So now we fully know what CMs do, I came up with this squad which looks like fun jank (it actually might be decent).
"Backdraft" (27)
Veteran Instincts (1)
Cruise Missiles (3)
Hyperwave Comm Scanner (1)
Guidance Chips (0)
Special Ops Training (0)
"Quickdraw" (29)
Crack Shot (1)
Fire-Control System (2)
Cruise Missiles (3)
Hyperwave Comm Scanner (1)
Guidance Chips (0)
Special Ops Training (0)
Lieutenant Dormitz (31)
Collision Detector (0)
Hyperwave Comm Scanner (1)
Total: 100
Very simple setup. HwCS allows you to place all 3 ships at PS 12, so your opponent is basically at your mercy on how he positions his squad. Just make sure you have pretty good asteroid lanes. Find what you want to kill first and place the LT first across from it, then place BD at the furthest range you can from Dormitz, give him an evade. Then place QD which he can get an evade & focus from both other ships. Now to dials. Depending on what ship your opponent has you can either anticipate he'll try and zoom to avoid the CMs or he'll try and get out of the kill zone. I'd either do a 3 or 4 forward with the SFs. The shuttle can do a 3 forward. Coordinate BD to do a focus action. Even with a 3 forward, your CMs are still 4 dice attacks, which can be fully modded. Your SFs should be able to have TL, Focus, and Evade. Should be able to get 4 hits with the chips. With luck you can kill or seriously hurt anything across form you.
The shuttle is no slouch with 4 attack die, but I would coordinate the SFs when possible to keep them alive.
Edited by Jo Jo