Points: 385/400
Commander: Admiral Ozzel
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Ozzel ( 20 points)
- Devastator ( 10 points)
- The Grand Inquisitor ( 4 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Quad Battery Turret ( 5 points)
- Leading Shots ( 4 points)
= 175 total ship cost
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
- Flechette Torpedoes ( 3 points)
= 64 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Electronic Countermeasures ( 7 points)
- Slicer Tools ( 7 points)
= 43 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
2 TIE Interceptor Squadrons ( 22 points)
1 Ciena Ree ( 17 points)
1 Soontir Fel ( 18 points)
1 Bossk ( 23 points)
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The shining beacon of hope in this list is the Raider. Equipped with RLB and packed with a loaded Bossk it can jump from speed 2 to speed 4 (thanks Ozzel!), land in a pile of whatever Sloane is pushing around, lock 'em down w/ Instigator (Intel insurance), spit out Bossk, and (provided it survives until the next round) creates chaos with some Flechette Torpedoes.
To assist in keeping Instigator alive we have Suprressor loaded up with Tua and Slicer Tools to possibly stuff any Squadron commands.
Devastator is the primary damage dealer using the Inquisitor and Ozzel to keep QBT's triggering.
The final four Interceptors are commanded by the naked Gozanti to keep Devastator free of any bombers that slip past Instigator. Generic Interceptors for locking down squadrons, Soontir & Ciena to receive squadron commands.
Thoughts?