So just for a bit of fun, after a discussion with some aussie players, decided to mock-up an idea for what Jar Jar's card could function like. See bellow. After a few rounds dumby testing it against a few different decks it's actually really fun to play. I paired him with Elite Han Solo. [It should say Grey not Neutral at the bottom.]
Edited by Kakita TakataJar Jar Binks
It seems pretty thematically sound, I like the idea of Jar Jar being really random. Since your dice is half blank, you could just reroll the dice instead of flipping the coin, using blanks as "tails", then remove the dice afterwards.
I can't really see how this would be fun against other decks though... He's almost as expensive as Luminara Unduli (a generally regarded as overpriced character) his special is much worse, and he has three blanks on his dice. I like the idea, but I think it needs to be reworked if it's going to be balanced with other characters.
Nice job though! I'm always happy to see custom cards, especially for underappreciated characters like Jar Jar!
Edited by KieransiJar jar is the best! Like the idea.
I costed him higher because his ability is dice removal either way, so even if the special fails to hit damage you may have removed the potential for more damage, much like the guardian trait. I like the dice re-roll instead of coin flip, thanks! I found him fun and in the Yellow pairing running him with 2x double dealing was great for recource gathering.
Edited by Kakita Takata7 minutes ago, Kakita Takata said:I costed him higher because his ability is dice removal either way, so even if the special fails to hit damage you may have removed the potential for more damage, much like the guardian trait. I like the dice re-roll instead of coin flip, thanks! I found him fun and in the Yellow pairing running him with 2x double dealing was great for recource gathering.
Oh, I'm sorry! I didn't see that it could be an opponent's dice as well. That's actually really cool! I like it! I might give him two special sides and two disrupt sides on his dice, lower health, and a lower cost, but I think that ability is really neat.
7 minutes ago, Kieransi said:Oh, I'm sorry! I didn't see that it could be an opponent's dice as well. That's actually really cool! I like it! I might give him two special sides and two disrupt sides on his dice, lower health, and a lower cost, but I think that ability is really neat.
Please feel free to try it out. Would love some feedback on original and the modified. Although maybe 2 special and 1 disrupt so as to keep the 50/50 on the special's re-roll. I gave him high health for theme reasons as the dude just seemed to survive a lot of things that should have taken him out.
Edited by Kakita TakataForgot to add; I used the force speed die as his character die, treating the focus, and sheild, as blanks.