You can download it here:
Here's the changes:
They seem to have fixed my hack of having two copies of Con Artist on the same character and using this to maximize mill potential (they imply you should keep track of which dice is which in that case), and simultaneously clarified questions about upgrades leaving play:
" If a player has two copies of the same upgrade on a player, they do not need to keep track of which die is associated with which card, unless there is a reason to do so (like Con Artist). When both dice are in a dice pool and an ability targets one of their cards, the player resolving the ability chooses which die it affects. "
They clarified what constitutes "manipulating" a dice:
"... manipulated (removed, turned, rerolled, or resolved)... "
Kind of an obvious set-aside zone clarification:
" Players can set aside any number of dice that match cards in their deck, or are referenced by cards in their deck. "
This was a question on the forum recently:
" [When a character is activated,] any of its dice already in the pool are not rerolled.. . "
As was this:
" Players can still use their card abilities after they claim the battlefield. "
This seems to overrule this forum's general consensus about shields vs. Force Illusion:
" Shields block damage before it is taken. Shields must be used to block damage, of possible. Other effects that block damage do so at the same time, and can be used before or after shields, the same as any other simultaneous abilities "
I think we knew this, but the example is helpful:
" If more than one player has abilities that are simultaneous, the player who controls the battlefield chooses the order in which each player resolves their own abilities or has them enter the queue.
Example: A Tusken Raider (Aw 22) with Fast Hands (SoR 150) is activated when there is also a Jango Fett (Aw 21) with Fast Hands in play. Each card is controlled by a different player. Both players have after abilities that can resolve after the Tusken Raider activates, so it is the battlefield controller’s choice as to which player resolves theirs first."
Pretty sure we knew this too:
" When an upgrade moves to a new character, its die returns to the matching card. "
We knew about this a couple hours ago. Kind of the biggest news for the day:
"[Errata, SoR:]
AMMO BELT (141)
Should read: “Before a weapon upgrade on attached character would be discarded by a card effect, you may discard this upgrade instead.”
Context: This change makes the card more thematic, and prevents it from being used with Second Chance.
FAST HANDS (150)
Should read: “ Yellow character only. After you activate attached character, you may resolve one of its character or upgrade dice.”
Context: This card created a poor play experience when paired with non-Yellow characters. "
One With the Force also got a nerf! Check it out:
" ONE WITH THE FORCE (42)
When this card becomes a support, move its die to the support card. "
More clarifications were added. These are pretty straightforward:
" [Awakenings:]
QUI-GON JINN (37)
When Qui-Gon Jinn has max shields, you can still use his ability and remove one of them before gaining the new shield. "
SURGICAL STRIKE (112)
You cannot remove zero dice to discard a support. If no dice are removed, then there is no value to reference.
[Spirit of Rebellion:]
ASAJJ VENTRESS (9)
You force your opponent to discard an additional card with her ability, not choose a different card entirely.
CARBON-FREEZING CHAMBER (151)
You can choose a character die that is not in a dice pool.
CARGO HOLD (152)
Moving upgrades ignores play restrictions.
FORCE ILLUSION (135)
You can choose whether Force Illusion or shields block damage first.
MY ALLY IS THE FORCE (105)
You can turn a die showing a focus to another one of its sides.
TRAINING (125):
The die from Training is also that character’s die. If Training ever leaves play, the controller of the character chooses which of its dice is set aside "
Finally, more FAQ:
" I play a Z6 Riot Control Baton (SoR8) on FN-2199 (SoR2) and roll it into my pool. I roll a blank and then reroll it. Can I still resolve it per FN-2199’s ability?
You are not able to resolve it after rerolling. While resolving FN-2199’s ability, the “after” ability on the Z6 Riot Control Baton is added to the queue. But FN-2199’s ability must fully resolve before anything waiting in the queue can. If you choose to resolve the Baton die, its “after” ability would do nothing since the die is no longer in your pool. You can either resolve it or reroll it, not both.
If I use Obi-Wan Kenobi’s (SoR 37) ability to play a Noble Sacrifice (Aw 118) from my discard pile before he is defeated, what happens? Can I play a second copy of Noble Sacri ce, and then another card off of the second Noble Sacrifice?
You can play a second copy of Noble Sacrifice. However, only one Noble Sacrifice has an effect. Before Obi-Wan Kenobi is defeated, you can trigger his ability to play a Noble Sacrifice. Then, before he is defeated from that Noble Sacrifice, you can play another copy of it since “Before” effects interrupt the game. Repeat this to then play any other Blue card you want from your discard pile or hand. Then the second Noble Sacrifice resolves, and Obi-Wan is defeated and you can choose and exhaust a character. However, the next Noble Sacrifice that resolves does nothing, since you can no longer defeat Obi-Wan; he is already defeated.
Can I gain the resource from Outer Rim Smuggler (SoR 46) when I play Smuggling (Aw 134) to discard the last card from my hand?
No. The last card was not played from your hand, but discarded.
Can I deal 2 damage from Palpatine’s (SoR 11) ability if I resolve one of his dice with Anger (SoR 71)?
No. Palpatine’s ability only works when the controller of Palpatine resolves one of his dice, not an opponent."
Edited for conciseness