I can't figure out Zeta Leader

By hargleblarg, in X-Wing Squad Lists

On paper, Zeta Leader looks pretty great. Interceptor offenses with a comparable dial for 5 points cheaper. Add a shield, the ability to take Comm Relay, not to mention the only decent Wired carrier in the game, and this ship should be amazing.

Of course, the caveat is that Omega Leader is just 100% better. Not a problem; run both.

TIE/fo Fighter: · "Zeta Leader" (20)
Wired (1)
Comm Relay (3)
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)
-- TOTAL ------- 50p. --

I don't know how to fill the remaining 50 points. It's an awkward spot for Imperials; not enough to kit out a decimator, but too much for any other single ship.

I've tried Oicunn, but without bigger guns, he just dies before any significant damage is done. I've tried a pair of bombers, but they get focused to the ground much like Oicunn before they can have much impact.

My thoughts turn to Howl and a pair of Black Cracks, but I'm having my doubts as to whether the 2 F/Os are even worth putting on the table anymore.

Does Zeta have any place or is it just outdone too much by OL?

5 minutes ago, hargleblarg said:

On paper, Zeta Leader looks pretty great. Interceptor offenses with a comparable dial for 5 points cheaper. Add a shield, the ability to take Comm Relay, not to mention the only decent Wired carrier in the game, and this ship should be amazing.

Of course, the caveat is that Omega Leader is just 100% better. Not a problem; run both.

TIE/fo Fighter: · "Zeta Leader" (20)
Wired (1)
Comm Relay (3)
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)
-- TOTAL ------- 50p. --

I don't know how to fill the remaining 50 points. It's an awkward spot for Imperials; not enough to kit out a decimator, but too much for any other single ship.

I've tried Oicunn, but without bigger guns, he just dies before any significant damage is done. I've tried a pair of bombers, but they get focused to the ground much like Oicunn before they can have much impact.

My thoughts turn to Howl and a pair of Black Cracks, but I'm having my doubts as to whether the 2 F/Os are even worth putting on the table anymore.

Does Zeta have any place or is it just outdone too much by OL?

A top 4 at a store tourney recently was:

Backdraft + Adaptability + Fire-Control System + Pattern Analyzer + Special Ops Training + Lightweight Frame
Omega Leader + Juke + Comm Relay
Zeta Leader + Predator + Comm Relay
Epsilon Squadron Pilot

Clever list by a good pilot in our area. His MOV was insane.

Several waves ago, I went with a light RAC:

“Omega Leader”, Comm Relay, Juke
Rear Admiral Chiraneau, Predator, Rebel Captive
“Zeta Leader”, Wired
1 hour ago, hargleblarg said:

I don't know how to fill the remaining 50 points. It's an awkward spot for Imperials; not enough to kit out a decimator, but too much for any other single ship.

An Ace and "Wampa"...

Here's how you get the best out of Zeta Leader:

  • Zeta Leader (20)

He's just very good, and doesn't need any bells & whistles. If you want to upgrade him to premium then add Crack Shot or Wired.

Edited by SOTL
1 hour ago, SOTL said:

Here's how you get the best out of Zeta Leader:

  • Zeta Leader (20)

He's just very good, and doesn't need any bells & whistles. If you want to upgrade him to premium then add Crack Shot or Wired.

I mean you may as well give him a 0 point EPT tho.

Fair!

57 minutes ago, thespaceinvader said:

I mean you may as well give him a 0 point EPT tho.

A Score To Settle looks legit in an offensively oriented squad. Target Lock as your action for fully modified attacks. Doesn't leave much for defense, but in the right squad that's okay, and it's only 20 points.

I have toyed around with this foursome some. It's not super, but I have had some success with it and I think its fun to fly. So, especially on the first pass I try to stay together and focus one ship down, and with all the green dice they usually don't lose anyone in the first round. So the plan is for OL and Zeta to strip some shields and hopefully OAce drops a fistful of crits on the target.

FO studs (99)

"Omega Leader" (29) - TIE/FO Fighter - Juke (2), Comm Relay (3), Stealth Device (3)

"Omega Ace" (24) - TIE/FO Fighter - Expose (4)

"Zeta Leader" (24) - TIE/FO Fighter - Wired (1), Targeting Synchronizer (3)

"Epsilon Leader" (22) - TIE/FO Fighter - Targeting Synchronizer (3)

OR

FO studs (99)

"Omega Leader" (29) - TIE/FO Fighter - Juke (2), Comm Relay (3), Stealth Device (3)

"Omega Ace" (24) - TIE/FO Fighter - Push The Limit (3), Twin Ion Engine Mk. II (1)

"Zeta Leader" (24) - TIE/FO Fighter - Wired (1), Stealth Device (3)

"Epsilon Leader" (22) - TIE/FO Fighter - Targeting Synchronizer (3)

4 hours ago, hargleblarg said:

On paper, Zeta Leader looks pretty great. Interceptor offenses with a comparable dial for 5 points cheaper. Add a shield, the ability to take Comm Relay, not to mention the only decent Wired carrier in the game, and this ship should be amazing.

I would like to mention that A-wings GSP- PTL, Wired, Char, Title, AT at 23 pts are mean lil bastards

So far, the list I've had the most fun and best success with that includes Zeta Leader is:

Rexler Brath (Expertise, TIE/x7, Hull Upgrade)

The Inquisitor (Push the Limit, TIE/v1, Autothrusters)

Zeta Leader (Wired, Comm Relay, Hull Upgrade)

100 points

This used to have Predator on Rexler, for 99 points, but ever since Expertise has been released, it's a perfect fit for his ability.

If you want to try both OL and ZL, maybe this:

Rexler Brath (Expertise, TIE/x7, Hull Upgrade)

Omega Leader (Juke, Comm Relay, Shield Upgrade)

Zeta Leader (Wired, Comm Relay, Shield Upgrade)

100 points

I haven't tried this build and it may not be the best use of points, nor competitive, but I figure it could be hard to take down quickly.

with the aggressor coming out you could pair them with 2 sienar specialists with tlt and lwf for 50 points

If you play with a lot of people who run high PS pilots, Snap Shot could be an option as well. You can drop a 3 dice snap attack with his ability. Makes Snap Shot a bit better.

5 hours ago, JSwindy said:

"Omega Ace" (24) - TIE/FO Fighter - Expose (4)

I get that the Target Lock might come from a previous turn or another TIE with Targeting Synchronizer, but to trigger Expose you have to take an action which means you won't be able to use OA's ability since you don't have a focus.

Was the intent to either use OA's ability and if that wasn't an option then you could fall back on Expose?

If you want to trigger them together, I think you could give OA Experimental Interface.
So you'd 1) Focus, 2) Experimental Interface/Expose, & 3) Steal a TL or use a previous one so Omega Ace's ability turns a minimum of 3 attack dice into crits, and get a stress. Maybe a little pricey at 27 points.

At least Epsilon Leader can remove stress from multiple ships: "At the start of the Combat phase, remove 1 stress token from each friendly ship at Range 1."

Or if you add Pattern Analyzer (2 more points), 1) dial in a green , 2) Focus, 3) use a Target Lock from some source, 4) use EI for Expose & Stress, 5) then Pattern Analyzer allows you to clear the stress because of that green maneuver, and finally, 6) Profit!!

I think I'm going to try this out.

48 minutes ago, Force Majeure said:

I get that the Target Lock might come from a previous turn or another TIE with Targeting Synchronizer, but to trigger Expose you have to take an action which means you won't be able to use OA's ability since you don't have a focus.

Was the intent to either use OA's ability and if that wasn't an option then you could fall back on Expose?

If you want to trigger them together, I think you could give OA Experimental Interface.
So you'd 1) Focus, 2) Experimental Interface/Expose, & 3) Steal a TL or use a previous one so Omega Ace's ability turns a minimum of 3 attack dice into crits, and get a stress. Maybe a little pricey at 27 points.

At least Epsilon Leader can remove stress from multiple ships: "At the start of the Combat phase, remove 1 stress token from each friendly ship at Range 1."

Or if you add Pattern Analyzer (2 more points), 1) dial in a green , 2) Focus, 3) use a Target Lock from some source, 4) use EI for Expose & Stress, 5) then Pattern Analyzer allows you to clear the stress because of that green maneuver, and finally, 6) Profit!!

I think I'm going to try this out.

I missed that I wouldn't have a focus, that was me playing with the Target Syncs to try and capatalize more on Ace. The second list is what I have flown in the past

Ok, so a minimum of 3 crits ... sounds like A-Team:

TIE/fo Fighter: · "Omega Ace" (20)
Expose (4)
· Experimental Interface (3)
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)
TIE/fo Fighter: · "Zeta Leader" (20)
Push The Limit (3)
Targeting Synchronizer (3)
TIE/fo Fighter: · "Epsilon Leader" (19)
-- TOTAL ------- 98p. --

Dont know if this works thou. Inter-ship synergie seems very fragile and PS generaly is a bit too low for my taste. But I realy want to field 4 Ace TIEs at least once. There are a lot of wheels to keep track when playing this list thou.

Not sure if you want to put PTL on Zeta Leader, since stressing him won't allow you to use his ability.

Regarding the low PS on some of the ships, the only "low" PS is on Epsilon Leader at 6. If you drop EL and substitute a favorite of mine, Epsilon Ace: "While you do not have any Damage cards, treat your pilot skill value as '12.' " you have a very high PS ship.

These ships aren't going to win you Worlds, but they are a hoot to fly.

"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Stealth Device (3)

"Omega Ace" (20)
Expose (4)
Pattern Analyzer (2)
Experimental Interface (3)

"Zeta Leader" (20)
Wired (1)
Sensor Cluster (2)

"Epsilon Ace" (17)
Sensor Cluster (2)

Total: 100

View in Yet Another Squad Builder

Edited by Force Majeure
2 minutes ago, Force Majeure said:

Not sure if you want to put PTL on Zeta Leader, since stressing him won't allow you to use his ability.

Epsilon Leader would take care of that stress. (Ehm...if hes close enough...ehm)