.

[Spirit of Rebellion:]

ASAJJ VENTRESS (9)

You force your opponent to discard an additional card with her ability, not choose a different card entirely.

CARBON-FREEZING CHAMBER (151)

You can choose a character die that is not in a dice pool.

CARGO HOLD (152)

Moving upgrades ignores play restrictions.

FORCE ILLUSION (135)

You can choose whether Force Illusion or shields block damage first.

MY ALLY IS THE FORCE (105)

You can turn a die showing a focus to another one of its sides.

TRAINING (125):

The die from Training is also that character’s die. If Training ever leaves play, the controller of the character chooses which of its dice is set aside "

Finally, more FAQ:

" I play a Z6 Riot Control Baton (SoR8) on FN-2199 (SoR2) and roll it into my pool. I roll a blank and then reroll it. Can I still resolve it per FN-2199’s ability?

You are not able to resolve it after rerolling. While resolving FN-2199’s ability, the “after” ability on the Z6 Riot Control Baton is added to the queue. But FN-2199’s ability must fully resolve before anything waiting in the queue can. If you choose to resolve the Baton die, its “after” ability would do nothing since the die is no longer in your pool. You can either resolve it or reroll it, not both.

If I use Obi-Wan Kenobi’s (SoR 37) ability to play a Noble Sacrifice (Aw 118) from my discard pile before he is defeated, what happens? Can I play a second copy of Noble Sacri ce, and then another card off of the second Noble Sacrifice?

You can play a second copy of Noble Sacrifice. However, only one Noble Sacrifice has an effect. Before Obi-Wan Kenobi is defeated, you can trigger his ability to play a Noble Sacrifice. Then, before he is defeated from that Noble Sacrifice, you can play another copy of it since “Before” effects interrupt the game. Repeat this to then play any other Blue card you want from your discard pile or hand. Then the second Noble Sacrifice resolves, and Obi-Wan is defeated and you can choose and exhaust a character. However, the next Noble Sacrifice that resolves does nothing, since you can no longer defeat Obi-Wan; he is already defeated.

Can I gain the resource from Outer Rim Smuggler (SoR 46) when I play Smuggling (Aw 134) to discard the last card from my hand?

No. The last card was not played from your hand, but discarded.

Can I deal 2 damage from Palpatine’s (SoR 11) ability if I resolve one of his dice with Anger (SoR 71)?

No. Palpatine’s ability only works when the controller of Palpatine resolves one of his dice, not an opponent."

Edited by Kieransi
Edited for conciseness

They also changed focus to work on the die you're resolving, rather than just other dice. Doesn't affect anything but My Ally is the Force, but it's there.

Also, the Force Illusion doesn't necessarily overrule what the forum consensus was - they changed the rules covering timing for shields and other damage-blocking effects to make them simultaneous, which they weren't before.

Why is Jabba allowed to use fast hands? :D

5 hours ago, Buhallin said:

They also changed focus to work on the die you're resolving, rather than just other dice. Doesn't affect anything but My Ally is the Force, but it's there.

I don't know if that is actually a change to how focus works. If you were resolving a focus normally of course it couldn't target itself since you have to remove it from the pool to resolve it. They just clarified in case there was a question that yes you can target tge die with itself if it isn't being removed from the pool.

There's not really a reason to think it was ever not that way it was just an irrelevant question before Ally.

4 minutes ago, sharrrp said:

I don't know if that is actually a change to how focus works. If you were resolving a focus normally of course it couldn't target itself since you have to remove it from the pool to resolve it. They just clarified in case there was a question that yes you can target tge die with itself if it isn't being removed from the pool.

There's not really a reason to think it was ever not that way it was just an irrelevant question before Ally.

They changed it bc the original rule prevented MAitF from allowing a focus side die to self focus itself. Now it can.

~D

1 hour ago, sharrrp said:

There's not really a reason to think it was ever not that way it was just an irrelevant question before Ally.

I dunno. I think the fact that it used to say "Turns a number of other dice in the player’s dice pool..." and now it says "Turns a number of dice in the player’s dice pool..." is a pretty good reason to think it used to be not that way. But what do I know? I'm just reading the rules :P

4 hours ago, nakala said:

Why is Jabba allowed to use fast hands? :D

Because they are so small they are really fast

so screw the new version of vader/Raider but do nothing to change Poe/Maz, brilliant FFG

Edited by Darth evil
1 hour ago, Darth evil said:

so screw the new version of vader/Raider but do nothing to change Poe/Maz, brilliant FFG

Maz is the obvious target for you now, because once she is gone the deck has no more action cheats, and I think that makes the Poe/Maz deck rather problematic. Hit and Run is all Poe can do once Maz is removed.

I think now a lot of control decks have gone from almost unplayable to quite playable, I am very intrigued to see how the new meta will shake down because of this change, but it looks very interesting. I don't think Vader has lost Force Speed, Force Strike or Sith Holocron. The Emo Twins and the Papatine decks all manage to play without Fast Hands, so am just not with you on your assessment here.

Jengo may even make a come back, we haven't seen much of him.

2 hours ago, Talism said:

Because they are so small they are really fast

Jazz Hands!

2 hours ago, Amanal said:

Maz is the obvious target for you now, because once she is gone the deck has no more action cheats, and I think that makes the Poe/Maz deck rather problematic. Hit and Run is all Poe can do once Maz is removed.

I think now a lot of control decks have gone from almost unplayable to quite playable, I am very intrigued to see how the new meta will shake down because of this change, but it looks very interesting. I don't think Vader has lost Force Speed, Force Strike or Sith Holocron. The Emo Twins and the Papatine decks all manage to play without Fast Hands, so am just not with you on your assessment here.

Jengo may even make a come back, we haven't seen much of him.

I agree. The Fast Hands errata give Control decks their teeth back. And it does hamper Poe-Maz because now if you whack Maz the deck becomes spotty at best. And as I have posted before I have been beating Poe-Maz even before this with the EMO twins (for example) running dice control and (in the case of the Twins) concentrating on killing Maz which I have frequently done the first round.

14 hours ago, nakala said:

Why is Jabba allowed to use fast hands? :D

Because Boba Fett stands watch over him.

The focus clarification doesn't seem to change anything except for using my Ally is the force and maybe some future cards. You still have to resolve the die to gain the effect in most cases

The big change for me was when an effect removes a card the attacker chooses which die is removed with the card. That is different from the original rules which stated that if there are two of the same die/ cards in play The Defender choose which die was removed. In all I think it was a good change Despite them not changing Poe's ability to saying, vehicle only.

2 hours ago, ozmodon said:

The big change for me was when an effect removes a card the attacker chooses which die is removed with the card.

This is a better version of what is in the tournament rules. Now you don't have to track which card and dice match, you pick the card and dice to remove if you play card removal.

1 hour ago, Amanal said:

This is a better version of what is in the tournament rules. Now you don't have to track which card and dice match, you pick the card and dice to remove if you play card removal.

I wish they'd been fully clear on that, but the way they word it sounds like a few cards still require tracking of which dice goes to which card (i.e. the first change, where they nerfed Con Artist)

2 hours ago, Kieransi said:

I wish they'd been fully clear on that, but the way they word it sounds like a few cards still require tracking of which dice goes to which card (i.e. the first change, where they nerfed Con Artist)

I actually think this makes sense for Con Artist because if you have two copies of it on a character, it's possible they have different amounts of damage on them. In that case, you could argue that they are not actually the same card anymore so you need to distinguish the dies since the specials would do two different things. Contrast that to having say 2 Holdout Blasters on something where each die side definitely behaves the same. Basically, I think the rule is saying that if there is a way the two cards with the same title actually have different dice values (like in the Con Artist case), you have to distinguish the dice.

4 hours ago, Kieransi said:

I wish they'd been fully clear on that, but the way they word it sounds like a few cards still require tracking of which dice goes to which card (i.e. the first change, where they nerfed Con Artist)

Actually moving forwards it would be nice if they added an icon, say like some targeting cross-hairs, that indicated you will need to track this card and its dice separately.

On 7/7/2017 at 2:01 PM, Kieransi said:

" Players can still use their card abilities after they claim the battlefield. "

Concerning this, I think it's correct that even after claiming the battlefield, a player with Fast Hands on Jango can activate him in response to an opponent's activation and then resolve one of his dice. Furthermore, if he has another upgrade equipped with an inherent ability, like Now I Am The Master, he should presumably also be able to use that assuming the conditions of the card are met.