Anti-Sloane Cruise Missile

By TaeSWXW, in Star Wars: Armada Fleet Builds

Points: 385/400

Commander: Admiral Ozzel

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Ozzel ( 20 points)
- Devastator ( 10 points)
- The Grand Inquisitor ( 4 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Quad Battery Turret ( 5 points)
- Leading Shots ( 4 points)
= 175 total ship cost

Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- Flechette Torpedoes ( 3 points)
= 64 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Electronic Countermeasures ( 7 points)
- Slicer Tools ( 7 points)
= 43 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

2 TIE Interceptor Squadrons ( 22 points)
1 Ciena Ree ( 17 points)
1 Soontir Fel ( 18 points)
1 Bossk ( 23 points)

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The shining beacon of hope in this list is the Raider. Equipped with RLB and packed with a loaded Bossk it can jump from speed 2 to speed 4 (thanks Ozzel!), land in a pile of whatever Sloane is pushing around, lock 'em down w/ Instigator (Intel insurance), spit out Bossk, and (provided it survives until the next round) creates chaos with some Flechette Torpedoes.

To assist in keeping Instigator alive we have Suprressor loaded up with Tua and Slicer Tools to possibly stuff any Squadron commands.

Devastator is the primary damage dealer using the Inquisitor and Ozzel to keep QBT's triggering.

The final four Interceptors are commanded by the naked Gozanti to keep Devastator free of any bombers that slip past Instigator. Generic Interceptors for locking down squadrons, Soontir & Ciena to receive squadron commands.

Thoughts?

This may be just me, but I think RLB on a squad 1 ship is awful. You have 9 points plus Bossk sunk into a gimmick that anyone can see from the start of the game. It only works in your opponent lets you drive into their squadrons.

Same with ECM Slicer Tools. I've done it and I don't think it is worth the points, especially against Sloane. 2 Acc and you don't have anything to ECM.

Your squads could work, but Valen instead of Soontir seems better. Morna is also anti-Sloane and rips through Ties.

Most Wanted is fine, Contested is good, but I think Solar Corona is better. I don't expect you to get any rear shots with your ships, and your squads won't survive parked in the rear of a ship, and you have a 50% of deal damage. SC gives you better defense against ships in case you do lose tokens to Sloane.

The Inquisitor/Quad Battery Turrets is a great combo. You're opponent changes speed so you change speed to make sure you are going slower. I like it. And Devastator works well against Sloane as well.

20 minutes ago, Undeadguy said:

Morna is also anti-Sloane and rips through Ties.

This is the most important thing you said in that whole post :)

In my early plays, bringing Morna against Sloane has been absolutely devastating.

Also, if you are going Devastator AND QBT, sinking so many points into blue dice, You want SW7 over leading shots. You are going to get way more mileage making sure all of your blue dice are damage than sacrificing a blue to reroll the reds. If you just went QBT I think leading shots is the winner, but with both I think you will get more mileage out of SW7.

55 minutes ago, Undeadguy said:

This may be just me, but I think RLB on a squad 1 ship is awful. You have 9 points plus Bossk sunk into a gimmick that anyone can see from the start of the game. It only works in your opponent lets you drive into their squadrons.

Same with ECM Slicer Tools. I've done it and I don't think it is worth the points, especially against Sloane. 2 Acc and you don't have anything to ECM.

Your squads could work, but Valen instead of Soontir seems better. Morna is also anti-Sloane and rips through Ties.

Most Wanted is fine, Contested is good, but I think Solar Corona is better. I don't expect you to get any rear shots with your ships, and your squads won't survive parked in the rear of a ship, and you have a 50% of deal damage. SC gives you better defense against ships in case you do lose tokens to Sloane.

The Inquisitor/Quad Battery Turrets is a great combo. You're opponent changes speed so you change speed to make sure you are going slower. I like it. And Devastator works well against Sloane as well.

I actually don't recall what objectives I chose, haha, they must've been preloaded in there from a previous fleet.

As for the RLB Instigator. Yes. It's expensive and gimmicky... but I don't think that means it isn't good. As soon as an opponent understands what it does they'll need to work twice as hard to avoid it and forcing hard decisions or abandoning battle plans is what we want, right?

ECM Slicer Tools: I've run the Goz w/ just Slicer Tools and Suppressor so this was just me using up points. Like RLB Instigator, however, it's an obstacle my opponent has to play around which gives me the initiative.

If I drop Tua/ECM and trade Soontir for Valen I might have points to get Morna in there - she'll just be shadowing Devastator anyway so speed isn't a priority.

31 minutes ago, BrobaFett said:

This is the most important thing you said in that whole post :)

In my early plays, bringing Morna against Sloane has been absolutely devastating.

Also, if you are going Devastator AND QBT, sinking so many points into blue dice, You want SW7 over leading shots. You are going to get way more mileage making sure all of your blue dice are damage than sacrificing a blue to reroll the reds. If you just went QBT I think leading shots is the winner, but with both I think you will get more mileage out of SW7.

This has been my major question - SW7 or LS. I figured LS because with QBT it made the Devastator wicked at range but I guess the whole point of having the title is to throw blue dice.

Yeah like I said, it's either or. If you are going leading shots, you get so so so so so much more out of Needa/TRC than QBT IMO

19 minutes ago, BrobaFett said:

Yeah like I said, it's either or. If you are going leading shots, you get so so so so so much more out of Needa/TRC than QBT IMO

QBT is good for both long range shots with LS and while you're waiting for Devastator to power up.

1 minute ago, Undeadguy said:

QBT is good for both long range shots with LS and while you're waiting for Devastator to power up.

AKA turn 2.

4 minutes ago, BrobaFett said:

AKA turn 2.

Or 3. Or 4/5 when you kill whatever was at medium and have to go back to long. And LS let's you reroll red dice which is good in general. I think some number crunching must be done to determine if LS or SW-7 is better in this case. I always choose rerolls :P

Haha yeah then we are at an impasse, I always choose SW7. I almost never run leading shots on ISD's. I will run it on the MC80 assault and that is about it