Wooohoo, preview update!!!!
https://www.fantasyflightgames.com/en/news/2017/7/7/single-reactor-ignition/
Initial knee-jerk reaction time:
- Exploit Weakness seems kinda terrible; an attempt mission that only dumps 1 random objective card, and sends it to the top of the deck? Meh.
- I like the potential of Imperial Might; good surprise move capability but also requires a decent leader investment (2 for the Coruscant optional + 1 for the following move).
- Reconnaissance looks potentially very powerful; Empire is gonna want to keep some Intel strong leaders in reserve for that.
- Behind Enemy Lines looks pretty familiar.......the resolve is nice though.
- Discredit Rebellion is a fantastic looking card ! Love how it is potentially powerful or relatively useless depending on the situation, but also gives agency to the other side in terms of how to react. This type of layered card is a great addition.
- Also really like We're the Bait, except it seems a bit too strong given the inability for the Rebels to react (although I guess freeing a leader and the high intel cost makes it a difficult to use card). Would've preferred something more along the lines of DR where the Rebels could decide to either allow the troops to go or take a reputation hit. Or maybe the number of health worth of troops that get baited would vary depending on the diplomacy level of the captured leader.
- Seem to be several new cards (Promotion, Hire Mercenaries, My Only Hope) that are allowing for more direct control over leader pools. I feel mixed on this for while the agency is nice, it's probably just gonna end up with there always being a "best" use of these cards, rather than it depending on the situation.
- Secret Mission looks great and very powerful, not sure I like it being just 1 logistics AND resolve AND in Rebel system.
- I'm liking the potential of Prepare for Battle; another card that could be situationally great but not without risk.
- Assault is a good example of a variable impact card that I would like to see more of (see comments on WtB).
- Single Reactor Ignition completely changes the value of a Death Star and I believe will make it a threat all game long now as opposed to a liability in the second half of the game. How many copies of this will there be in the deck? Maybe a version that targets capital ships?
Discuss!